Category: Square

  • FFIV: Stasis Released

    Romhack of Final Fantasy IV EasyType (SNES)

    For clymax’s projects, click here. You can also follow him on YouTube or Twitter.

    Says hack author El Forko in an RHDN submission here:

    This mod provides a fairly substantial overhaul to the mechanics, items, spells, and monsters of Final Fantasy 4, while leaving the world and story intact. My goal was to preserve the general feel of the original game, while making the battles and resource management more interesting.

    • Character stats have undergone major changes: Defense and Vitality have been vastly improved and a single Evade stat has replaced the other defensive stats. Magic Defense is now a single stat that mitigates a percentage of magic damage. Will now determines how strong Summons are in addition to White Magic.
    • Levels and XP are gone: your characters now have the same base stats throughout the game.
    • All weapons and armor have been redesigned. Equipment is now the only way to boost your characters’ stats, and choosing your armor provides more flexibility in how you prioritize and build your characters.
    • All enemy stats have been adjusted, and some enemy behavior has been changed.
    • The physical damage algorithm has been rewritten.
    • The power and cost of all spells has been adjusted, cast times have been removed, and some spells have been altered in other ways. Certain spells are now learned from NPCs.
    • The end-game experience has been changed to be a bit more open-world: the Sylph and Summons cave are now about as difficult as the Lunar Subterrane is, and the optional bosses have been redesigned.

    This mod was designed to be a bit harder than vanilla, but not a crazy hardcore level of difficulty.

    So, what do you think? Comment below, or come check us out on Discord.

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  • Blackmoon Prophecy Remake Released

    Moving from RPG Maker 2003 to MV

    You can follow UPRC’s work on YouTube, Itch.io, or Discord.

    If you missed our previous coverage of this remake during its development, click here.

    Says fangame author UPRC:

    Blackmoon Prophecy Remake is available for download.

    Note that there are two downloads – one regular version, and one legacy version!

    The legacy version is a stripped down version for very old systems (well over a decade old), note that the regular version is the optimal way to experience the game!

    You can download the remake via Itch.io here.

    The following usage tips were also provided.

    F Key Controls:
    F2 – display FPS
    F4 – toggle fullscreen
    F5 – reset game to title screen
    F6 – take screenshot, saves in the screenshot folder

    To rebind player controls, edit the rpg_core.js file in the js folder.

    This post has been viewed 92 time(s).

  • Final Fantasy VI Tactics Beta

    Mod of Final Fantasy Tactics (PSX)

    For clymax’s projects, click here. You can also follow him on YouTube or Twitter.

    The World of Ruin in the FFVI-themed mod of FFT is now in beta courtesy of Connor and Chelsea Dunn.

    This update comes three years after an original announcement featuring the World of Balance.

    Says Connor in the original announcement, which includes download links:

    The plan is to avoid any world map/randoms/stores and just jump from one battle to another.  I’m calling it [“]battle” rush style.  Essentially the mod will assume that the player already knows the story.

    The main characters will be: Terra, Edgar, Celes, Sabin, Shadow, Cyan, Strago and Locke.  Mog, Umaro and Banon will pop in as guests.  No human type1/2 sprite exists for Mog. I worked on one for a bit and it was a huge pain in the butt.

    Pride’s innate jump hack is used to add basic magic for all playable characters. This includes: fire, ice, bolt, cure, raise, poison, esuna, haste, slow, shell, protect and float.  All pc’s have innate throw item and all items are learned with 0 jp. Hence, they should all have: Attack, Special, Item and  Magic available. The party will be immune to crystal and treasure to keep the party intact.

    Terra and Celes will have unique skillsets that have their own innately learned magic.  Many of these quite a bit more powerful than basic magic.  Terra leans heavier towards magic and Celes toward physicals.  Debating adding “runic” as a Reaction for Celes.

    Locke will come with all the various Steal skills.  I would like to switch bows graphic with a chakram to simulate some of his ranged options.  (Talcall already did some awesome work on editing animations but I couldn’t crack the wep.shp)

    Edgar will have most of his abilities actually be different weapons.  Magic guns swapped to Bio-Blaster, Noise-Blaster and Flash.  A couple of other abilities require equip gun to use.  Hoping to make a passable chainsaw out of another weapon.

    Sabin’s skills follow most of the original, but no spiraler (it’s worthless).  Skills would require MP.

    Cyan skills: Dispatch, Slash, Empower (drain hp only), Quadra Slam (yeah barrage!), Stunner (maybe cleave?)  Retort as a special counter dealing extra damage as a unique. Skills will require charge time.

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  • Fiesta Randomizer by solidification, clymax, and xJ4cks

    Four-Job Fiesta Runs of Final Fantasy V

    To play with these rolls enforced for you in our web emulator along with automatic badges and leaderboards, click here.

    To roll again, click here.

    Output Format:

    Choose how your Fiesta results will be displayed. “Text Only” is only available for rolls stored on the server.

    This post has been viewed 78 time(s).