For the Whirlwind family of mods, click here. For clymax’s projects, click here.

The Final Fantasy: Headwind mod for the NES has been released courtesy of clymax.
The mod is a cousin of the Whirlwind mod for FFV and is intended to deliver an experience similar to Whirlwind‘s Open World mode.1

The mod can be identified by the “Wind” label in the main menu, just like in Whirlwind.
- With no job randomization currently planned. ↩︎
Release Build: Features

Chest loot is now fully randomized.
Development Build: Features

Dev builds are available from our Discord and have advanced features.
Garland no longer needs to be fought. Princess Sarah no longer needs to be rescued.

The portal to Temple of Fiends Past is now open from the start. You no longer need the Lute to access all of Temple of Fiends Past.
You now start a new game with upgraded classes, as the video shows.
You can press the A button to call your airship. Works from the start of the game.

Movement speed is now doubled in overworld, towns, and dungeons.

Mystic Key is no longer needed to open locked doors. All fixed encounters have been disabled.
Experience and gil from battle have been boosted to 8x.

Dialog windows are now faster in towns and dungeons. Battle messages have been sped up. Response rate now defaults to the max of 8 instead of the minimum of 1.

You now start with the ship and the canoe. The ship can dock anywhere.
You now get no encounters unless you hold down the B button. Applies to overworld and dungeons.

You now start with the bridge already built. The opening cutscene when you cross the bridge for the first time is now skipped.
What do you think?
If you’ve played Final Fantasy, What features from the FF series does Final Fantasy lack the most? How does Final Fantasy compare to other first entries such as Dragon Quest and Mother?
If you haven’t played Final Fantasy, this mod is a modernized take on the game that started it all. So what are you waiting for?
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