For the Whirlwind family of mods, click here. For clymax’s projects, click here.

The Final Fantasy II: Upwind mod for the Famicom has been released courtesy of clymax.
The mod is a cousin of the Whirlwind mod for FFV and is intended to deliver an experience similar to Whirlwind‘s Open World mode.
The mod is recommended for use with the English fan translation by Demiforce as improved by Chaos Rush, available here. The Japanese version should also be compatible and will also be actively supported.

The mod can be identified by the “Wind” label in the main menu, just like in Whirlwind.
Release Build: Features

Chest loot is now fully randomized.
Development Build: Features

Dev builds are available from our Discord and have advanced features.
You will no longer get random encounters unless you hold down the B button while walking. For a demo, see the video below.
Movement speed has been doubled in the overworld and in towns and dungeons.
You can now save even in towns and dungeons.

The airship can now be called by pressing the A button anywhere.

You will start with all key terms already learned.

Party members can now have the same name. This is for future seeding purposes.

The Jade Passage can now be accessed early. Ten other sequence breaks have been created in the overworld.

Gil is now boosted to 10x.

The airship always moves at double speed regardless of item collection and regardless of toggling the B button.

The rates of leveling and stat ups are now boosted to 10x.

It is 4x easier to run away from battle.

True chest seeding has been added. To get this to work, the fourth save slot can no longer be used.

Chests will be seeded based on the first five letters of Firion’s name. The order of opening chests matters. Set (manual) seeding is now supported.

You can also toggle off chest randomization. Simply press the Select button when in the main menu or row menu. This lets you play with vanilla chest contents.
The boulder event in the Snow Cave has been disabled for now.

You are now granted the ship at game start.

The door in Kashuan Keep has been opened.

The doppelganger in Mysidian Cave has been despawned.

Ricard in Leviathan has been despawned. This is so Crystal Rod won’t be needed to pass through Leviathan. But he’s now believed to be unrecruitable.

The Cyclone can be accessed early.

Auto (random) seeding is now supported. Enter “auto ” as Firion’s name to get a different seed each time.

Gil chests now contain randomized items when rando chests is set to on.

Gil chests containing the same amount of gil will contain the same randomized item.

Several dozen dummy items have been filtered out of the pool of rollable items.

A secret warp to the Emperor has been added.

A new item has been added to the pool of rollable items. This item is now required to be in your inventory to use the secret warp.

Increases to max HP are now much more generously awarded.
What do you think?
If you’ve played FFII, how would you rate it versus other FF’s? What do you think about its unique battle system? Although no longer readopted in the FF series, that battle system later found a new home in the SaGa sister franchise.
If you haven’t played FFII yet, this mod offers a modernized way to enjoy a classic game that never got a Western release on the system. So what are you waiting for?
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