As Mana weakens, natural catastrophes begin to tear the world apart…
Rediscover Secret of Mana like never before, under new climatic conditions. Version 2.0 expands the ROM hack with a lot of new content, game play changes and many surprises for both new players and veterans.
What’s new?
Gameplay enhancements: further modified magic spells, updated bosses and new enemies, improved map graphics, and numerous quality of life features…
The Ablaze mod of Dragon Quest on SFC has been unveiled courtesy of clymax. The full title of the base game is Dragon Quest I&II. The mod is for use with RPGONE’s English fan translation v2.0 (DW ver).
The mod is unofficial and unaffiliated with Square Enix.
Like all of clymax’s rando mods, it’s a self-randomizer, so just simply reset the game to play a new randomization.
The mod is a private mod of the FFV Central community. The private mod is on the rotation of mods that can be obtained through our Whirlwind Fiesta annual summer event. The private mod is also available via Game Jolt.
For patching instructions, project status, or other assistance, please check us out on Discord. A teaser trailer is below.
Development Build: Features
Items randomized.
Opening dialogue skipped.
Start with a Wing of the Wyvern. This ensures you can escape the throne room.
Magic Key, Wing of the Wyvern, and Torch can be used infinitely.
No more random encounters. Hold A to get random encounters.
Earned experience and gold each boosted to 64x.
Poison tiles and barrier tiles no longer bring your health below one.
Rainbow bridge pre-built.
Enemies randomized.
Seeding now supported. The first five characters of your name form your seed.
Ensures the King always gives you the option to save your progress.
Support added for saving and loading the RNG state of the rando mod.
Support added for auto seeding. Enter “auto” (without the quotes) to use this feature.
Randomized shop listings currently under research.
A demo clip of randomized enemies is below.
So, what do you think? How do you think DQ I on SFC holds up today? Which DQ remains your favorite today? Comment below, or come check us out on Discord.
For clymax’s projects, click here. You can also follow him on YouTube.
This post explores the mods over the years, that have managed to break the hit-point limit (BHPL) of 9,999 in the vanilla game engines of the classic entries in the Final Fantasy series.
No mods, other than those listed here, are known to have broken the HP limits in question. If you know of any, comment below.
For clymax’s projects, click here. You can also follow him on YouTube or Twitter.
An English fan translation of FFV: Nostalgia has entered early access courtesy of clymax.
Nostalgia is a Japanese mod based on Final Fantasy Legends (Final Fantasy Dimensions in the West). The mod is by an anonymous author.
The mod features imported sprites and tracks alongside some new enemies and items.
Check back later for more info on the mod.
The English translation is in the form of a compatibility bridge to the RPGe fan translation of FFV vanilla. Without the compatibility bridge, the mod crashes when attempted to be combined with RPGe.
The translation is a private mod of the FFV Central community. The private mod is on the rotation of mods that can be obtained through our Whirlwind Fiesta annual summer event. The private mod is also available via Game Jolt.
For patching instructions, project status, or other assistance, please check us out on Discord. A teaser trailer is below.