You can follow clymax’s projects via FFVC or YouTube.
The Lufia & the Fortress of Doom: Fortified mod has been released courtesy of clymax.
Like all of clymax’s rando mods, it’s a self-randomizer, so just simply reset the game to play a new seed.
A release build for Romhack Plaza is being considered, or you can get early access to the dev build on Gamejolt or Itch.io. Our Discord has early previews from time to time. You can also get a free dev build via our pilot program for speedrunning here.
Release Build: Features
No more random encounters.
Development Build: Features
Chest items have been randomized. Seeding not yet supported.
Random encounters can now be triggered by holding down the A button.
So, what do you think? What sets Lufia apart from other JRPGs on the SNES? What other part of the game would you like to see randomized?
You can follow clymax’s projects via FFVC or YouTube.
The Lufia II: Rise of the Sinistrals: Arise mod has been released courtesy of clymax.
Like all of clymax’s rando mods, it’s a self-randomizer, so just simply reset the game to play a new seed.
A release build for Romhack Plaza is being considered, or you can get early access to the dev build on Gamejolt or Itch.io. Our Discord has early previews from time to time. Update: you can now also get a free dev build via our pilot program for speedrunning here.
Release Build: Features
No more random encounters in the overworld.
Development Build: Features
Chest items have been fully randomized. Seeding not yet supported.
The config toggle for message speed now doubles for turning off rando chests.
You can now hold the B button to trigger overworld encounters.
So what do you think? How do you think Lufia II compares to its prequel or to predecessor RPGs such as Dragon Quest? Do you prefer the normal progression in Lufia II or its Ancient Cave challenge dungeon?
You can follow clymax’s projects via FFVC or YouTube.
The Secret of Mana: Tremors mod has been released courtesy of clymax.
Like all of clymax’s rando mods, it’s a self-randomizer, so just simply reset the game to play a new seed.
A release build for Romhack Plaza is being considered, or you can get early access to the dev build on Game Jolt or Itch.io. Our sister Discord1 has early previews from time to time. Update: you can now also get a free dev build via our pilot program for speedrunning here.
Items from chests have been randomized. Gil chests and trap chests are not currently randomized.
The randomized item can be a weapon, armor, helmet, accessory, or consumable, as shown in these next screenshots.
You now start with the Flammie Drum.
Names of random items now show.
Weapon orbs now drop instead of weapons.
Rare drops are no longer randomized. Only common drops are.
Drop rate of chests boosted to 4x.
Gold drops now randomized.
Character experience boosted to 8x. Same for weapon experience and magic experience.
Dashing no longer has cooldown.
Mana Fortress can be landed on to start.
Mana Fortress can be entered once landed on.
Seeding now supported. The first five letters of the boy’s name gives you a specific sequence of chest rolls. This is regardless of where the chests appear.
So, what do you think? How do you think Secret of Mana ranks in the Seiken Densetsu series? What’s your favorite Secret of Mana character to play as?