For the Whirlwind family of mods, click here. For clymax’s projects, click here.

The Final Fantasy IV: Downwind mod for the SNES has been released courtesy of clymax.
The mod is a cousin of the Whirlwind mod for FFV and is intended to deliver an experience similar to Whirlwind‘s Open World mode.
This release completes the FF hexalogy of the Whirlwind family of mods.

The mod can be identified by the “Wind” label in the main menu, just like in Whirlwind.
Release Build: Features

Chest loot is now fully randomized.
Development Build: Features

Dev builds are available from our Discord and have advanced features.
You will now start with the Enterprise and the Lunar Whale.
You will also start with an Emergency Exit, and it can now be used anywhere.
The game sends you to the wrong place if you try to use it in the very beginning when you gain control of Cecil, so this has been fixed, as shown in this video.
Movement speed has been doubled in overworlds, towns, and dungeons.
Random encounters have been disabled unless you walk around while holding the B button.
You can now save your game anywhere.

Experience is boosted to 16x.

Gil is boosted to 16x.
Support for seeding is being investigated, one issue being that there’s no way to rename characters. Update: you can now rename Cecil, as shown in this video.
Seeding is now supported.

A config toggle for randomizing chests has been added. You can toggle this off anytime during a run to get vanilla chest items.

The opening cutscene has been shortened. The intro battles are now skipped.

Event dialogue is no longer shown. Event pauses are now skipped.

The Underworld is now accessible from the beginning.

The cutscene of the crashing airship is now skipped. The Enterprise is also pre-upgraded to fly over lava.

The Hovercraft and Hook upgrade are given at start.

Mt. Ordeals can now be entered without Palom or Porom.
The Tellah recruitment event is skipped to avoid softlock potential later in the game.

Fixed battles have been skipped.

A config toggle for skipping cutscenes has been added. For game stability, stick with the default of skipping OFF for now.
A config toggle for going through NPCs has been added. This can be used to go through blocking NPCs to enable more sequence breaks.

The Falcon has been added to the moon. This is for purposes of modding research.
A secret warp to Zeromus has been added.

The Zeromus dialog is now fast-forwarded through.

Dummy items have been filtered out of the pool of rollable items.

A new item has been added to the pool of rollable items. The new item is required to be in your inventory before a secret warp to Zeromus can be used.
What do you think? Which FF of the SFC trilogy is your favorite, and why?
If you haven’t played FFIV, this mod is a modernized take on the game that took the series to the next level. So what are you waiting for?
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