For more info on the Whirlwind (Four-Job) Fiesta event, see here. For more on the Whirlwind mod for Final Fantasy V, see here.
Casual Tom, an avid Mega Man player, is a streamer and content creator who focuses on blind playthroughs of romhacks while occasionally throwing some speedrunning into the mix. As a staff member of Final Fantasy IV – Ultima, Casual Tom often features Final Fantasy mods on his streams. You can follow Casual Tom via YouTube, Twitch, or SRC.
The Speedrun.com submission is here, or see the video embed below.
Want to see your favorite game get randomized items every reset? Here’s your chance!
For the Whirlwind family of mods, click here. For clymax’s projects, click here.
For the first time, under a new pilot, players can commission research by clymax into creating an self-randomizing romhack of their game of choice.
No, these are not site-based or app-based randos. Instead, on every reset you can get a new randomization.
The research will be for creating an item randomizer for the chosen game. The game must not be a hack or a homebrew.
No randomization scheme beyond L1 randomization is guaranteed. See clymax’s projects page here for more info on randomization schemes.
The research can be commissioned by arranging for a pre-alpha version of the romhack to be listed on a digital store and purchasing the pre-alpha version.
The cost of the commission is a flat fee of just $199 USD. Please note, to enable the low cost, no refunds will be provided.
Although no ETA is provided for completing the research and delivering an initial build of the hack, a turnaround time of one to seven calendar days can be typical.
A special Commissioner role is available to be awarded to the player in the Discord.
If the research is successful, the player will receive nine additional game keys for the item-randomizing romhack to share with others (for ten copies total of the romhack patch). The game keys include access to all future updates to the romhack.
The initial release of the romhack can be anywhere from an alpha state to a beta state. The work under the commission concludes when the romhack is anywhere from a beta state to a release state.
If the research proves unsuccessful, the player can choose a different game to research. Effectively, the player does not pay for a failed research attempt. This process can repeat until research is successful.
To enable the low cost of the commission, the modder retains all rights related to the romhack. The modder can maintain the hack as a private hack and, just like a private hack that was not commissioned, add the commissioned private hack as a listing on a digital store.
To be clear, the commission does not include any public release of the romhack in any form.
To enable the low cost, no major updates are guaranteed for a commissioned romhack. But additional commissions can be considered to expedite developing the romhack further.
Currently, only the Super Nintendo and Super Famicom are supported as systems.
The modder has discretion to decline a request for any reason or for no reason. Games listed as being unsuitable for rando modding are not eligible.
All rights belong to their respective owners. No laws are violated by the commission, any work under the commission, or distribution of any deliverable resulting from the work.
For more details or to discuss a commission, visit the comissions topic in the help channel of the Discord. You can also DM clymax.
NeoKakarot is a fanatic of JRPGs, anime, and DOTA with an especially soft spot for games by Nihon Falcom. You can follow Neo’s work via YouTube or Patreon.
Writes Neo after livestreaming a complete playthrough of FFV on YouTube (playlist here):
Final Fantasy V is often under looked or underrated and I too am guilty of overlooking this game, until today that is. This is my review of Final Fantasy V using my tried and true holy trinity reviewing system.
The video review is below, so check it out!
So, what do you think? Agree with Neo’s assessment of FFV? Comment below, or hit us up on Discord.
RoSoDude’s recent FF work includes comprehensive ATB enhancement mods for FFIX, FFVI, and FFVII (TBA). When not modding FF, RoSoDude is a PC gamer obsessed with systems design, and he’s worked on extensive balance modifications for Deus Ex (GMDX), System Shock 2, Prey, and Pathologic, with future plans to create mods for Dying Light and other games. You can follow these and other projects via RoSoDude’s blog, Discord, or YouTube.
Writes RoSoDude:
FF5’s Berserker is always slowest to engage the enemy, yet it has nothing to do with its Agility stat penalty. Rather, the Berserker (or any character under the zombie/confuse/berserk status) runs on its own ATB system, which can desynchronize with normal ATB under the following conditions:
Battle start, where Berserkers receive a noticeable penalty to initiative
Revival from death or removal of petrify status, upon which the Berserker can suddenly attack
Due to the slow status, which does not affect zombie/confuse/berserk characters as much as it should
These discrepancies are hidden from the player as the Berserker does not show its turn progression in the ATB gauge display, but they nonetheless impact the Berserker’s utility and make its behavior difficult to understand.
This patch aligns berserk ATB with normal ATB, such that the Berserker can gain first turn initiative in battle if they are built to overcome their Agility penalty, and they do not suddenly attack when revived or unpetrified. Berserk characters are properly hindered by slow, as are zombified or confused characters. Berserk characters reveal their turn progression in the ATB gauge display, while characters under the zombie and confuse status still have their true ATB hidden.
The patch incorporates/replaces Inu’s kiss of blessing exploit fix (for any hacks that use bit 6 on monster data 25). Source files for assembly are included as a reference for other modders.
You can now get the patch via Romhack Plaza here or via RHDN here.
So, what do you think? Comment below, or check us out on Discord.