Category: randomizers

  • Ultima Derby

    Brought to You by the FFVI: Worlds Collide Community

    The Final Fantasy VI: Worlds Collide community is hosting the latest iteration of the Ultima Derby event.

    The event will be held to the benefit of the Ontario Veterinary College Pet Trust and the St. Jude Children’s Research Hospital.

    The two-day event kicks off at 6pm Eastern on Friday, April 18.

    You can follow the action on Worlds Collide’s official Twitch channel here.

    For more information on Worlds Collide, you can visit their website here or check out their YouTube channel here.

    This post has been viewed 29 time(s).

  • Lufia: Fortified Released

    You can follow clymax’s projects via FFVC or YouTube.

    The Lufia & the Fortress of Doom: Fortified mod has been released courtesy of clymax.

    Like all of clymax’s rando mods, it’s a self-randomizer, so just simply reset the game to play a new seed.

    A release build for Romhack Plaza is being considered, or you can get early access to the dev build on Gamejolt or Itch.io. Our Discord has early previews from time to time. You can also get a free dev build via our pilot program for speedrunning here.

    Release Build: Features

    No more random encounters.

    Development Build: Features

    Chest items have been randomized. Seeding not yet supported.

    Random encounters can now be triggered by holding down the A button.

    So, what do you think? What sets Lufia apart from other JRPGs on the SNES? What other part of the game would you like to see randomized?

    This post has been viewed 28 time(s).

  • Lufia II: Arise Released

    You can follow clymax’s projects via FFVC or YouTube.

    The Lufia II: Rise of the Sinistrals: Arise mod has been released courtesy of clymax.

    Like all of clymax’s rando mods, it’s a self-randomizer, so just simply reset the game to play a new seed.

    A release build for Romhack Plaza is being considered, or you can get early access to the dev build on Gamejolt or Itch.io. Our Discord has early previews from time to time. Update: you can now also get a free dev build via our pilot program for speedrunning here.

    Release Build: Features

    No more random encounters in the overworld.

    Development Build: Features

    Chest items have been fully randomized. Seeding not yet supported.

    The config toggle for message speed now doubles for turning off rando chests.

    You can now hold the B button to trigger overworld encounters.

    So what do you think? How do you think Lufia II compares to its prequel or to predecessor RPGs such as Dragon Quest? Do you prefer the normal progression in Lufia II or its Ancient Cave challenge dungeon?

    This post has been viewed 16 time(s).

  • Secret of Mana: Tremors Released

    You can follow clymax’s projects via FFVC or YouTube.

    The Secret of Mana: Tremors mod has been released courtesy of clymax.

    Like all of clymax’s rando mods, it’s a self-randomizer, so just simply reset the game to play a new seed.

    A release build for Romhack Plaza is being considered, or you can get early access to the dev build on Game Jolt or Itch.io. Our sister Discord1 has early previews from time to time. Update: you can now also get a free dev build via our pilot program for speedrunning here.

    1. Battle of Olympus Central Discord here. ↩︎

    Release Build: Features

    Weapons now charge twice as qiuckly.

    Development Build: Features

    Weapons no longer have cooldown.

    Items from chests have been randomized. Gil chests and trap chests are not currently randomized.

    The randomized item can be a weapon, armor, helmet, accessory, or consumable, as shown in these next screenshots.

    You now start with the Flammie Drum.

    Names of random items now show.

    Weapon orbs now drop instead of weapons.

    Rare drops are no longer randomized. Only common drops are.

    Drop rate of chests boosted to 4x.

    Gold drops now randomized.

    Character experience boosted to 8x. Same for weapon experience and magic experience.

    Dashing no longer has cooldown.

    Mana Fortress can be landed on to start.

    Mana Fortress can be entered once landed on.

    Seeding now supported. The first five letters of the boy’s name gives you a specific sequence of chest rolls. This is regardless of where the chests appear.

    So, what do you think? How do you think Secret of Mana ranks in the Seiken Densetsu series? What’s your favorite Secret of Mana character to play as?

    This post has been viewed 64 time(s).