Category: ff6

  • Refining Gameplay Through Restricting Choice

    Using JRPG Modifications

    For clymax’s projects, click here. You can also follow him on YouTube or Twitter.

    Or as they say, less is more.

    A. Restricting Espers by Character – by Synchysi (2017)

    Not a respinner hack. Restrictions are set in stone.

    Showcasing mod: Brave New World (2017).

    B. Restricting Jobs by Character – by clymax (2024)

    Respinner hack, so resetting the game can give you new restrictions based on your seed. For more on respinners, click here.

    Showcasing mod: Whirlwind (2024).

    C. Restricting Vocations by Character – WIP by clymax (2026)

    Showcasing mod: Aflame (DQVI hack)

    Respinner functionality in development. Visit our Discord to show your support for further developing this mod.

    Know of a mod that should make this spotlight? Comment below, or come check us out on Discord.

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  • Spotlight: Tsushiy’s Projects

    JRPG Romhacks

    You can follow Tsushiy-san’s work via his project forums or YouTube.

    1. Final Fantasy VI: T-Edition (SFC)

    English fan translation courtesy of Mato and maintained by Kain Stryder here.

    For the resources translated from Japanese, the old link is here, while the new link maintained by Kain Stryder is here.

    Our localized nickname for this mod is Omega Mk. II.

    2. Final Fantasy IV: T-Edition (SFC)

    English menu translation here courtesy of Kain Stryder, Lazarus_DS, and Serity.

    3. Dragon Quest IV: T-Edition (SFC) (DQVI Hack)

    English translation not yet available. Would you like to help translate this mod? Come by our Discord to discuss.

    FF6 x FF2 Project Under Consideration?

    See the project thread for the latest updates in Japanese.

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  • FFVI: Turn-Based Released

    Romhack of Final Fantasy III (SNES)

    For clymax’s projects, click here. You can also follow him on YouTube or Twitter.

    The Turn-Based mod of Final Fantasy III on SNES has been released courtesy of clymax.

    The mod is unofficial and unaffiliated with Square Enix.

    Release Build: Features

    You can find the release on Romhack Plaza here.

    Battles are now in turn-based mode.

    No more Active Time Battle (ATB) system.

    Due to the way the mod interacts with the vanilla game engine, passing turns between characters with a full ATB bar still advances enemy ATB slightly.

    Development Build: Features

    You can now toggle turn-based via the config menu. The default setting is on.

    The sound setting was repurposed, so this setting now controls both turn-based and sound.

    A demo of the mod is below.

    So, what do you think? What’s your favorite battle system in the Final Fantasy series? Comment below, or come check us out on Discord.

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  • Roundup: T-Edition Projects by clymax

    Final Fantasy Series Mods

    For clymax’s projects, click here. You can also follow him on YouTube or Twitter.

    Special thanks to Kain Stryder for troubleshooting assistance and for maintaining the Mato translation beyond v2.9.4 and for the Lua translation. You can follow Kain’s work via NG Plus, RHDN, or YouTube.

    Our localized nickname for T-Edition is Omega Mk. II.

    1. Floating Continent Glitch Fixes for FFVI: T-Edition (SFC)

    For the publication of the base hack, Tsushiy Edition (T-Edition), which is in Japanese, click here. You can follow Tsushiy via YouTube.

    Stable Build

    For the publication of the glitch fixes as a hack addendum, click here. Only applies to T-Edition v2.9.6+.

    Confirmed to work with the Mato translation and the Lua translation of T-Edition. You can find the Lua translation here.

    Dev Build

    For the dev build, come by our Discord. Includes the features from the stable build plus the additional features below.

    The trophy for taking ~200,000 steps now activates correctly.

    This bug appears to have been fixed previously in the Mato translation. But only now has the fix been isolated and backported to the Japanese original via reimplementation.

    To avoid bifurcating the patch for the Japanese original, the steps portion of the patch is compatible with the Mato translation only if the patch is applied first.

    2. Floating Continent Glitch Fixes for Mato Translation of FFVI: T-Edition (SFC)

    For the publication of the base translation by Tomato (Mato), currently maintained by Kain Stryder on New Game Plus, click here. You can find the original publication via Mato’s older site or RHDN; you can follow Mato via his new site or YouTube.

    Stable Build

    For the publication of the Glitch Fixes as a translation addendum, click here.

    Confirmed to work with the Mato translation of T-Edition.

    Dev Build

    For the dev build, come by our Discord. Includes the features from the stable build plus the additional features below.

    Kefka small battle sprite fixed.

    Catoblepas can now be fought.

    Strago wearing the Lunar Cloak no longer causes Asura or Phoenix Espers or certain magic to be lost with Terra in your party.

    Gau can now equip the Atma Weapon. This accompanied a menu update in T-Edition, and that update has yet to be made compatible with the Mato translation.

    The trophy for getting all the Espers is now awarded in Narshe Beginner House. Update on August 27: as it turns out, the previous fix was only a partial fix, and now the fix has been completed.

    Update on August 26: Strago wearing the Engineer Goggles no longer causes Asura or Phoenix Espers to be lost.

    Update on August 27: Edgar wearing the disguise set no longer causes Terra to unlearn a magic spell. Ten more bugged costumes were isolated by their code and fixed.

    Update on August 31: Five more bugged costumes were isolated by their code and fixed.

    The above fixes are for v3.0.5+.

    The Floating Continent fix and the Kefka fix also apply to v2.9.7, while the rest do not apply other than Catoblepas, which requires backporting.

    The following fix was specifically backported to v2.9.7: Catoblepas can now be fought.

    This fix is available as part of a standalone patch for v2.9.7 via Discord.

    3. Esper Two-Column Reversion for Lua Translation of FFVI: T-Edition (SFC)

    This fix is available via Discord.

    The Lua translation is by Serity, Lazarus, and Kain Stryder. You can find more info on it here, while the latest downloads can be found here.

    Before:

    After:

    Update on August 30: the Blue spell menu was reportedly still bugged, so the entire fix has been redone using a different approach.

    4. T-Edition Japanese Credits

    Note: details are subject to being finalized.

    NameContribution
    TsushiyProject creator
    Omega AuthorOmega Romhack
    Omega Additional AuthorOmega Additional Romhack
    giangurgoloOverkill 32,000
    Mr. 288Major menu/status work: Status Display Addition, Eidolon List, Main Menu, Status Menu modifications and subsequent fixes
    NAOKIExtensive character/costume artwork, portraits, Gau imagery, Kefka sprite and other graphical contributions
    マイセン (Maisen)Extensive music sequence-data corrections and adjustments
    MadsiurMonster-drop probability expansion; Mini-Maps Upgrade
    LenophisStat Growth patch
    HatZen08True Duel, Half Health Warning, Imitation Art and Fixed Regen patches
    GrayShadowsNatural Ability Extension; later stat-increase-item processing
    InuFF6 music patch
    AssassinBeheRow.ips; Magic Damage Overflow Fix
    Leet SketcherColor Wheel tweak; Chain of Command bug fix
    SPARXWonder Wand process; later Reraise/invisibility/action bug fix
    snowATB gauge work; later HP/MP growth processing
    Mr. 228Terra/Celes default sprite edits
    Kain StryderLocke sprite/portrait work and later T-Edition-related work
    FrisbeeWarring Triad gameplay idea incorporated into T-Edition
    GensCostume portrait/image work and patch creation
    Jameswhite89Setzer sprite design used as basis for later Setzer sprite
    LaurelCharacter portrait artwork used for default portraits
    882Locke costume-pose fixes
    960Cyan Exotic Foreign Armor portrait
    Mr. 212Level-up process bug fix
    Mr. 222FF2 Battle Scene 2 sequence-data correction
    Mr. 205Multiple-level HP/MP growth calculation fix
    Mr. 724Gauntlet accessory bug fix
    assassin17Deceptive Tapir fix
    The FF6 Hacking CommunityStray Flash patch used to correct Flash’s sprite location
    clymaxLater T-Edition fixes, including the Floating Continent/WoR teleporter soft lock and trophy-related fixes
    148Item-position-after-Sort fix
    154Long-standing item-placement/battle-effect fix

    5. Translation Project for Rachel Trilogy (FF6T-IC)

    Work is in progress for a mod that spans three roms.

    Like other mods such as the Heroine Trilogy translation, this mod is planned as a private mod affiliated with the FFV Central community. Community members who meet certain criteria can be eligible for accessing the mod (subject to change).

    Our localized nickname for this mod is FFVI: Rachel Trilogy. The original name for this mod is FFVI: Tsushiy Edition (T-Edition): IC by waterga.

    More updates may be posted here over time.

    Find us on Discord for the latest news on this project.

    6. Translation Project for Base Mod, Omega

    TBA

    7. Translation Project for Sister Mod, FFIV: T-Edition

    TBA

    So, what do you think? What’s your favorite mod of Final Fantasy VI? Comment below, or come check us out on Discord.

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