Category: Square

  • Whirlwind Fiesta 2026

    Kicks Off June 1

    For a comparison of the different Fiestas, click here.
    For the Whirlwind family of mods, click here.

    For current event standings, click here.
    For the big list of respinners, click here.

    Final Fantasy League

    The Whirlwind Four-Job Fiesta (FJF) event has been renewed for a second season, running from June 1 to August 31.

    This was first announced here on Romhack Plaza, affiliate of FFV Central.

    Announcements were later made on Speedrun.com here and on RHDN here.

    The event is based on the FFV: Whirlwind respinner.

    The event remains largely the same as last year’s.

    For more info on the event, see last year’s post below.

    Starting this year, playing in Fiesta mode is required for the event. This means Division III is not available this season except for players who wish to do more than a first run.

    This year, invited communities get three prequalification slots each. Two mystery guests have been invited. In addition, there are two slots for “last-chance qualified” communities to appear as mystery guests. The mystery guests also get three prequalification slots each.

    As with last year, a minimum of eight signups can be required for the event awards to be awardable.

    Starting this year, of the bonus divisions, only Division IV-A is available, and only to members with the Crystal Warrior role.

    Dragon Quest League

    This season, a new league based on the Dragon Quest VI: Aflame respinner is eligible to be opened based on player interest.

    Currently, eligible players can redeem just one mod per season, so choose between Final Fantasy and Dragon Quest.

    Playing in Fiesta mode is required for the event.

    A minimum of eight signups can be required for this league to be opened.

    Opening the league allows a new mod to be added next season. See the event roadmap near the end of this post for more details.

    For more on the Aflame mod, see the related post below.

    Event Seed

    The event seed will be named after Fire Storm from FF6 Hacking to honor his memory.

    Grand Prize

    Aside from the badge/role awards, the Fiesta Champion of each season will be able to redeem the dev build of any mod from the Game Jolt collection, including all future updates. For more on the mods, click here.

    Or, a three-time champion can redeem a commissioned respinner of a game of the champion’s choosing, where the game is of a supported system (NES, SNES, PCE, GB, GBC).

    So, what are you waiting for? Come by our Discord, and we hope to see you in the game!

    Related Posts:

    This post has been viewed 254 time(s).

  • Readme of Translation Addendum of Autumn Challenge

    Romhack of Final Fantasy V (SFC)

    For clymax’s projects, click here. You can also follow him on YouTube or Twitter.

    Author credit for all game notes goes to Serity.

    FF5r English – Nov.19 to Nov.29, 2020
    Version 1.0c

    Installation:
    (1) Obtain an unheadered FF5j ROM. Not headered, and not translated.
    The compatible and tested version has a CRC32 checksum of C1BC267D.
    (2) Acquire FF5r from https://www.romhacking.net/hacks/1408/
    (3) Install FF5r140.ips (not FF5r140h.ips) over your FF5j ROM.
    (4) Install this patch over your new FF5r140 ROM.
    (5) Play!

    Important notes:

    • Enemies have two rare and one common steal. You can steal from
      an enemy until they have no items left (you can get everything).
      The second rare steal is the same item as the rare drop.
    • Some additional item icons were added not in the japanese FF5r, in
      order to hopefully better categorize items into light, heavy, etc.

    Thanks to:
    s8fp98fd5k – Developed FF5r in the first place!
    RPGe – I borrowed heavily from their work. Their font, their
    English-supporting ASM hacks, and the main story dialogue
    were used directly, along with many combat messages,
    enemy names, spell names, etc. They’ve mostly been touched
    up or modernized where applicable.
    FlandreScarlet64 – Suggesting FF5r, playtesting, feedback.
    Kain Stryder – Translation of new content.
    Odym82 – Translation of new content.
    ScarabEnigma – Playtesting, provided an end-game save, feedback.
    Others at the FF6 Hacking Discord –
    Feedback on translations, playtesting.
    Tsushiy/FF6 T-Edition – Used some icons for grouping equipment.

    Tested and working on:
    Snes9x 1.60 (Windows), bsnes v115 (Windows), ZSNES v1.51 (Windows)
    Snes9x EX+ 1.5.49 (Android)

    Known issues:

    • In some emulators, the game may crash at the text in the intro.
      The only emulator this is known to occur on at the moment is a 3DS emulator.

    This post has been viewed 6 time(s).

  • Patch Listing of Autumn Challenge

    Romhack of Final Fantasy V (SFC)

    For clymax’s projects, click here. You can also follow him on YouTube or Twitter.

    Author credit for all game notes goes to ff5aki.

     The patches used are as follows. The descriptions are quoted from the text file included with the patches.

    ↓The following is from the “Final Fantasy V (SFC) Bug Fix Patch Set” created by Inu-san:
    ff5_fix_ext.ips
    This document summarizes the common parts of the program and the available space required for the fix. It is as follows:
    This is required to apply the patch file:
    – ff5_fix_item_evade.ips
    – ff5_fix_item_weight.ips
    – ff5_fix_powerdrink.ips
    – ff5_fix_reapply_item_element.ips
    – ff5_fix_reapply_item_state.ips
    – ff5_fix_swdslap.ips
    -ff5_fix_zombie_condemned.ips
    ff5_fix_core.ips
    We will update the system:
    – Modified to allow targeting the 8th monster.
    – Fixed an error in the process of determining which character can act first.
    – When an enemy monster sings a song that increases its stats, the stats of the wrong character will be affected.
    This fixes a bug that causes the value to increase.
    – Fixed the conditional branching for the monster party to affect numbers greater than or equal to 0x200.
    I will correct the condition. [1]
    – Updates the process for setting the monster’s name/parameters [2].
    – Fixed the behavior of stalker handling to ignore monster 0xFF (blank).
    I will do that. [3]
    – If you reflect a message-displaying spell with Reflect, the message will no longer be displayed.
    This will fix the bug.
    [1] Special processing for a particular monster party
    Because the upper byte of the number is not being checked correctly, some numbers are affected.
    I did.
    [2] Monster 0xFF (blank) is always
    We will treat it as monster 0x00FF. Also, the number of each monster
    This ensures that it works correctly even if the higher bits are different.
    [3] This is necessary when dealing with stalkers with a party of fewer than 4 monsters.
    ・ff5_update_ability_menu.ips
    Like in FF5A, even if you haven’t learned any abilities, the Mimic’s ability
    This will allow you to set the tier. This is smarter than FF5A and will not affect the other tiers.
    When you change to Job, unnecessary ability menus will not be displayed.
    ff5_update_item_menu.ips
    In places like FF5A, where tents/cottages and teleportation are unavailable,
    It will be displayed in gray.
    ・ff5_update_kiss_of_blessing.ips
    The effect of Blessing Kiss will be changed so that it does not affect certain monsters.
    ・ff5_update_load_itemparam.ips
    We will update the functionality for reading numerical data for items.
    ff5_update_lv5_doom.ips
    The Level 5 Death attack will now not hit certain monsters.
    ff5_player_name.ips
    Like in FF5A, you can specify a default name when deciding the protagonist’s name.
    This will make it so. The default names are stored in $D15500 to $D15505 (
    In the fault, the values ​​are $20, $BC, $82, $FF, $FF, $FF (butts).
    ・ff5_update_speedup_nothing.ips
    This update improves the processing lag when monsters perform a “do nothing” action.
    ・ff5_fix_atomos_wormhole.ips
    During the battle with Atmos, characters who become incapacitated due to confusion are sucked in.
    This update fixes a bug that caused abnormal behavior.
    ff5_fix_auto_jump.ips
    Fixed a bug where the automatic action wait time for characters jumping was set to an incorrect value.
    I will correct it.
    (This will affect Lance of Cain)
    ff5_fix_berserk_jump.ips
    The handling of characters in berserk state when they jump or hide has been revised.
    I’ll do it.
    (This will affect Lance of Cain)
    ff5_fix_chemist_ending.ips
    The game freezes if there’s a healer character in the ending battle scene.
    We will fix the bug.
    ・ff5_fix_damage_overflow.ips
    A bug in damage calculation where the damage value overflows if it exceeds 65535.
    I will correct it.
    ・ff5_fix_damage_overflow_mp.ips
    In an attack that absorbs MP, if the result of (attack power – defense power) is negative, the damage value
    Fixed an overflow bug. Also increased the damage value cap to 9999.
    vinegar.
    ff5_fix_darkbow.ips
    Like in FF5A, the screen lights up when you successfully use the Dark Bow and Arrow.
    ・ff5_fix_dead_aegis_shield.ips
    Phoenix
    Using items like the tail can sometimes allow you to evade attacks while incapacitated, thanks to the effect of the Aegis Shield.
    I will fix the issue.
    ff5_fix_escape.ips
    Like in FF5A, you can escape before it’s your character’s turn.
    Also, the Berserker will be able to escape. This is because the Berserker is a chicken.
    Fixed a bug where attacking with a knife and then activating the escape ability would cause the game to hang.
    vinegar.
    ・ff5_fix_evade_animation.ips
    Fix the visual effect for dodging enemy attacks:
    – When the enemy performs a series of magic and physical attacks, there is a visual effect where you dodge them with a shield or golem.
    This update fixes a bug that prevented the effects from working correctly.
    – When the enemy performs a magic attack and a physical attack in succession, the visual effect of the Aegis Shield will be correct.
    This update fixes a bug that prevents the program from running properly.
    – When a combined effect (C5 xx yy) is performed, the Aegis Shield will be affected.
    This update fixes a bug that prevented nighttime special effects from working correctly.
    – Fixed a bug where the visual effects of the Aegis Shield were not applied to more than two characters.
    I will correct it.
    ff5_fix_evade_overflow.ips
    The result of the formula for hit detection and duration setting (level + correction value from song) is O
    Fixed a bug that caused barflow.
    ff5_fix_gaia_hammer.ips
    He wields two swords, equipping the Earth Hammer, Earth Bell, and Wind-Cutting Blade in his left hand and attacking.
    Fixed a bug where attacks would fail when the special effect of the left-hand weapon was activated after firing.
    Masu.
    ・ff5_fix_golem_protects_continuous_attacks.ips
    The Golem’s effect may not activate correctly when the enemy performs three or more consecutive attacks.
    This will fix potential bugs.
    ff5_fix_hide_escape.ips
    Even if all characters are hidden, the zombie state will be lower than the surviving characters.
    Fixed a bug where characters would not run away if a certain character was present.
    ・ff5_fix_hide_reveal_catch_and_release.ips
    This update fixes the following bugs in the Hide, Reveal, Capture, and Release mechanics:
    – Using these commands from the fourth ability onwards will cause abnormal behavior.
    We will fix the bug.
    – Using the “appear” command changes the behavior of the “hide” command’s target selection.
    I will correct the .
    ・ff5_fix_hp_leak_counters.ips
    Immediately after an ally’s counter action is decided, that character takes damage over time.
    This update fixes a bug where battles would stop progressing if a character became incapacitated.
    ff5_fix_ineffective.ips
    This update fixes a bug where hiding or jumping had “no effect”.
    A bug occurs where, if you are hit by an area-of-effect attack without having the necessary items, your item inventory ($27C6 to $27CC) will be erased.
    I will also correct that.
    ff5_fix_item_delay.ips
    This update fixes a bug where the waiting time before using an item would be an unexpected value.
    ff5_fix_item_evade.ips
    This corresponds to the evasion rate of head and body armor and accessories.
    Note: In FF5 and FF5A, the evasion rate of head and body armor and accessories is displayed on the menu screen.
    It only affected that.
    ff5_fix_item_transform.ips
    This will fix the so-called “item transformation” issue.
    ff5_fix_item_weight.ips
    If you change weapons/armor during combat, the equipment weight will be reset.
    ff5_fix_learning.ips
    The limit on the number of Blue Magic spells you can learn at once is “You can only learn up to the 8th Blue Magic spell.”
    “Kinai” allows you to learn up to 8 Blue Magic spells that you haven’t learned yet.
    I will correct it.
    ff5_fix_magical_weapon.ips
    When attacking with a weapon that uses magic-type effects (e.g., Staff of Judgment, Staff of Light),
    Fixed a bug where targets were treated as a whole, causing the magnification and hit rate to be halved.
    ff5_fix_mbarrier.ips
    This update fixes the issue where the magic barrier would repeatedly activate if the character was already in a shell state.
    ff5_fix_mbarrier_group.ips
    In the first attack, even if all allied characters are hit, only one will have a magic barrier.
    Fixed a bug that prevented the use of [the feature/tool].
    Dependencies:
    Before applying, ff5_fix_mbarrier.ips is required.
    ・ff5_fix_mbarrier_reflect.ips
    This update will fix the issue so that the magic barrier will not activate even when under the Reflect status.
    Dependencies:
    Before applying, ff5_fix_mbarrier.ips is required.
    0x0238a7: A0 -> 20
    0x023b63: A0 -> 20
    ff5_fix_mimic_meteor.ips
    This update fixes a bug where mimicking Meteor would consume MP.
    ff5_fix_mini_and_toad.ips
    When in dwarf or frog form, the effects of Berserk and Protect will not activate correctly.
    This will fix the bug.
    ・ff5_fix_monsters_magic_point.ips
    The enemy’s maximum MP should be set from the stored monster data, rather than being set to 9999.
    Change to this. However, if MP is 9999 or less, set the maximum MP to 9999.
    It is compatible with the unpatched FF5.
    ff5_fix_observe.ips
    The “Investigate” function will be modified to display enemy weaknesses as described in the game.
    ff5_fix_old.ips
    A bug where stats overflow due to aging, and enemy monsters’ attack power is reduced.
    This update fixes a bug that prevents the enemy from attacking. After the fix, the enemy’s attack power will be reduced to 0, and other abilities will be affected.
    The strength value will decrease to 1 (if the initial value is 0, it will not be changed). This specification is
    It is compatible with FF5A.
    ff5_fix_old_timer.ips
    Fixed a bug where silence/paralysis that occurred simultaneously with aging would not be cured.
    ff5_fix_possess.ips
    This update fixes a bug that allowed players to select a character who had been possessed and subsequently left the party.
    ff5_fix_powerdrink.ips
    The effect of Strength Potions will now affect normal weapon attacks.
    $2045 for “Attack power increased by the potion of power”, and $2044 for “Right hand and left hand attacks”.
    It will be treated as the “sum of forces”.
    Compatibility:
    If the combined attack power of the right and left hands exceeds 255, the attack power will be set to 255.
    This will affect the damage calculation for Goblin Punch (if it exceeds this value).
    ・ff5_fix_react_against_reflect-wip.ips
    Use magic on a character that is in Reflect state and a character that is not, and then use that magic
    Fixed a bug where attacking by reflecting part of the attack would prevent the enemy from retaliating.
    Note: This is a provisional version. It only prioritizes enemy counterattacks, so in the same situation, allies…
    The magic barrier will no longer activate.
    ・ff5_fix_reapply_item_element.ips
    A bug where rearranging items resets the attributes gained from magic effects.
    I will correct it.
    ・ff5_fix_reapply_item_immunity.ips
    This corrects the term “residual resistance.”
    ・ff5_fix_reapply_item_state.ips
    If you rearrange the items, the equipment’s status changes will be triggered repeatedly, so
    We will correct the “Mirage Vest replacement” setting.
    ff5_fix_return.ips
    A bug where using Return on an invincible character causes the screen to remain black.
    I will correct it.
    ff5_fix_return_se.ips
    This update fixes a bug where the background music would temporarily become quieter during the return animation.
    ff5_fix_roulette.ips
    This update fixes a bug that occurred when controlling enemy monsters to use the Death Roulette.
    ff5_fix_sandworm.ips
    This fixes the behavior of stalker handling in combat with sandworms.
    The following changes will be made:
    – Fixed a process that could cause the “hole” to disappear.
    – Fixed a bug where the number of defeated monsters increased by 7. After the fix, Sand War
    This counts as defeating only one Mu.
    Note: When fighting sandworms, the action to prevent them from dropping items is,
    Defeating 7 monsters (including 0xFF) resulted in them dropping an unintended item.
    This is likely a design feature to prevent that from happening. This action is unnecessary after the change is applied.
    ff5_fix_song.ips
    The following bugs related to singing will be fixed:
    – If you silence a character who is singing and then cancel the singing state,
    This update fixes a bug where ability scores would increase even when the user was not singing.
    – When the singing state is released by silence or muting, depending on the timing
    This update fixes a bug that causes the character to become unable to act.
    Note: The bug that causes ability scores to increase even when not singing applies to characters other than the first one.
    This occurs when you cancel the song.
    ff5_fix_specialty.ips
    This update fixes a bug where status effects caused by enemy special moves sometimes fail to occur.
    ・ff5_fix_spellblade_fire.ips
    If you use the imitation ability to use item No. 0 (blank) as a weapon, the magic sword F
    This update fixes a bug that caused the Fire effect to activate incorrectly.
    ・ff5_fix_spellblade_osmose.ips
    ・ff5_fix_spellblade_osmose_for_ff5_fix_damage_overflow_mp.ips
    Similar to FF5A, the damage cap for the magic sword Aspir will be set to 9999.
    Dependencies:
    If ff5_fix_damage_overflow_mp.ips is applied,
    Use ff5_fix_spellblade_osmose_for_ff5_fix_damage_overflow_mp.ips
    Please do so.
    ff5_fix_stuck_bug.ips
    When you dismount from an airship, wyvern, or chocobo at Guido’s Shrine or the Elder Tree, the mount
    This fixes the issue of items becoming unusable, also known as “getting stuck.”
    ff5_fix_stuck_teleport.ips
    – In the event where you move from Guido’s Shrine to the Ancient Library, the teleport destination is overwritten.
    I will.
    – Teleportation will be disabled on the following maps:
    243(0F3): Exdeath’s Castle 7F
    259(103): Chikatai
    260(104): Chikatai
    281(119): Cherub Village
    282(11A): Kelger’s House, 1st Floor
    283(11B): Kelger’s House, 2nd Floor
    284(11C): Cherub village, inn
    285(11D): Kelb Village Weapon Shop
    286(11E): Cherub Village, Magic Shop
    358(166): Moogle’s Cave
    362(16A): Moore’s Great Head
    364(16C): Elder Tree
    366(16E): Moore’s Great Steward
    ・ff5_fix_target_all_magic.ips
    This modifies the counter to area-of-effect attacks. It no longer requires selecting an attack target before activation.
    Attacks that sometimes hit all enemies (e.g., Magic Lamp, Summon, Release, etc.) can also be countered.
    I will try to do so.
    ff5_fix_target_meteor.ips
    Fixed a bug where using Meteor when an attack target cannot be selected would cause it to hit an ally.
    I will correct it.
    (This will affect the battle against Odin)
    ff5_fix_twinlance.ips
    Fixes bugs related to Twin Lancer:
    – A bug where equipping the Twin Lancer in the left hand and attacking results in receiving two counterattacks from the enemy.
    I will correct it.
    ff5_fix_two_handed.ips
    During damage calculation, the two-handed flag in the item data determines whether the item can be wielded with both hands.
    Changes will be made to determine whether to use a two-handed weapon. Also, the two-handed flag will be checked for all weapons.
    We will do this.
    (Affects White Slayer)
    ff5_fix_uptempo_freeze.ips
    When the remaining time is counting down, set the background music for when you win a battle or when your party is wiped out.
    If the BGM tempo changes during a predetermined process based on the remaining time value,
    This update fixes a bug that caused the game to hang.
    ff5_fix_weak_category.ips
    Damage dealt when attacking with a weakness category will now be doubled.
    ・ff5_fix_weapon_change_freeze.ips
    If all item slots are full, changing weapons/armor will cause the game to hang.
    This update fixes a bug (cf. Note).
    Note: All item slots are filled, $CFD5 is 0, and currently equipped
    The game hangs when I change an item to a different type of item.
    ・ff5_weapon_change_counter.ips
    If you change your equipment while selecting a command and then perform a counter, the change will be reflected in the attack.
    The weapon’s effect (which doesn’t actually change until you select a command) is displayed.
    This will fix the bug that was present.
    ff5_fix_x-redirect.ips
    If you use Consecutive Magic after opening the Alchemy menu, the first cast of Consecutive Magic will be the one you selected.
    This update fixes a bug where the elephant would change to the target selected the second time around.
    ff5_fix_zombie_catch.ips
    This update fixes a bug that occurs when capturing enemy monsters in a zombie state.
    ・ff5_fix_zombie_condemned.ips
    Even if the count of death sentences received by a zombie character reaches 0, the death sentence will not be revoked.
    Fixed a bug where the effect was not being released.
    ff5_fix_zombie_freeze.ips
    When a character in zombie state undergoes a disengagement process, or when they attempt to hide or jump…
    This update fixes a bug that causes the application to hang up in certain situations.
    ff5_fix_zombie_powder.ips
    Changed the Dance of the Dead and Zombie Powder so they don’t hit characters that are hiding.
    I will update it.
    Dependencies:
    The file ff5_fix_zombie_freeze.ips is required.

    ↓The following are various patches by Inu.
    ・ff5_AI-script-F8_0B-movement.ips
    ・ff5_AI-script-add_conditions.ips
    ff5_ignore_curse.ips
    In “Strongest,” avoid equipping cursed armor.
    ff5_update_itemsort.ips
    We will improve the algorithm for “organizing” the item inventory.
    ff5_steal3x-ff5r.ips
    You can now steal up to three different items, one of each, from monsters.
    vinegar.

    ↓The following are various patches created by Min-san
    FF5 Monster Expansion ver1.4
    FF5 Monster Expansion Actions ver1.4
    FF5 Music Expansion ver1.6
    FF5 Internal Damage Change Patch ver 1.0

    This post has been viewed 2 time(s).

  • Historical Patch Notes of Autumn Challenge

    Romhack of Final Fantasy V (SFC)

    Author credit for all game notes goes to ff5aki.

    Ver.1.39 → Ver.1.40
     Effect type 71h: Level down. Modified to avoid using the area [$C27964-$C27AD8].
     Added update_player_name and fix_weapon_change_counter.
     Adjusted Mysteregger and the summoned Cerberus.

    Ver.1.38→Ver.1.39
     The background music for the Mother Bomb battle has been corrected.
     Modification of Scylla’s behavior.
     Monster name correction: Flame Dog → Flame Dog.
     ff5_fix_evade_animation.ips, ff5_fix_ext.ips, ff5_fix_core.ips updated.
     Added ff5_fix_roulette.ips and ff5_fix_zombie_condemned.ips.

    Ver.1.36→Ver.1.38
     Fixed a bug that allowed players to learn Death Sentence during the Kraken battle.
     Lil Murderer’s actions and attributes have been modified.
     Give each Princess Pudding 11111 Gil.
     To prevent them from fusing, Karnak will be given resistance before Cerberus.
     The price of shurikens has been reduced to 250 gil, and the price of Fuma shurikens has been reduced to 5000 gil.
     Remove the MP recovery effect from Resurrection.
     Three Tonberries appear in the Dimensional Rift Cave zone.
     The ability to silence additional spells can be set.
     The parameters and actions of the Demon Dragon have been significantly revised.

    Ver.1.35→Ver.1.36
     Apply ff5_fix_stuck_teleport.ips and ff5_fix_target_all_magic.ips.
     The additional multi-hit attack on Wing Edge has been removed. Instead, its attack power has been increased.
     Slightly reduces the appearance rate of Stray Cats.
     Kraken adjustments. HP 1600, Lv 4, Petit Blaze slightly weakened.
     Javelin is back, just like in the original, as a Sand Bear. (Can be encountered in the Third World as well)
     Humbaba’s actions have been slightly strengthened.
     Exdeath’s graphic has been changed. Exdeath’s Soul remains the same.
     Lady Dragon gains silence resistance. Action modification (Phoenix Tail → Dragon Armor).

    Ver.1.34→Ver.1.35
     Apply ff5_fix_stuck_bug.ips and ff5_ignore_curse.ips.
     Map expansion for the cave where the wise old man lives. Appearing monsters are Black Cat, Bonacon, Kaiser Ant, Larva Queen, Kururu Clone, and Dragon Clone.
     Monster setting adjustments: Kaiser Dragon (reduced magic evasion rate), Exdeath in the last battle (enhanced), Goldbaum (removed human race), Green Dragon (enhanced), Weiss (can learn Magic Hammer), Pegpawler (can steal turtle shells & normally encounters in the second world field), Alexsoul (hints made more direct), Malboro Worst (hints displayed), Orthrus second battle (counterattack against lightning attribute), and other unavoidable circle-type techniques replaced with others.
     New monsters added: Triceratops (Dinosaur Forest), Margarita (Second World Forest), Malboro Great (Dimensional Rift).
     Monster placement changes: Octraken → Tentacles (Torna Canal), Tydaria Sun → Kraken (Torna Canal boss), Garm → Cerberus (Karnak Castle boss), Flo Tyball → Ahriman (Airship boss), Pyroboros → Mother Bomb (Worus Meteorite boss), Lesser Lopros → Balfrey (Underground River), Balfrey → Humbaba (Underground River boss), Ahriman → Hell Chandelier (Exdeath Castle), Cerberus → Garm (Great Trench).
     Fork Tower White Tower, encounter rate fixed on B3F of Istry Falls.
     The battle background for the fight against Kaiser Dragon has been changed.
     Add the effect of activating Barrage to Wing Edge.
     The mechanical dragon’s “Release” ability grants Dragon Barrier (a Dragon’s Kiss for everyone. For those who don’t want to mix but only need the Dragon’s Kiss effect).
     others.

    Ver.1.29→Ver.1.34
     Brachioleidos, Orb, Astaroth, Mysteregger, Omega Weapon, Demon Dragon: setting revisions.
     Koja x2 & Black Force, Colnago x3, Azrael x5, enemy party modified.
     Giraffe’s attack behavior has been modified (Saint Beam → Mighty Guard).
     Sandbiter, Steal modification (Rare: None → Ancient Sword).
     Effex, name correction (Effex).
     In the second world, you can now encounter Tyrannosaurus Rex. Additionally, the encounter rate has been increased in some fields.
     Revenge Blast, effect color changed.

    Ver.1.28→Ver.1.29
     Changed the Paladin’s command position (item is now in the 4th position).
     You’ll be able to use the boss battle music from FF6.
     Restore the Phoenix graphics to their original state.
     The battle music for Princess Pudding has been changed.
     Corrected the dialogue for Flame Knight and Orthrus.
     Remove Satanite’s initial Drain Sword attack. Change Flame Knight’s normal attack to fire attribute.
     Remove the Dragon attribute from Cactuar.
     I’m going to take a picture of Brachioleidos’s circle.
     Tydaria Sun’s weakness has been changed.
     Rubicante’s Atomic Ray is used on Flame Dragon (damage is the same).
     Minor adjustments to the actions of Cainazzo, Barbariccia, Echidna, Pyroboros, and Floyball.
     Enhancements for Atmos, Scylla, Brothers, and Bahamut.
     Exdeath’s Flare Sword has been changed to a message.
     Increases the Skull Dragon’s HP to near-infinite (making it difficult to defeat).
     The effect of Crash Down has been changed to an unavoidable fixed damage of 9999.

    Ver.1.27→Ver.1.28
     Corrected several errors in the monster party.
     Changed the messages in Moore Village, Mirage Town, and Jacol Town.
     You can steal dragon fangs from sand dragons.
     Triton drops Orichalcum.
     Demon Wall’s resistance has been modified.
     Panthera and Plague’s behavior has been modified.
     Ability: Harp Equipment → Musical Instrument Equipment.

    Ver.1.26→Ver.1.27
     Corrected an error in the Crudust’s action offset.
     Added and updated some of the bug fix patches being used.
     Fixed an issue where the cursor could still be placed on the possessed character after the possession occurred.
     Fixed encounter rates in pyramid treasure chests.

    Ver.1.25→Ver.1.26
     Some monster sprites have been changed. Some monsters that were added in the first and second worlds have also been changed.
     Cainazzo’s counter and Barbariccia’s performance have been changed.
     This update allows you to change whether or not the name of a spell is displayed during combat, and to modify the message displayed after using a spell.
     Several “enemy skills” have been changed.
     Changes to the specifications of “Smelly Breath”.
     Removes the halving of attack power for “Tooshi” and restores the guaranteed hit effect for “Midareuchi”.
     The damage calculation method for some weapons, such as the chicken knife, has been changed.
     The effects of poison and regeneration will be increased.

    Ver.1.24 → Ver.1.25 (β)
     The item “Glittering Sword” has been added. The “Glittering Ring” will be discontinued, so if you have one, please exchange it for the “Glittering Sword” at the weapon shop in Toule Village. Also, gold-type monsters will be available for encounters in the third world as well.
     The music for boss battles from FF4 has been changed.
     Apply each bug fix patch.
     Changed the graphics of the enemy’s frog/dwarf form.
     Corrected the background music for the dancer event in the town of Jaccol’s pub.
     The words “sleeping lion,” “black rooster,” and other instances of “release” have been revised overall.
     The boss disappearance of the Ronka Ruins boss has been reversed.
     Big Bridge Boss’s counterattack has been changed.
     Adjusting the position of the underground water vein boss.
     The boss of the Dragon Valley has been changed to a different boss species.
     The boss’s actions inside the Elder Tree (fire attribute) have been modified.

    Ver.1.23→Ver.1.24
     Chocobo, Fat Chocobo: Cannot be captured. The items that can be stolen and their drop rates have been changed.
     Rubicante: At the start of the battle, he uses Atomic Ray, then Atomic Ray again on his second turn. HP decreases.
     Scarmiglione: HP decreases.
     Barbariccia: HP decreases.
     Archaeavis: Significantly strengthened.
     The town of Jaccol: I recommend visiting it before heading to the Second World.

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