Category: hack entries

  • Romancing SaGa: Fated Respinner Unveiled on Super Famicom

    Romhack of Romancing SaGa (SFC)

    For clymax’s projects, click here. You can also follow him on YouTube or Twitter.

    The Fated mod of Romancing SaGa on SFC has been unveiled courtesy of clymax. The mod is for use with the DDSTranslation English fan translation v2.0 (which is based on the Trans-Dimension fan translation).

    The mod is unofficial and unaffiliated with Square Enix.

    Like all of clymax’s rando mods, it’s a respinner as opposed to a repatcher, so just simply reset the game to play a new randomization.

    For patching instructions, project status, or other assistance, please check us out on Discord. A teaser trailer is below.

    A release build is being considered, but no plans have been set yet.

    Development Build: Features

    The dev build is on the rotation of mods that can be obtained through our Whirlwind Fiesta annual summer event. For players who do not wish to join the event, do not wish to use Discord, or wish to support the hack author, early access is also available via Game Jolt.

    Item chests now give you randomized items. Seeding not yet supported.

    Gold chests and jewel chests are unaffacted.

    Save ram expanded to 16KB to make room for new features.

    Added support for saving hack state.

    Added support for loading hack state. Multi-session game timers are thus now supported.

    Virtually all maps and locations unlocked to start.

    No more enemy encounters unless you hold down the R button.

    A side effect of this feature is that NPC interactions now may require holding down the R button to occur.

    Walk through enemies even if they block your path.

    The portal from Isthmus Cavern to Quietus is now open from the start.

    You can now keep looting random items from the same chest, up to a limit.

    This applies to item chests, gold chests, and jewel chests.

    Stat gains are now boosted to 30x. Only affects the eight base stats.

    Your number of battles that is used as one of the ways to level up weapon proficienices is now boosted to 100x.

    Gold gains from battle boosted to 30x.

    Weapon leveling boosted to around 4x.

    Walking speed increased.

    You can now hold down the B button to run.

    Locations of recruitable characters are scrambled once at game start.

    Excess battle gold is auto-converted into jewels.

    Excess chest gold is auto-converted into jewels.

    A demo clip of relooting the same chest is below.

    The Destiny DLC is also available and adds the following features.

    Support added for manual seeding. Your protagonist’s name is your seed for the run.

    The seed determines your chest drops and the scrambled locations of recruitable characters.

    Switch between seeded and seedless rando anytime.

    Seedless rando is also known as luck-based or skill-based rando.

    Support added for auto seeding.

    To use, name your character “auto” (without the quotes).

    This should give you different randomizations each time.

    Saruin’s auto-healing before dark has been practically nullified.

    Fated Any% Gray in 5:08:34

    A mod showcase stream by the mod author is below with a playlist also available here.

    So, what do you think? How do you think Romancing SaGa on SFC holds up today? Comment below, or come check us out on Discord.

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  • DQIV PSX English Fan Translation Now in Closed Beta

    Dragon Quest IV: Michibikareshi Monotachi

    You can follow RadMageIRL’s work via YouTube or GitHub.

    The Japanese name of the game is ドラゴンクエストIV 導かれし者たち (lit. The Guided Ones). Other ports of this title have had the latter part of their name officially localized as Chapters of the Chosen.

    Says hack author RadMageIRL on his project website:

    A ground-up English translation for the 2001 PlayStation (PS1/PSX) remake of Dragon Quest IV: Michibikareshi Mono Tachi, the version with the added prologue, content and Immigrant Town, which has never had an English release on any console.

    It runs on the game’s own Japanese engine. Nothing is grafted in from another title and no other game’s executable is involved. The text is re-encoded in place, in the format the disc already uses, and every claim the tooling relies on is checked against a real disc before a build ships.

    Every line is written from the Japanese. Existing localizations are consulted the way a translator consults prior art, never copied.

    More details on this translation hack are set to be revealed on this page in the future.

    Prior demo footage from the hack author:

    Live Playtest – Now Streaming

    In the meantime, catch some live gameplay of the closed beta with some of our streamers here. Below is the debut episode by our streamer Sora. Also streamed on Twitch here.

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  • FFVII: Northwind Unveiled

    Respinner of Final Fantasy VII (PSX)

    For clymax’s projects, click here. You can also follow him on YouTube or Twitter.

    More info to come. For now, a casual showcase stream is available in two parts.

    This post has been viewed 8 time(s).

  • FFVA: Action Growth Released

    Romhack of Final Fantasy V Advance (GBA)

    For clymax’s projects, click here. You can also follow him on YouTube or Twitter.

    Says hack author Retch in an RHDN submission here:

    Features

    • Characters grow according to what they actually do in battle
    • Physical combat can improve Strength, Agility, and Attack
    • Magic use can improve Magic and Max MP
    • Taking, blocking, and avoiding attacks can improve Stamina, Defense, Evasion, Magic Defense, and Max HP
    • Stat growth is somewhat randomized, so qualifying actions create a chance for growth rather than guaranteeing an increase every time
    • Characters can develop in very different ways depending on how they are played
    • A mage can become physically capable through physical combat
    • A warrior can become more magically capable through repeated magic use

    Retch adds the following:

    Combat Rank

    Traditional character Levels are replaced by Combat Rank.

    Combat Rank ranges from 1 to 99 and is based on permanent development in:

    • Strength
    • Agility
    • Stamina
    • Magic
    • Attack
    • Defense
    • Evasion
    • Magic Defense

    Combat Rank supplies the Level-like value still needed by Final Fantasy V’s battle formulas. Monsters continue using their normal Levels.

    So, what do you think? Are you a fan of Final Fantasy II on the Famicom? Comment below, or come check us out on Discord.

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