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These patches are currently available via the new Web3 platform Qortal, for which Kimblee is also a developer. You can find the Github repo for Qortal here.
The purpose of having the patches hosted on Qortal is so that the published hack can be free from censorship.
Because of this, if players wish to upload copies of the patches to the traditional web or download the copies from the traditional web, that is also encouraged.
To ensure you have the latest version of a hack, cross-reference your available version with that of the Qortal publication.
For how to use Qortal, see the video here. For more details, you can find us on Discord.
Final Fantasy V: Super X-Magic (SFC)
December 25, 2025
As promised, for Christmas I have a new romhack that has been highly requested in the past. It allows characters using the X-Magic command to use ALL spells they have learned from other jobs automatically. 🎄🎁
It also causes Red Magic to be 1 level higher than before. Therefore, Red Mages can use White and Black Magic up to level 4 like in Bravely Default. This makes Red Mages useful for a lot longer, even without X-Magic.
My next project is my Super Passives patch. It makes all passive abilities equipped automatically as soon as they are learned. This includes the ability’s function, stat increases, and weapon/armor equips. It radically changes how you play the game.
It’s a BIG patch, so it will take awhile to convert it to assembly.
Final Fantasy Adventure Level Balancer (GB)
January 2, 2026
I had some free time today, so I decided to release another romhack.
I always hated that 1 of the 4 stats doesn’t increase on level up, so this fixes that.
Also, the offensive spells Ice, Lightning, and Nuke had their costs lowered to 1 so that focusing on magic attacks in combat is more viable in the late game.
This patch includes Adam’s Color patch because I say NO to black and white whenever I can. 😎
For those prone to getting lost, a World Map file is included.
So, what do you think? Comment below, or come check us out on Discord.
Now Bundled with the Debuting Graphical Improvement Patch by Terwilf
Terwilf is passionate about graphic design and likes to understand how things work. His favorite console is the NES, so he dedicates part of his time to it, creating hacks of games that have the most value for him. You can follow Terwilf’s work on YouTube, RHDN, DeviantArt, or Linktree.
You can find the re-release on our affiliate, Romhack Plaza, here.
Main menu – before and after
Bootup screen – before and after
Ending fireworks – before and after
The controls hack purposely corrupted the data for the ending graphics. This was for the lack of space to place the hack code.
Uncorrupting the ending graphics was achieved via optimizing storage of CHR data to make room for the hack code.
This is a follow-up to what was previously reported by Time Extension here:
Hi everyone! I'm working on a translation of Ys V: Lost Kefin, Kingdom of Sand for the PS2! There's a lot of people helping me with this project. I'll post major updates here sometimes but you can find all the latest updates in the project's Discord: https://t.co/B4af9iw7HQpic.twitter.com/6EfqqpEWTT
Hi everyone! I'm working on a translation of Ys V: Lost Kefin, Kingdom of Sand for the PS2! There's a lot of people helping me with this project. I'll post major updates here sometimes but you can find all the latest updates in the project's Discord: https://t.co/B4af9iw7HQpic.twitter.com/6EfqqpEWTT