Category: metroidvania

  • Demon’s Crest: Item Randomizer Released

    You can follow clymax’s projects via FFVC or YouTube.

    The Demon’s Crest: Item Randomizer mod for the NES has been released courtesy of clymax.

    Like all of clymax’s rando mods, it’s a self-randomizer, so just simply reset the game to play a new seed.

    A release build for Romhack Plaza is being considered, or you can get early access to the dev build on Gamejolt or Itch.io. Our Discord has early previews from time to time. Update: you can now also get a free dev build via our pilot program for speedrunning here.


    Release Build: Features

    The first few major items are randomized. Duplicates are allowed.

    Development Build: Features

    All major items are randomized. Duplicates are still allowed.

    So, what do you think? Is Demon’s Crest more enjoyable than the games from the series of Ghosts ‘N Goblins, which it spun off from? How does the game compare to other Capcom games with RPG elements?

    This post has been viewed 16 time(s).

  • Super Adventure Island II: Item Randomizer Released

    You can follow clymax’s projects via FFVC or YouTube.

    The Super Adventure Island II: Item Randomizer mod for the NES has been released courtesy of clymax.

    Like all of clymax’s rando mods, it’s a self-randomizer, so just simply reset the game to play a new seed.

    A release build for Romhack Plaza is being considered, or you can get early access to the dev build on Gamejolt or Itch.io. Our Discord has early previews from time to time. Update: you can now also get a free dev build via our pilot program for speedrunning here.

    Release Build: Features

    All the gates have been pre-opened.

    Development Build: Features

    Shove, Up Jab, and Down Jab are pre-learned.

    The King is pre-marked as having been talked to.

    Random encounters have been disabled.

    Non-boss items have been randomized. The randomized item is shown on pickup. Seeding not yet supported.

    You will now start with 100 gold even though you can’t talk to the King.

    Coin pickups boosted to 10x in value.

    The rock on Poka-Poka Island has been pre-broken. This is because stronger weapons don’t break the rock.

    So, what do you think? Are you a fan of the Adventure Island or Wonder Boy series? If you’ve played Super Adventure Island II, how does it compare to Wonder Boy in Monster World?

    This post has been viewed 25 time(s).

  • Legacy of the Wizard: Item Randomizer Released

    You can follow clymax’s projects via FFVC or YouTube.

    The Legacy of the Wizard: Item Randomizer mod for the NES has been released courtesy of clymax.

    Like all of clymax’s rando mods, it’s a self-randomizer, so just simply reset the game to play a new seed.

    You can pick up the release build on Romhack Plaza here or get early access to the dev build on Gamejolt or Itch.io. Our sister Discord1 has early previews from time to time. Update: you can now also get a free dev build via our pilot program for speedrunning here.

    1. Battle of Olympus Central Discord here. ↩︎

    Release Build: Features

    Regular attacks will no longer cost magic.

    Development Build: Features

    Items have been randomized. Seeding not yet supported.

    So, what do you think? Where does Legacy of the Wizard rank among adventure games on the NES? How does it hold up today?

    This post has been viewed 28 time(s).

  • Blaster Master: Item Randomizer Released

    You can follow clymax’s projects via FFVC or YouTube.

    The Blaster Master: Item Randomizer mod for the NES has been released courtesy of clymax.

    Like all of clymax’s rando mods, it’s a self-randomizer, so just simply reset the game to play a new seed.

    You can pick up the release build on Romhack Plaza here or get early access to the dev build on Gamejolt or Itch.io. Our sister Discord1 has early previews from time to time. Update: you can now also get a free dev build via our pilot program for speedrunning here.

    1. Battle of Olympus Central Discord here. ↩︎

    Release Build: Features

    Continues now unlimited, up from four.

    Crusher and Wall 2 given at start.

    Wall 2 now lets you climb up walls.

    Development Build: Features

    Sofia sub-weapons no longer cost ammo to use, but you must have at least one ammo to use them.

    The progression requirement for using Homing Missiles has been removed.

    Jason can now jump repeatedly in the air.

    You no longer lose weapon power when taking damage as Jason.

    Sofia ammo and Jason weapon power are now carried across continues.

    Jason will no longer take falling damage.

    Boss items are fully randomized on pickup​. Seeding not yet supported.

    Duplicate random items prior to the endgame have been eliminated.

    So, what do you think? How does Blaster Master rank among adventure games on the NES?

    With the Western versions limiting players to five continues, do you think Blaster Master ranks among the harder games in the NES library?

    This post has been viewed 33 time(s).