Category: releases

  • Liberation Mod of Super Metroid Enters Closed Beta

    For clymax’s projects, click here. You can also follow him on YouTube or Twitter.

    The Liberation mod of Super Metroid on Super Nintendo is now in closed beta courtesy of clymax.

    This mod is unofficial and is unaffiliated with Nintendo.

    Like all of clymax’s rando mods, it’s a self-randomizer, so just simply reset the game to play a new randomization.

    A release build for Romhack Plaza is being considered, or redeem early access to the mod through participating in our community.

    Development Build: Features

    The opening cutscene is skipped. So is the intro sequence at Ceres Station.

    Planet Zebes is preactivated.

    Missile Expansions give you twenty missiles instead of five missiles.

    Simple Baby Skip now possible, but the camera remains locked, and Samus wraps around the screen before finding the room exit.

    Mother Brain’s third phase is now skipped. So are any related cutscenes.

    Demonstrating the open world.

    Gray doors have not been made openable, due to instability issues on certain maps.

    Speed blocks are not yet breakable by the normal beam. Many other types of blocks are, however.

    Demonstrating Plasma Beam plus Spazer Beam.

    Demonstrating random drops. Currently, duplicates can be rolled.

    Item locations are the same as in vanilla. Items at these locations are not randomized.

    All one-time collectible upgrades are in the pool of rando drops. Energy Tanks, Reserve Tanks, Missiles, Super Missiles, and Power Bombs are not.

    Incorporates the Kraid Hyper Beam crash fix in support of the new Plasma-Spazer beam combo.

    A new beam has been added to the pool of random items in a new update.

    So, what do you think? Which 2D entry is your favorite in the Metroid series? Comment below, or come check us out on Discord.

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  • Achievement Badges Now Available on FFV Central

    Will Platform Pokémon Clover

    For clymax’s projects, click here. You can also follow him on YouTube, Twitter, or Retro Achievements.

    Today marks one month from Pokémon Clover being deplatformed in terms of fan-made achievements on the Internet.

    Today, FFV Central is pleased to announce that achievement badges are now available for players to earn.

    Badges are currently awarded based on video evaluation by achievement verifiers.

    Over twenty-five titles are currently supported. All genres and platforms are eligible to be supported.

    Players and eligible achievement designers are welcome. The latter will also act as achievement verifiers.

    1. FFV Central will strive to be a bastion of freedom of speech, transparency, and accountability.
    2. There will be no departments. No “authoritarian regime” as Salsa put it. The platform will be guided by libertarian principles.
    3. Any achievement designer can design achievements for any game.
    4. Players’ legit achievement unlocks will not be removed against their will.
    5. The work of achievement designers will stay their own.
    6. The work of an achievement designer will not be vandalized by another achievement designer or removed against the will of the achievement designer.
    7. Hack patches will not be cloned or hosted without hack author permission.
    8. Legally sold paid mods are eligible to be supported.
    9. Progression, beat, and completion achievements will not be supported. Games are meant to be beaten or completed.
    10. Softcore achievements will not be supported.

    For more details, please check us out in any of our sister Discords.

    A separate announcement will be made when Pokémon Clover achievements are available. If you are interested in assisting in that effort specifically, please reach out to us.

    [Update on November 4: Clover added.]

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  • Final Fantasy V Remix: Master Thief Released

    You can follow clymax’s projects via FFVC or YouTube.

    The Master Thief mod of the Final Fantasy V: Remix (FF5R) mod of Final Fantasy V on SFC has been released via commission and courtesy of clymax.

    The Master Thief mod is also compatible with derivative mods, such as waterga’s IC mod (FF5r-IC).

    It belongs to the new lineup of “Super Cheat” mods by clymax. They go beyond what cheat codes can typically give you. This lets you take full control of your gameplay.

    A release build for Romhack Plaza is being considered, or you can get early access to the dev build on Game Jolt.

    Development Build: Features

    Grind epic loot like never before! A single patch gives you max steal chance in the Remix mod and across all three rom chapters of the seminal IC mod.

    The base mod, Remix, supports multiple steal attempts on the same enemy. The Super Cheat boosts steal chance to 100% even without Thief’s Glove equipped.

    In the Super Cheat, the outcome of “doesn’t have anything!” no longer applies. You can now steal more copies of an item you’ve already stolen.

    The Super Cheat lets you steal from the enemy’s item slots in a cycle, as shown in these screenshots from IC.

    The item slots are stolen from in the following order: common steal, rare steal, rare drop, common drop. Note that in Remix and IC, common drops have a 100% chance to drop.

    If the bestiary has no item assigned to that enemy item slot, you’ll steal an empty item (“”).

    For what it’s worth, a different enemy form can have a different set of slots you can steal from.

    So, what do you think? Where does FF5r-IC rank among Japanese mods of the SFC trilogy of the Final Fantasy series? How do you think it compares to FFV Remix? Comment below, or come check us out on Discord.

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  • Final Fantasy C2: Item Master Released

    You can follow clymax’s projects via FFVC or YouTube.

    The Item Master mod of the Final Fantasy C2 mod of Final Fantasy IV on SFC has been released via commission and courtesy of clymax.

    It belongs to the new lineup of “Super Cheat” mods by clymax. They go beyond what cheat codes can typically give you. This lets you take full control of your gameplay.

    A release build for Romhack Plaza is being considered, or you can get early access to the dev build on Game Jolt.

    Development Build: Features

    Grind epic loot like never before! A new Drop Rarity slider puts control right in your hands.

    The default slider value gives you normal drop behavior.

    The next four notches let you control loot rarity. Of these, the first notch guarantees a common drop from every enemy.

    The second notch guarantees a tier-one rare drop from every enemy.

    The third notch guarantees a tier-two rare drop from every enemy.

    The fourth notch guarantees a tier-three rare drop from every enemy. This is the highest tier of rarity.

    So, what do you think? Where does Final Fantasy C2 rank among Japanese mods of the SFC trilogy of the Final Fantasy series? How do you think it compares to Final Fantasy II on the Famicom? Comment below, or come check us out on Discord.

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