Category: releases

  • Ys V: Sands of Time Released

    You can follow clymax’s projects via FFVC or YouTube.
    For the Wanderlust family of mods, click here.

    The Ys V: Sands of Time mod has been released courtesy of clymax.

    This mod is unofficial and is unaffiliated with Nihon Falcom.

    Like all of clymax’s rando mods, it’s a self-randomizer, so just simply reset the game to play a new randomization.

    A release build for Romhack Plaza is being considered, or you can get early access to the dev build on Game Jolt.

    Development Build: Features

    Chest items are now randomized. Items are filtered.

    Seeding not yet supported. Duplicates can be rolled.

    Added re-looting mechanic to support Pure Chaos runs.

    Gained physical and magical experience each boosted to 32x.

    Gained charge points boosted to 4x.

    Charge points no longer decay when unused.

    Charge points no longer nullified when switching spells.

    Gained gold from selling gems boosted to 32x.

    MP efficiency boosted to 16x.

    Switching spells now has a CP cost of one instead of zero. Casting spells now has a fixed CP cost of one.

    So, what do you think? Where do you think Ys V ranks in the series? Comment below, or come check us out on Discord.

    This post has been viewed 19 time(s).

  • Dragon Warrior IV: Embers Released

    For the Aflame family of mods, click here. For clymax’s projects, click here. You can also follow him on YouTube.

    The Embers mod of Dragon Warrior IV has been released courtesy of clymax. This completes the DQ hexalogy of rando mods.

    The mod is unofficial and unaffiliated with Square Enix.

    Like all of clymax’s rando mods, it’s a self-randomizer, so just simply reset the game to play a new randomization.

    A release build for Romhack Plaza is being considered, or you can get early access to the dev build on Game Jolt.

    Development Build: Features

    No more random encounters. Hold B to get random encounters.

    Drawer items randomized.

    You now start with the Final Key and four more items that act as keys.

    Barrier tiles no longer bring your health below one.

    Chest items randomized. Duplicates can be rolled. Seeding not yet supported.

    Earned experience and gold each boosted to 64x.

    Must use provided save file to run properly.

    So, what do you think? How do you think DW IV holds up today? Which DQ remains your favorite today? Comment below, or come check us out on Discord.

    This post has been viewed 17 time(s).

  • Dragon Quest III: Blazemost Released for Super Famicom

    For the Aflame family of mods, click here. For clymax’s projects, click here. You can also follow him on YouTube.

    The Dragon Quest III: Blazemost mod on SFC has been released courtesy of clymax. The mod is for use with Rod Merida’s English fan translation addendum v1.0c.

    The mod is unofficial and unaffiliated with Square Enix.

    Like all of clymax’s rando mods, it’s a self-randomizer, so just simply reset the game to play a new randomization.

    A release build for Romhack Plaza is being considered, or you can get early access to the dev build on Game Jolt.

    Development Build: Features

    Items randomized.

    Duplicates can be rolled.

    Seeding not yet supported.

    Gained experience and gold each boosted to 64x.

    No more random encounters. Hold B to get random encounters.

    So, what do you think? How do you think DQ3 on SFC holds up today? Which DQ remains your favorite today? Comment below, or come check us out on Discord.

    This post has been viewed 15 time(s).

  • Dragon Quest VI: Aflame Released

    For the Aflame family of mods, click here. For clymax’s projects, click here. You can also follow him on YouTube.

    The Dragon Quest VI: Aflame mod on SFC has been released courtesy of clymax. The mod is for use with Noprgress’s English fan translation v0.9 Beta 2.

    The mod is unofficial and unaffiliated with Square Enix.

    Like all of clymax’s rando mods, it’s a self-randomizer, so just simply reset the game to play a new randomization.

    A release build for Romhack Plaza is being considered, or you can get early access to the dev build on Game Jolt.

    Development Build: Features

    Provides a fix for the softlock when canceling out of the Info-All screen in the menu.

    Items randomized. Duplicates can be rolled. Seeding not yet supported.

    Save RAM has been expanded to enable this feature.

    No random encounters in the overworld. Hold B to get random encounters.

    Return and Outside spells are given to start.

    All destinations of the Return spell are given to start.

    Gained experience and gold each boosted to 64x.

    So, what do you think? How do you think DQ6 on SFC holds up today? Which DQ remains your favorite today? Comment below, or come check us out on Discord.

    This post has been viewed 55 time(s).