Category: releases

  • Dragon Quest: Ablaze Unveiled for Super Famicom

    For the Aflame family of mods, click here. For clymax’s projects, click here. You can also follow him on YouTube.

    For the Dragon Quest II mod, click here.

    The Ablaze mod of Dragon Quest on SFC has been unveiled courtesy of clymax. The full title of the base game is Dragon Quest I&II. The mod is for use with RPGONE’s English fan translation v2.0 (DW ver).

    The mod is unofficial and unaffiliated with Square Enix.

    Like all of clymax’s rando mods, it’s a self-randomizer, so just simply reset the game to play a new randomization.

    The mod is a private mod of the FFV Central community. The private mod is on the rotation of mods that can be obtained through our Whirlwind Fiesta annual summer event. The private mod is also available via Game Jolt.

    For patching instructions, project status, or other assistance, please check us out on Discord. A teaser trailer is below.

    Development Build: Features

    Items randomized.

    Opening dialogue skipped.

    Start with a Wing of the Wyvern. This ensures you can escape the throne room.

    Magic Key, Wing of the Wyvern, and Torch can be used infinitely.

    No more random encounters. Hold A to get random encounters.

    Earned experience and gold each boosted to 64x.

    Poison tiles and barrier tiles no longer bring your health below one.

    Rainbow bridge pre-built.

    Enemies randomized.

    Seeding now supported. The first five characters of your name form your seed.

    Ensures the King always gives you the option to save your progress.

    Support added for saving and loading the RNG state of the rando mod.

    Support added for auto seeding. Enter “auto” (without the quotes) to use this feature.

    Randomized shop listings currently under research.

    A demo clip of randomized enemies is below.

    So, what do you think? How do you think DQ I on SFC holds up today? Which DQ remains your favorite today? Comment below, or come check us out on Discord.

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  • Nostalgia’s English Fan Translation Enters Early Access

    Japanese Mod of Final Fantasy V (SFC)

    For clymax’s projects, click here. You can also follow him on YouTube or Twitter.

    An English fan translation of FFV: Nostalgia has entered early access courtesy of clymax.

    Nostalgia is a Japanese mod based on Final Fantasy Legends (Final Fantasy Dimensions in the West). The mod is by an anonymous author.

    The mod features imported sprites and tracks alongside some new enemies and items.

    Check back later for more info on the mod.

    The English translation is in the form of a compatibility bridge to the RPGe fan translation of FFV vanilla. Without the compatibility bridge, the mod crashes when attempted to be combined with RPGe.

    The translation is a private mod of the FFV Central community. The private mod is on the rotation of mods that can be obtained through our Whirlwind Fiesta annual summer event. The private mod is also available via Game Jolt.

    For patching instructions, project status, or other assistance, please check us out on Discord. A teaser trailer is below.

    This post has been viewed 47 time(s).

  • Lufia V: For the Savior Released

    Fangame based on EasyRPG

    For clymax’s projects, click here. You can also follow him on YouTube or Twitter.

    Says creator Cameron Bowman:

    A fan-made sequel to the critically acclaimed “Lufia” series, twenty years in the making. Puzzles, battles, and more! Experience the heartfelt fan-made conclusion to the Lufian legend!

    • 30+ hours of gameplay
    • 25+ dungeons to explore
    • 20+ towns bustling with people
    • 100+ interactive puzzles
    • 100+ unique spells/abilities
    • Dozens of boss fights and over 100 different encounters

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  • FB Neo Combo Trials by UnsolidSnake

    Achievement Proof of Concept

    To see UnsolidSnake’s developed sets on RA, click here.

    RETROACHIEVEMENTS DOES NOT PRESENT:
    https://github.com/UnliquidSnake/fbneo-combo-trials
    The first public release of the previously shown means of creating your own combo trials.
    Now includes decent error handling and full documentation of pretty much every feature at your disposal.

    • Proof of Concept game supported: Street Fighter Alpha (arcade)
    • Emulator supported: Final Burn Neo (includes derivative apps like Fightcade)
    • Modeled after combo trials in Street Fighter IV.
    • Language used: Lua
    • Framework including source code for use to support other games in the future, available and provided in Github repo.
    • Suggestions and contributions welcome.

    Related Post:

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