Category: Square

  • Latest Patch Notes of Autumn Challenge

    Romhack of Final Fantasy V (SFC)

    FF5r Version 1.40

    For clymax’s projects, click here. You can also follow him on YouTube or Twitter.

    Author credit for all game notes goes to ff5aki.

    1. Overview

    ■This is a hacked ROM of the Super Famicom version of FINAL FANTASV (FF5).
     Secondary distribution is prohibited.
     This is not suitable for people who cannot tolerate alterations to the original work or ROM hacks.

    ■Contents
     The focus is on reorganizing the monsters. You can fight bosses from the FF series, such as the Four Fiends of Golbez, as well as monsters from other games. New monsters replace existing ones, so some monsters may no longer be available.
     It’s more difficult than the original.
     The main storyline remains largely unchanged.

    ■ Transferring save data from previous versions
     Save data from version 1.20 and later can be transferred. Transferring is possible by renaming the save file (with the .srm extension).
     However, please note the following points if you are using a version prior to Ver. 1.28.
    (1) The monster being captured may change when you use the “Capture” command.
    (2) If there is a Paladin character in the party, it will be necessary to change their job to Paladin again due to the command position change.

    ■ System changes
     The following specifications have been changed using a patch created by a craftsman.
    The “Steal” ability allows you to continue stealing until you have stolen all three types of items: those with a high probability of being stolen, those with a low probability of being stolen, and those that are dropped with a certain probability. In short, it reduces the effort required to get a return when aiming for rare items (of course, you cannot steal items if the monster does not possess them).
    The “Sort” function is more powerful than the original, allowing you to organize items by the icon next to each item name. Also, the first four rows of items in your inventory will not move when you use “Sort.” It’s a good idea to place frequently used weapons and items here.
     When you select “Strongest” on the equipment screen, so-called cursed equipment will not be selected.

    ■ About the character’s initial level
     The goblins you fight immediately after starting the game will have zero experience points, and Faris’s initial level will be 1.

    2. How to apply and verify the patch

    ■ How to apply the patch
    *Please remember to back up your data before applying the patch.
    *Do not patch this version on top of the previous version. Always patch the original ROM.

    1. Prepare a ROM image of the Super Famicom version of FF5 (the one with the extension .smc).
    2. If the ROM has a header, patch it with FF5rXXXh using WinIPS or similar software; if it does not have a header, patch it with FF5rXXX.
       The CRC32 value after patching is 296A7020 if a header is present, and 01B3ABBC if no header is present.
    3. Launch it using an emulator.

    3. From the author

    ■If you have any opinions, comments, or questions, please post them on the blog or forum below.
     Creator’s Blog: Big Bridge Management Office (http://ff5aki.blog115.fc2.com/)
     Big Bridge Management Office Community Bulletin Board (http://jbbs.livedoor.jp/game/44335/)

    ■Acknowledgments
     I received many opinions, ideas, technical assistance, and words of encouragement on blogs, message boards, and binary threads.
     Furthermore, Waiwai-san created a monster image viewing and modification support tool for YY_CHR, which allowed me to work more efficiently.
     Min and Inu provided me with some very useful patches.
     I would like to take this opportunity to express my gratitude. Thank you so much.

    4. Technical Documents

    ■Area used
     The ROM has been expanded to 3MB, and monster images have been moved to $200,000, and monster palettes to $24,000.
     Additionally, the Effect Type 4F: Spirit, which is not used in FF5r, has been replaced with a different calculation method in the damage calculation.

    ■ Patches used
     It is described in a separate file.

    5. History

    2007.09.10 Ver0.50
     Prototype completed.
    2007.09.11 Ver0.51
     Fixed a mistake where the encounter settings for test play were forgotten.
     We’ll have someone provide live debugging updates, and we’ll also include an IPS (Inspection System) for users with headers.
    2007.09.11 Ver0.52
     Changed the items held by Luna Magician.
    2007.10.23 Ver1.00
     The distribution version is complete.
     We made various modifications from the prototype.
    2007.10.30 Ver1.01
     Fixed one location in the pyramid’s monster encounters.
    2007.11.10 Ver1.02
     Fixed a bug related to battles during the ending sequence.
    2007.11.11 Ver1.03
     Corrected a mistake where Melusine appeared where Ifrit should have.
    2007.12.26 Ver1.10
     The silhouette display during battles involving Tycoon’s meteorite and treasure chests has been removed.
     Corrected Oiseaurar’s behavior pattern in the Exdeath Castle corridor roulette.
     Fixed a bug in the treasure chest containing the Invisible in the isolated island temple.
     Following bug reports regarding the boss fight in the Great Trench, the boss’s attack patterns have been corrected.
     Numerous other monsters have been added or modified.
    2008.03.13 Ver1.20
     ROM expansion increases the capacity of monster images.
     Most of the bosses in the first world have been modified. A few of the regular enemies have also been changed.
    2008.03.17 Ver1.21
     Corrected the dialogue in the Siren event.
     A minor change to the smelly breath.
    2008.03.28 Ver1.23
     Flow tie ball weakened.
     Reduce the number of Toad Toads to avoid bugs.
     Reduce the expansion from 6MB to 3MB.
    2008.04.14 Ver1.24
     Many changes were made up to the second world.
    2008.04.23 Ver1.25, Ver1.25 (β)
     Make corrections to Ver1.24.
     Apply various patches.
     Version 1.25 removes dash_gba and releases a beta version.
    2008.06.19 Ver1.26
     Up to partway through the Third World.
    2008.06.22 Ver1.27
     Bug fixes for Ver1.26.
    2008.07.19 Ver1.28
     The Phoenix Tower is now accessible.
    2008.10.18 Ver1.29
     The dimensional rift is now accessible.
    2008.10.19 Ver1.30
     Fix the graphics for EFFEX.
     Monster expansion patch updated.
    2008.10.23 Ver1.31
     Bug fix patch update.
     Brachioleidos and Astaroth’s behavior has been modified.
     Adjusting the party’s positioning, including two Kojas and Black Force.
    2008.10.24 Ver1.32
     Modifying Mysteregger’s behavior.
    2008.10.26 Ver1.33
     Corrected setting errors regarding the two most powerful bosses.
     Changed the giraffe’s name.
    2008.11.01 Ver1.34
     Make it possible to encounter a Tyrannosaurus in the second world.
     Other corrections and adjustments.
    2008.12.13 Ver1.35
     Adding or replacing monsters, etc.
     Balance adjustments, setting errors corrections, etc.
    2008.12.19 Ver1.36
     Various corrections and adjustments.
    2008.12.19 Ver1.37
     Fixed a bug that allowed players to learn Death Sentence during the Kraken battle.
    2009.02.21 Ver1.38
     Significantly revised the boss located in the former Divine Dragon’s position, among other changes.
    2009.03.30 Ver1.39
     Updates and additions to various bug fix patches.
     Adjustments to some monsters.
    2009.04.25 Ver1.40β
     Effect type 71h: Level down. Modified to avoid using the area [$C27964-$C27AD8].
    2010.07.02 Ver1.40
     Some monsters have been modified.
    ■Producer ff5aki◆XqS1fEGIJ6

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  • Party Changer Mod Released

    Romhack of Final Fantasy IV (SNES)

    Says mod author Whitenoise81:

    This mod is for others who wish to mod FF4 and freely be able to change party members without them losing their stats or equipment. This does not change anything else about the original game. Be aware that although things look normal on the surface a few things had to be switched around behind the scenes to get it to work correctly.

    (Credit where it is due) This mod was created using the old Shadow Mod from Phoenix Hacks, Grimoire LD’s event instruction skip mod, as well as PinkPuff’s amazing FF4rkster program to create a full party change aboard the Lunar Whale after beating the Babil Giant. It could not have been done without these things as well as some technical help from Chillyfeez of the Ultima discord server.

    Simply walk onto the panel on the right side of the ship below the right exit. It will ask if you want to reset the party. This will remove everyone but Cecil from your party and instruct you to exit and re-enter the ship. The exit and re-enter is necessary to refresh the npc’s on the map.

    All of the characters that were ever in your party throughout the game are available. It is also easily possible to get Dark Knight Cecil and Child Rydia with a few modifications.

    The dummied battle commands have also been restored for good measure.

    You can find the hack publication on RHDN here.

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  • Is This the Worst Final Fantasy V Challenge?

    This Series Challenge Runner Thinks So

    For clymax’s projects, click here. You can also follow him on YouTube or Twitter.

    Video creator Seer recently took an uncharacteristic series detour to take on his FFVI challenge.

    This sparked rampant viewer speculation on whether he had been bested by FFV.

    Says Seer:

    Final Fantasy 5 is one of the most played entries in the series when it comes to challenge runs.

    The way the game is designed, it’s easy to remove numerous sources of power to make the experience that much more harrowing.

    Knowing this, I decided I could do something a little more meta; remove the usage of the menu.

    It turns out, that is one source of power that you SHOULD NEVER remove.

    And now we must ask whether beating Final Fantasy 5 Without the Menu, Running, or Spending Gil is a reasonable thing to achieve?

    The answer is definitely not.

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  • Memoria and Moguri Mods

    Final Fantasy IX (PC)

    For clymax’s projects, click here. You can also follow him on YouTube or Twitter.

    For a livestream of these mods in action, see the relates post below.

    Engine and Mod Manager

    https://github.com/Albeoris/Memoria

    Visual Overhaul Aided by AI Upscaling

    https://sites.google.com/view/moguri-mod/home

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