Sora is a new streamer aiming to bring more awareness to the awesome romhacks out there like FFVI: T-Edition, Chrono Trigger+, FFIV: Ultima Plus, Secret of Mana+, etc. You can follow Sora via YouTube or Twitch.
Update: the hack has been published on Romhack Plaza here courtesy of clymax.
Says hack author HatZen08 on this respinner in a forum post on FF6Hacking here:
It is a built-in randomizer. After the name setup, all characters will be randomized. Each different name should create a different setup. You can’t change their jobs or abilities.
The ‘row’ and ‘def’ commands were changed to ‘fray’ and ‘heal’. ‘fray’ will attack a random enemy with a fight command and ‘heal’ will recover[] half of the caster hp. It is designed to be a basic attack/healing if nothing better is available.
The first command will be a random menu-alike ability, like white, black, throw, sing, drink, etc. The other three comands will be abilities without menu, like dance, gaia, flirt, guard, etc.
The weapons and gears that the characters can equip were randomized as well.
The jobs were updated and have old, new or updated traits. Those traits can change the behaviour of the ‘fray’ and ‘heal’ commands and add unique quirks to the characters.
Demo clip courtesy of clymax.
Romhack Update
Regarding a recent update, version 1.1, HatZen08 adds:
I updated the project. In summary, the changes were new/updated abilities and new counter traits. Instead of counter only with the ‘fight’ command, others commands can be used as counters instead of only ‘fight’.
For balance and to add the new counters i changed the traits by job.
The hack incorporates the GBA Script Port addendum to the RPGe translation.
Additional documentation is slated to be provided on the release of the hack.
Update: the documentation and even assembly source are now included, available on FF6Hacking here.
Blind Let’s Play Stream
Mod sampler livestream brought to you by Sora. Full playthrough may be coming soon—check his streaming roadmap here.
Version History
v1.0: initial release
v1.1: new/updated abilities and new counter traits.
v1.2: Fixed Minion command. The run uses this version. Published on Romhack Plaza on August 13, 2026.
v1.3: Halve Atomos’s HP. Krile now inherits Galuf’s rolls.
v1.4: Fixed Summon command. Fixed Control command.
v1.5: Knives can now be equipped by all vanilla classes that can equip them.
v1.6: Item command now available. Press B in battle menu to access it.
v1.7: Icons updated to better reflected rolled equip types.
v1.8: Workaround for ending crash. Published on Romhack Plaza on October 19, 2026.
clymax is a solo modder who has created numerous respinners for JRPGs and other genres primarily via binary editing. You can find clips of his work on his YouTube channel.
solidification is a prolific creator of fan-made achievements across different game genres and especially in the world of Final Fantasy mods. You can follow solidification’s set-making journey here.
xJ4cks is the producer of the Clean series of mods and is a core member of the translation team for FFV: Heroine Trilogy. You can follow the work of xJ4cks here or check out his bio here.
The Four-Job Fiesta mod of Final Fantasy V on SFC has been released courtesy of clymax. The mod is only for use with the RPGe English fan translation.
The mod is unofficial and unaffiliated with Square Enix and FourJobFiesta.com.
A. Credits
Team Fiesta Redux of FFV Central
Web form by solidification
Randomization logic by solidification
Graphical output by solidification
Web design by xJ4cks
Text output by clymax
Server integration by clymax
Emulator integration by clymax
Achievement integration by clymax
Leaderboard integration by clymax
Romhack by clymax
Prior work: Mime Galuf sprite fix by clymax
B. Promo
Play with ease and confidence!
Introducing the Four-Job Fiesta mod of Final Fantasy V.
For the first time since the event’s inception over a decade ago, no more tedious scrolling through pages of confusing rules throughout your run.
Are you up for this classic challenge now?
Earn badges and compete on our leaderboards if you prevail.
Other hacks are also supported, many of which are exclusive to our community.
To use the hack, as a registered user of our website, click on Roll My Jobs in the top navigation bar to access our Four-Job Fiesta web app.
Note that both registered and unregistered users can roll jobs for personal use, such as in offline runs on a local emulator.
Using the hack is not required to get job rolls.
Click on the Randomize! button to get your job rolls.
Hover over Play in the top navigation bar and then click SNES. Drag your Four-Job Fiesta hack into our web emulator to play.
Your job rolls apply to your game automatically.
Various Fiesta rules are enforced by the hack.
Can you complete the challenge by beating the game?
If so, you will be awarded a game badge.
Victorious players during a Fiesta season are also eligible to be awarded an event badge for the season.
Players can also compete on our leaderboards. Players have the option to link to a YouTube video of their full run. A YouTube playlist can also be linked if the run spans more than one video.
Here are some examples of other badges you can earn on our website.
D. Why Some Other Sites Just Don’t Cut It for Rolling Your Jobs
Click on the thumbnail for a highlight clip.
Clip credit: clymax
Video credit: Davidvinc RPGs on YouTube
E. Event Announcement
Introducing Classic Four-Job Fiesta (FJF), based on the FJF mod of Final Fantasy V.
Given the mod was not released until August, the first season of Classic FJF will run from August through October (instead of the normal June through August). Update: event now runs year-round (from January to December).
To participate in this event, using our web emulator is required. Web registration is needed to use the web emulator.
Discord membership is not required to use the web emulator or to join the event. However, Discord membership is required to make a support request and to receive support relating to the event.
The web emulator allows fast forwarding but does not allow loading states.
Players who prevail in the event are eligible to earn a one-time game badge for the mod (obtainable year-round). Players are also eligible to earn a tiered event badge. They are also eligible to earn a tiered Discord role for completing the event.
xJ4cks is the producer of the Clean series of mods and is a core member of the translation team for FFV: Heroine Trilogy. You can follow the work of xJ4cks here or check out his bio here.
Project to hack in custom “wounded” sprites for the FFV heroes when they are Knocked Out. The working title is “Wounded Wardrobe”.
Has two phases: 1) control the palette change so that it doesn’t always revert to Freelancer colors; 2) insert new sprites upon KO, versus always using the same sprite.
You can find the hack publication on Romhack Plaza here.
For clymax’s projects, click here. You can also follow him on YouTube or Twitter.
Says hack author El Forko in an RHDN submission here:
This mod provides a fairly substantial overhaul to the mechanics, items, spells, and monsters of Final Fantasy 4, while leaving the world and story intact. My goal was to preserve the general feel of the original game, while making the battles and resource management more interesting.
Character stats have undergone major changes: Defense and Vitality have been vastly improved and a single Evade stat has replaced the other defensive stats. Magic Defense is now a single stat that mitigates a percentage of magic damage. Will now determines how strong Summons are in addition to White Magic.
Levels and XP are gone: your characters now have the same base stats throughout the game.
All weapons and armor have been redesigned. Equipment is now the only way to boost your characters’ stats, and choosing your armor provides more flexibility in how you prioritize and build your characters.
All enemy stats have been adjusted, and some enemy behavior has been changed.
The physical damage algorithm has been rewritten.
The power and cost of all spells has been adjusted, cast times have been removed, and some spells have been altered in other ways. Certain spells are now learned from NPCs.
The end-game experience has been changed to be a bit more open-world: the Sylph and Summons cave are now about as difficult as the Lunar Subterrane is, and the optional bosses have been redesigned.
This mod was designed to be a bit harder than vanilla, but not a crazy hardcore level of difficulty.
So, what do you think? Comment below, or come check us out on Discord.