Category: hack entries

  • Final Fantasy VI Tactics Beta

    Mod of Final Fantasy Tactics (PSX)

    For clymax’s projects, click here. You can also follow him on YouTube or Twitter.

    The World of Ruin in the FFVI-themed mod of FFT is now in beta courtesy of Connor and Chelsea Dunn.

    This update comes three years after an original announcement featuring the World of Balance.

    Says Connor in the original announcement, which includes download links:

    The plan is to avoid any world map/randoms/stores and just jump from one battle to another.  I’m calling it [“]battle” rush style.  Essentially the mod will assume that the player already knows the story.

    The main characters will be: Terra, Edgar, Celes, Sabin, Shadow, Cyan, Strago and Locke.  Mog, Umaro and Banon will pop in as guests.  No human type1/2 sprite exists for Mog. I worked on one for a bit and it was a huge pain in the butt.

    Pride’s innate jump hack is used to add basic magic for all playable characters. This includes: fire, ice, bolt, cure, raise, poison, esuna, haste, slow, shell, protect and float.  All pc’s have innate throw item and all items are learned with 0 jp. Hence, they should all have: Attack, Special, Item and  Magic available. The party will be immune to crystal and treasure to keep the party intact.

    Terra and Celes will have unique skillsets that have their own innately learned magic.  Many of these quite a bit more powerful than basic magic.  Terra leans heavier towards magic and Celes toward physicals.  Debating adding “runic” as a Reaction for Celes.

    Locke will come with all the various Steal skills.  I would like to switch bows graphic with a chakram to simulate some of his ranged options.  (Talcall already did some awesome work on editing animations but I couldn’t crack the wep.shp)

    Edgar will have most of his abilities actually be different weapons.  Magic guns swapped to Bio-Blaster, Noise-Blaster and Flash.  A couple of other abilities require equip gun to use.  Hoping to make a passable chainsaw out of another weapon.

    Sabin’s skills follow most of the original, but no spiraler (it’s worthless).  Skills would require MP.

    Cyan skills: Dispatch, Slash, Empower (drain hp only), Quadra Slam (yeah barrage!), Stunner (maybe cleave?)  Retort as a special counter dealing extra damage as a unique. Skills will require charge time.

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  • Faxanadu 40th Anniversary Edition Released

    Romhack of Faxanadu (NES)

    You can follow songbirder’s projects via YouTube, Twitch, SRC, or Linktree.

    A premiere livestream will be held by HungryGoriya on Saturday, May 23, at 7:30pm US Eastern time.

    Says hack author songbirder:

    Faxanadu 40th Anniversary Edition is an update to this classic and unique Action RPG for the NES.

    This romhack keeps what makes Faxanadu an amazing game while filling in gaps in the game world, fixing bugs, adding quality-of-life improvements, and just a few touch ups to the story and world of the World Tree. It is based on the western release.

    2027 marks the 40th year since the game’s creation — we’re still in 2026, so there’s plenty of time for community feedback and adjustments. Eventually the source files from the tooling will be published so anyone wanting to fork the project into their own version can do so.

    You can check out the hack website here or the Discord here.

    The RHDN publication can be found here.

    This post has been viewed 40 time(s).

  • FFVI: Turn-Based Released

    Romhack of Final Fantasy III (SNES)

    For clymax’s projects, click here. You can also follow him on YouTube or Twitter.

    The Turn-Based mod of Final Fantasy III on SNES has been released courtesy of clymax.

    The mod is unofficial and unaffiliated with Square Enix.

    Release Build: Features

    You can find the release on Romhack Plaza here.

    Battles are now in turn-based mode.

    No more Active Time Battle (ATB) system.

    Due to the way the mod interacts with the vanilla game engine, passing turns between characters with a full ATB bar still advances enemy ATB slightly.

    Development Build: Features

    You can now toggle turn-based via the config menu. The default setting is on.

    The sound setting was repurposed, so this setting now controls both turn-based and sound.

    A demo of the mod is below.

    So, what do you think? What’s your favorite battle system in the Final Fantasy series? Comment below, or come check us out on Discord.

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    This post has been viewed 44 time(s).

  • FFIV: Turn-Based Released

    Romhack of Final Fantasy IV (SFC)

    For clymax’s projects, click here. You can also follow him on YouTube or Twitter.

    The Turn-Based mod of Final Fantasy IV on SFC has been released courtesy of clymax. The mod is for use with the J2e English fan translation but should also work with the original Japanese version.

    The mod is unofficial and unaffiliated with Square Enix.

    Release Build: Features

    You can find the release on Romhack Plaza here.

    Battles are now in turn-based mode.

    No more Active Time Battle (ATB) system.

    Development Build: Features

    You can now toggle turn-based via the config menu. The default setting is on.

    The sound setting was repurposed, so this setting now controls both turn-based and sound.

    A demo of the mod is below.

    So, what do you think? What’s your favorite battle system in the Final Fantasy series? Comment below, or come check us out on Discord.

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    This post has been viewed 25 time(s).