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The Blaster Master: Item Randomizer mod for the NES has been released courtesy of clymax.
Like all of clymax’s rando mods, it’s a self-randomizer, so just simply reset the game to play a new seed.
You can pick up the release build on Romhack Plaza here or get early access to the dev build on Gamejolt or Itch.io. Our sister Discord1 has early previews from time to time. Update: you can now also get a free dev build via our pilot program for speedrunning here.
- Battle of Olympus Central Discord here. ↩︎
Release Build: Features
Continues now unlimited, up from four.
Crusher and Wall 2 given at start.

Wall 2 now lets you climb up walls.

Development Build: Features

Sofia sub-weapons no longer cost ammo to use, but you must have at least one ammo to use them.
The progression requirement for using Homing Missiles has been removed.

Jason can now jump repeatedly in the air.
You no longer lose weapon power when taking damage as Jason.
Sofia ammo and Jason weapon power are now carried across continues.

Jason will no longer take falling damage.

Boss items are fully randomized on pickup. Seeding not yet supported.
Duplicate random items prior to the endgame have been eliminated.
So, what do you think? How does Blaster Master rank among adventure games on the NES?
With the Western versions limiting players to five continues, do you think Blaster Master ranks among the harder games in the NES library?
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