Category: releases

  • Mega Man & Bass (SFC)

    Vaporized Romhack Released

    For clymax’s projects, click here. You can also follow him on YouTube or Twitter.

    For the Vaporized family of mods for the Mega Man universe, click here.

    The Vaporized mod of the translation addendum of Rockman & Forte on SFC has released courtesy of clymax.

    This mod is unofficial and is unaffiliated with Capcom.

    This mod was made using binary editing in a debugging emulator. No game-specific editing tool was used.

    Release Build: Features

    The release build is available exclusively on our affiliate Romhack Plaza here.

    Every Robot Master you defeat, your Buster levels up for more damage.

    Development Build: Features

    The dev build may become available in the clymax’s magical arcade Discord.

    Do you want to see more features added? Hop in our Discord to show your support for this project being developed further.

    Bosses no longer have invulnerability frames when taking damage.

    Challenge Dr. Wily directly, or farm the Robot Masters to power up your Buster!

    A gameplay demo of the dev build is below.

    So, what do you think? Comment below, or come check us out on Discord.

    This post has been viewed 20 time(s).

  • Mega Man 7 (SNES)

    Vaporized Romhack Released

    For clymax’s projects, click here. You can also follow him on YouTube or Twitter.

    For the Vaporized family of mods for the Mega Man universe, click here.

    The Vaporized mod of Mega Man 7 on SNES has released courtesy of clymax.

    This mod is unofficial and is unaffiliated with Capcom.

    This mod was made using binary editing in a debugging emulator. No game-specific editing tool was used.

    Release Build: Features

    The release build is available exclusively on our affiliate Romhack Plaza here.

    Every Robot Master you defeat, your Buster levels up for more damage.

    Development Build: Features

    The dev build is available in the clymax’s magical arcade Discord.

    Do you want to see more features added? Hop in our Discord to show your support for this project being developed further.

    The intro stage is skipped.

    Choose from eight Robot Masters instead of four at run start.

    Access the first Dr. Wily stage at run start.

    Start with all eight Robot Master weapons.

    Robot Masters are not marked as defeated at run start.

    Start with the Exit Module.

    You can exit any stage, including unbeaten ones.

    Bosses no longer have invulnerability frames when taking damage.

    Challenge Dr. Wily directly, or farm the Robot Masters to power up your Buster!

    A gameplay demo of the dev build is below.

    So, what do you think? Comment below, or come check us out on Discord.

    This post has been viewed 11 time(s).

  • Manual Trance Mod Released

    For Final Fantasy IX on PSX

    You can find the RHDN publication here.

    Writes the hack author, YerekRavein:

    This is a pretty simple mod. It does two things:

    1. Trance no longer triggers automatically. You can enter it manually via pressing r2 while the character whose menu is open’s trance gauge is full.
    2. To facilitate this Maelstrom now just reduces HP to 1.

    The latter was done since the code has to go somewhere.

    So, what do you think? Comment below, or come check us out on Discord.

    This post has been viewed 9 time(s).

  • Kimblee’s Latest Hack Releases

    Available on Web3 Platform Qortal

    You can follow Kimblee’s work via FFVC or RHDN.

    Disclaimer: FFV Central is not sponsored by Qortal. FFV Central freely promotes the work of our community members.

    These patches are currently available via the new Web3 platform Qortal, for which Kimblee is also a developer. You can find the Github repo for Qortal here.

    The purpose of having the patches hosted on Qortal is so that the published hack can be free from censorship.

    Because of this, if players wish to upload copies of the patches to the traditional web or download the copies from the traditional web, that is also encouraged.

    To ensure you have the latest version of a hack, cross-reference your available version with that of the Qortal publication.

    For how to use Qortal, see the video here. For more details, you can find us on Discord.

    Final Fantasy V: Super X-Magic (SFC)

    December 25, 2025

    As promised, for Christmas I have a new romhack that has been highly requested in the past. It allows characters using the X-Magic command to use ALL spells they have learned from other jobs automatically. 🎄🎁

    It also causes Red Magic to be 1 level higher than before. Therefore, Red Mages can use White and Black Magic up to level 4 like in Bravely Default. This makes Red Mages useful for a lot longer, even without X-Magic.

    My next project is my Super Passives patch. It makes all passive abilities equipped automatically as soon as they are learned. This includes the ability’s function, stat increases, and weapon/armor equips. It radically changes how you play the game.

    It’s a BIG patch, so it will take awhile to convert it to assembly.

    Final Fantasy Adventure Level Balancer (GB)

    January 2, 2026

    I had some free time today, so I decided to release another romhack.

    I always hated that 1 of the 4 stats doesn’t increase on level up, so this fixes that.

    Also, the offensive spells Ice, Lightning, and Nuke had their costs lowered to 1 so that focusing on magic attacks in combat is more viable in the late game.

    This patch includes Adam’s Color patch because I say NO to black and white whenever I can. 😎

    For those prone to getting lost, a World Map file is included.

    So, what do you think? Comment below, or come check us out on Discord.

    This post has been viewed 33 time(s).