These are explanations for how the runs are determined and is required for all attempts.
Regular: Job 1 comes from Wind, Job 2 comes from Water, Job 3 comes from Fire, Job 4 comes from Earth
Typhoon: Job 1 comes from Wind, Job 2 comes from Wind/Water, Job 3 comes from Wind/Water/Fire, Job 4 comes from any
Geyser: Job 1 comes from Wind/Water, Job 2 comes from Wind/Water/Earth, Job 3 comes from Water/Fire/Earth, Job 4 comes from Water/Earth
Sirocco: Job 1 comes from Wind/Fire, Job 2 comes from Wind/Water/Fire, Job 3 comes from Wind/Fire/Earth, Job 4 comes from Fire/Earth
Onsen: Job 1 comes from Wind/Water, Job 2 comes from Water/Fire, Job 3 comes from Water/Fire/Earth, Job 4 comes from Water/Fire/Earth
Haboob: Job 1 comes from Wind/Earth, Job 2 comes from Wind/Water/Earth, Job 3 comes from Wind/Fire/Earth, Job 4 comes from Fire/Earth
Volcano: Job 1 comes from any, Job 2 comes from Water/Fire/Earth, Job 3 comes from Fire/Earth, Job 4 comes from Earth
Meteor: All Jobs come from any Crystal Classic: Only Jobs include Knight, Thief, Monk, Red Mage, White Mage, or Black Mage
Onion: Job 1 is Black Mage, Knight, or Thief; Job 2 is Monk, Red Mage, or White Mage; Job 3 is Bard, Geomancer, or Summoner; Job 4 is Dragoon, Ninja, or Ranger
Crystal: Jobs are relevant to the Crystal they are attached to, either by stat or some interpretation of the Job. Job 1 (Wind/Strength) is Knight, Beastmaster, Ranger, Bard, or Dragoon; Job 2 (Water/Magic) is Black Mage, White Mage, Blue Mage, Red Mage, or Summoner; Job 3 (Fire/Speed) is Thief, Time Mage, Mime, Ninja, Dancer, or Samurai; Job 4 (Earth/Stamina) is Monk, Berserker, Mystic Knight, Geomancer, or Chemist
Rod Breaking
These determine whether or not Jobs are limited based on their ability to break rods.
Team 750: Can break rods (White Mage, Black Mage, BLue Mage, Time Mage, Summoner, Red Mage, Geomancer, Bard, Chemist, Dancer
Team No 750: Cannot break rods (Thief, Monk, Knight, Mystic Knight, Berserker, Ninja, Beastmaster, Ranger, Samurai, Dragoon)
Team 375: Will have 2 Jobs from Team 750 and 2 Jobs from Team No 750
Options
These are explanations for the different modifiers.
Exclude Berserker: Berserker is included by default with the Water Crystal, and this option will remove it (incompatible with the Berserker Risk slider)
Allow Freelancer: Freelancer is excluded by default, and this option will allow its inclusion with any Crystal
Exclude Mime: Mime is included by default, and this option will exclude it from the Water Crystal
Include Advance Jobs: For the Game Boy Advance version, these Jobs (Gladiator, Cannoneer, Oracle, and Necromancer) are excluded by default, and this option will include them with any Crystal. Be careful of Necromancer’s end-game status. May cause issues with Upgrade Jobs Option
Fifth Job: When Krile replaces Galuf, will provide her or the party (depending on other Options) with an additional Job(s) Natural Jobs Only: This will modify the output such that instead of Wind Crystal Job, it will display Bartz’s Job, and so on for the other characters, and these Jobs should be used exclusively by those characters
Allow Duplicates: This randomizer forces the initial results to have exclusive Jobs, but this will allow for any same Job to be repeated
Upgrade Jobs: Provides 3 (or 4, if Fifth Job is selected) points in the game where the player must move from Job 1 to Job 2, then to Job 3, and so on
Forbidden Job: Provides either 1 Job or 4 Jobs (if Unique Rolls Per Character is selected) that must be removed upon entering the Void. If Natural Jobs Only is chosen, will instead provide a character that must become Freelancer upon entering the Void
Allow Neo-Exdeath Rules: Requires that the final battle must be done with all characters entering as the first Job and containing any ability from the second Job listed, per character
Auto-Assign All Jobs: incompatible with Allow Neo-Exdeath Restrictions and Unique Rolls Per Character and Natural Jobs Only as these are redundant. This option demands that the player must be only the Jobs provided and follows the same output as Natural Jobs Only’s output
Unique Rolls Per Character: Instead of 4 Jobs total, this option assigns 4 Jobs per character, and the output is modified accordingly, showing which character receives which Jobs
Berserker Risk: influences the multiplier of Berserker being added to the randomization, from 0x (default) to 12x (maximum) in integer increments. Incompatible with Exclude Berserker
Suprapika is a content creator of video game challenge runs, co-commentated with friends, plus random Final Fantasy V content. You can follow Suprapika’s work on YouTube.
In dropping his video, our current content creator ranking leader Suprapika said:
I said I don’t make tier list content, I lied! Oops
Credit for the following tier ranking, which is based on Suprapika’s video, goes to our community member DmnYouEcho48: