Author: clymax

  • Final Fantasy II

    The Most Bizarre Speedrun in All of FF?

    syo is a content creator specializing in analyzing the techniques used by speedrunners in FF games. You can follow syo’s projects via YouTube, Twitch, or Patreon.

    No, not Final Fantasy II (IV) on the SNES. FF II on the Famicom.

    Remembered more for its unconventional (by FF standards) system for character progression than for its existence in the 8-bit era of gaming, FF II gets a special treat for fans, in the form of a feature video from FF-speedrun content-creator syo. (The system would later find a new home in the sister franchise, SaGa.)

    Speaking with FFV Central about what prompted the video to be made in the first place, syo says:

    I became fascinated with the NES version when I learned about the use of the poison status to skip encounters.

    The whole idea is what hooked me to make the video when I first found out about the speedrun.

    Tactical Toxicity

    We at FFV Central certainly didn’t know why staying poisoned would make a run go quicker (before watching syo’s video, that is).

    All we could imagine was the punishment of playing through an RPG with the screen continually blurring in and out (or, apparently in this case, with audio blaring).

    On what else stood out when making the video, syo says:

    For [the] glitchless [speedrun category], I was surprised to learn that it’s significantly faster to have Firion solo carry the game, it seems wrong but it’s just how smart people figured out how to abuse the progression system.

    Here at FFV Central, we’ve also seen the surprising effectiveness of solo carries versus party-oriented approaches, and it’s interesting to see this strategy come up in FF II.

    For instance, notorious in the community of JRPG achievement hunters, the All Party Combinations Subset for Final Fantasy on Retro Achievements1 was ultimately designed to require party members not only being alive but also being within a certain level range of one another.2

    On what syo may have done differently in the video, syo says:

    Something I wish I’d touched on a bit more too is that on the overworld, encounters are always after a set amount of steps, so its very fast to just save 1 tile before an encounter, get the encounter, and then soft reset.

    This tricks the game into thinking you got the encounter and lets you continue walking freely.

    Sounds only slightly harder than entering the menu to do the same in the overworld in FFV. And much easier than memorizing a step route (typically the fastest option).

    Leaderboard Denied

    Speaking to FF Central further, syo lamented the lack of a recognized speedrun category for FF II’s English mod, despite some of the fascinating quirks this game offers to players. Says syo:

    I’d really like to see . . . [interested] reader[s] . . . try their hand at speedrunning the game. The [FF I & II speedrunning] discord is a great place to get started, and with enough interest, the goal of getting these categories made will come naturally.

    What do you think? Are you a fan of FF II on the Famicom? Do you think there should be a speedrun category for FF II in English?

    A Plan Forward

    If you have ideas to help make the leaderboard happen, check out the speedrunning Discord mentioned above or reach out to us.

    For example, for the English mod to both be eligible for a category and attract runners, the English mod would need some playtesting to confirm that all the time-saving glitches in the Japanese version remain intact in the English mod.

    It’d be preferable that such runs be recorded so that they can serve as a reference for the leaderboard moderators.

    Some measure of the time difference between the Japanese and English versions should also be documented.

    The modding team at FFV Central can investigate porting these glitches back over from the Japanese version if needed.

    This post has been viewed 28 time(s).

    1. Bravo to our community members who have bested this subset on Retro Achievements. A feature post may come soon. ↩︎
    2. But only after one of our modders (solidification) raised solo carrying as being a potential exploit, to the achievement author. ↩︎
  • Final Fantasy V Advance

    Bonus-Jobs Run by Supraprika

    Supraprika is a content creator specializing in covering FFV and challenge runs. Supraprika’s challenge runs are co-commentated with friends. You can follow Supraprika’s projects via YouTube.

    Fans of FFV may know that the Advance version locks four new jobs behind the endgame.

    Three of the jobs require collecting the four tablets in the Merged World.

    The final job requires beating the final new superboss.

    But what is it like to do a full run using just the bonus jobs from start to finish?

    Yes, a challenge run in the style of the Four-Job Fiesta, modified to access the jobs from the start.

    Using a cheat code1 for this purpose as confirmed when asked by FFV Central, Supraprika answers that question in this video.

    What do you think? Should there be an achievement for completing this run? What’s your favorite bonus job?

    1. Our modding team after an independent investigation believes this can be done via RAM writing value 0x80070080 to memory address 0x200DF7C. Unlike other codes available on the web, this one is intended to unlock the bonus jobs without also unlocking the vanilla jobs. Reach out to us if you need troubleshooting assistance. ↩︎

    This post has been viewed 27 time(s).

    Want help with this or other cheats? Check out our cheats pilot here. We also offer multiple FFV mods on SFC that let you unlock jobs early.

  • Comprehensive ATB Enhancement for FFVII

    The Comprehensive Active Time Battle (ATB) Enhancement mod for Final Fantasy VII (PSX) now has a release candidate available courtesy of RoSoDude.

    Players who wish to playtest the release candidate are invited to stop by our Discord.

    An announcement will be made when the mod is formally released.

    This post has been viewed 18 time(s).

  • Final Fantasy Tactics Omega

    Robby’s Challenge Run on Hardest Difficulty

    Rob enjoys playing video games. Doing so allows him to show his love, experience, and individuality as a unique human being to express his love for those games. Rob’s video archive boasts an impressive selection of Let’s Plays of modded and unmodded games across multiple platforms. You can follow Rob’s work via his YouTube channel here.

    Writes Robby to the readers of FFV Central following his playthrough:

    [Because I ran into technical issues tracking down a copy of the mod, one of my viewers as a prank] sent me the highest difficulty mod version of Omega[, and I didn’t even know about this until later in my playthrough], and well, this is the punishment I was put through.

    The Omega mod is an alternate version of War of the Lions, rebalancing classes, skills, and items in the game.

    To his credit, Robby, who does not normally engage in challenge runs, managed to overcome the mod even on the highest difficulty, albeit not without trials and tribulations. (Who knew that that was even possible?) When asked about tips for fellow players, Robby had this to say:

    [Do] not underestimate the mod’s difficulty. Please make sure to take your time and not rush. Read and understand as much as you can about the abilities that are available to you after unlocking them. That’s what I should have done I gravely underestimated myself and my ability to fully utilize the abilities I have unlocked.

    Take your time in battles no matter how long it takes, ensuring your survival and keeping all your members alive is a must. My biggest problem is I didn’t use potions when I should have.

    When you’re able to get to Finnah River? There is a Mindflayer there. You can use him to lower your heroes levels and make sure to boost your speed as high as you can. Use Bards and Dancers having Mindflayers lower their level so you lose the least amount of stats.

    Use Ninjas for speed. Speed is your best friend! I cannot stress the speed stat enough. Speed is your best friend!

    You can find Robby’s inadvertent challenge run of the mod below. Players wanting to put their own tech-savviness to the test can get the mod here.

    This post has been viewed 91 time(s).