Leveling mods compatible with the Revamped mods of original mainline releases in the Mega Man series or with original mainline releases in the Mega Man X series.
These mods are unofficial and unaffiliated with Capcom.
Click on each thumbnail to see the corresponding entry.
Game engine: Smash Bros. Crusade (built over Game Maker)
Engine mechanics: blend of Melee and Brawl
Says the developer Code Hunter:
Project Ultibyte – Beta 1.0 Official Trailer
Project Ultibyte is a retro-inspired indie fighting game mod developed as a standalone fan project by Code Hunter. This Beta 1.0 trailer showcases the core gameplay, classic arcade aesthetics, and fast-paced combat inspired by legendary console and arcade fighting games.
This is a non-profit fan-made project mod, created by fans for fans, and developed independently from Smash Bros Crusade or any other fangame directive. Project Ultibyte aims to capture the essence of classic retro gaming while delivering modern melee-focused gameplay, carefully tuned for each character.
The game draws inspiration from iconic eras and platforms such as arcade machines, NES, SNES, Mega Drive, PC Engine, Atari systems, and classic console fighters, blending nostalgia with competitive mechanics. This project is still a work in progress, with much more content planned for future updates.
🎮 Current Status: Beta 1.0 🛠️ Genre: Retro Fighting Game / Indie 👾 Style: Arcade / Pixel / Melee-focused Combat
So, what do you think? Which character is your favorite on the roster? Comment below, or come check us out on Discord.
During our tenure with the keys to the kingdom, we removed most long standing sustainability problems that had inhibited site operation in the past. Our philosophy is the site should be more of a simple tool rather than an obstacle that can get in the way of itself. We also want to see a reduction of gatekeeping, less strict rules, limited bureaucracy, and more inclusion. As such, we are stepping aside and getting out of the way.
We have been phasing out the submission queue system of old. We designed a more sophisticated model to be self-sustaining and without a queue. Many of you have been on the new system already and have likely seen the benefits. Things move at a much faster pace. The phase out and tuning will continue for a little while longer yet until we are out of a job! LOL!
So, what do you think? Comment below, or come check us out on Discord.