For the Whirlwind family of mods, click here. For clymax’s projects, click here.
The Final Fantasy VI: Tailwind mod for the SNES has been released courtesy of clymax.
The mod is a cousin of the Whirlwindmod for FFV and is intended to deliver an experience similar to Whirlwind‘s Open World mode.
The mod can be identified by the “Wind” label in the main menu, just like in Whirlwind.
Release Build: Features
Chest loot is now fully randomized.
Development Build: Features
Dev builds are available from our Discord and have advanced features.
For the first time in the Whirlwind family of hacks, true chest seeding has been implemented. (Although Whirlwind supports chest seeding, the order of opening chests doesn’t matter; we can call this “roll on demand.”)
Chests will be seeded based on the first five letters of the name of Terra/Tina. The order of opening chests does matter. So, set (manual) seeding is supported. Random (auto) seeding is not yet supported.
All chests will be rolled once Terra’s name is set for the first time in a run. Each chest roll is purely random. In other words, this is not a shuffle of vanilla chests.
Starting items have been added to your inventory.
Early airship and world warp are now available, as shown in the video. You can now save anywhere.
Gil and ability points gained have been boosted to 8x. Same goes for experience gained with Experience Egg equipped.
What do you think? Which FF of the SFC trilogy is your favorite, and why?
If you haven’t played FFVI, this mod is a modernized take on what many fans regard as the greatest 2D JRPG. So what are you waiting for?