Category: speedruns

  • Rando-Speedrun Pilot

    Supporting the Speedrun Community

    Under a new pilot program, players are eligible to request an early-access build of a randomizer mod by clymax, at no charge, provided that the player will use the build to submit a run to the relevant Speedrun.com (SRC) leaderboard for verification.

    1. The player is required to have at least one verified run on SRC at the time of making the request. A link to the run page on SRC must be provided.
    2. The verified run must be in a game of the same genre as the mod being requested. E.g., turn-based RPG, action RPG, adventure.
    3. The player will be asked to prove that he or she is indeed the owner of the relevant account on SRC.
    4. The player is also required to state which speedrun category the player is planning to run in.
    5. It is acceptable to ultimately submit a run in a different category if the player changes his or her mind. But please notify clymax before you do the run, so he can confirm it is still a valid category.
    6. The player will be expected to submit a run within three months of receiving the build.
    7. The video of the run must be a listed video.
    8. No rom will be provided; only a patch file will be provided.
    9. Once your run is verified, you can repeat the process if you wish. There is currently no limit to the number of builds you can request under this pilot.

    Interested players, please make a redemption post in the help channel of the Discord. For ADV games or ARPGs, please make your request in our sister Discord, BoO Central.

    This post has been viewed 93 time(s).

  • Self-Randomizer Showcase: Season 1, Episode 1

    For the episode listing, click here.

    Super Mario 64 Randomizer

    Brought to you by Final Fantasy Randomizer and Final Fantasy V Central

    Date: April 5, 2025

    Category: 120 Star, Regular, Random Seed

    Runner: RisingPhoenix64 (Rando 120-Star Current WR Holder)

    Commentary: LudwigVonKoopa (Rando 120-Star Speedrunner)

    Series info: https://ff5central.com/events/self-randomizer-showcase/

    Leaderboard: https://www.speedrun.com/sm64rando

    Follow the Runners:

    RisingPhoenix64 | YT | Twitch

    LudwingVonKoopa | YT | Twitch

    tags: sm64r, s1e1

    This post has been viewed 25 time(s).

  • Final Fantasy II

    The Most Bizarre Speedrun in All of FF?

    syo is a content creator specializing in analyzing the techniques used by speedrunners in FF games. You can follow syo’s projects via YouTube, Twitch, or Patreon.

    No, not Final Fantasy II (IV) on the SNES. FF II on the Famicom.

    Remembered more for its unconventional (by FF standards) system for character progression than for its existence in the 8-bit era of gaming, FF II gets a special treat for fans, in the form of a feature video from FF-speedrun content-creator syo. (The system would later find a new home in the sister franchise, SaGa.)

    Speaking with FFV Central about what prompted the video to be made in the first place, syo says:

    I became fascinated with the NES version when I learned about the use of the poison status to skip encounters.

    The whole idea is what hooked me to make the video when I first found out about the speedrun.

    Tactical Toxicity

    We at FFV Central certainly didn’t know why staying poisoned would make a run go quicker (before watching syo’s video, that is).

    All we could imagine was the punishment of playing through an RPG with the screen continually blurring in and out (or, apparently in this case, with audio blaring).

    On what else stood out when making the video, syo says:

    For [the] glitchless [speedrun category], I was surprised to learn that it’s significantly faster to have Firion solo carry the game, it seems wrong but it’s just how smart people figured out how to abuse the progression system.

    Here at FFV Central, we’ve also seen the surprising effectiveness of solo carries versus party-oriented approaches, and it’s interesting to see this strategy come up in FF II.

    For instance, notorious in the community of JRPG achievement hunters, the All Party Combinations Subset for Final Fantasy on Retro Achievements1 was ultimately designed to require party members not only being alive but also being within a certain level range of one another.2

    On what syo may have done differently in the video, syo says:

    Something I wish I’d touched on a bit more too is that on the overworld, encounters are always after a set amount of steps, so its very fast to just save 1 tile before an encounter, get the encounter, and then soft reset.

    This tricks the game into thinking you got the encounter and lets you continue walking freely.

    Sounds only slightly harder than entering the menu to do the same in the overworld in FFV. And much easier than memorizing a step route (typically the fastest option).

    Leaderboard Denied

    Speaking to FF Central further, syo lamented the lack of a recognized speedrun category for FF II’s English mod, despite some of the fascinating quirks this game offers to players. Says syo:

    I’d really like to see . . . [interested] reader[s] . . . try their hand at speedrunning the game. The [FF I & II speedrunning] discord is a great place to get started, and with enough interest, the goal of getting these categories made will come naturally.

    What do you think? Are you a fan of FF II on the Famicom? Do you think there should be a speedrun category for FF II in English?

    A Plan Forward

    If you have ideas to help make the leaderboard happen, check out the speedrunning Discord mentioned above or reach out to us.

    For example, for the English mod to both be eligible for a category and attract runners, the English mod would need some playtesting to confirm that all the time-saving glitches in the Japanese version remain intact in the English mod.

    It’d be preferable that such runs be recorded so that they can serve as a reference for the leaderboard moderators.

    Some measure of the time difference between the Japanese and English versions should also be documented.

    The modding team at FFV Central can investigate porting these glitches back over from the Japanese version if needed.

    This post has been viewed 23 time(s).

    1. Bravo to our community members who have bested this subset on Retro Achievements. A feature post may come soon. ↩︎
    2. But only after one of our modders (solidification) raised solo carrying as being a potential exploit, to the achievement author. ↩︎
  • Runners of Final Fantasy Series Hacks Welcome

    Are you a player interested in showcasing running an FF hack in person at this event?

    Reply to this post or get in touch with clymax or DarkmoonEX via Discord.

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