Tag: ATB

  • Active ATB Menu Released

    For Final Fantasy V (SFC)

    RoSoDude’s recent FF work includes comprehensive ATB enhancement mods for FFIX, FFVI, and FFVII. When not modding FF, RoSoDude is a PC gamer obsessed with systems design, and he’s worked on extensive balance modifications for Deus Ex (GMDX), System Shock 2, Prey, and Pathologic, with future plans to create mods for Dying Light and other games. You can follow these and other projects via RoSoDude’s blog, Discord, or YouTube.

    Writes RoSoDude:

    While generally well-implemented, FF5’s ATB feels more “stop-and-start” compared to later entries. Most commands execute immediately after being entered, which blocks the next ready character’s menu from opening.

    This patch adjusts the timing to open the next menu just before the current animation starts. This allows the player to buffer inputs during animations, speeding up battles on Active mode.

    This patch should be compatible with any other hack that does not radically alter the battle code.

    You can now get the patch via Romhack Plaza here or via RHDN here.

    So, what do you think? Comment below, or check us out on Discord.

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  • Berserker ATB Fixes Released

    For Final Fantasy V (SFC)

    RoSoDude’s recent FF work includes comprehensive ATB enhancement mods for FFIX, FFVI, and FFVII. When not modding FF, RoSoDude is a PC gamer obsessed with systems design, and he’s worked on extensive balance modifications for Deus Ex (GMDX), System Shock 2, Prey, and Pathologic, with future plans to create mods for Dying Light and other games. You can follow these and other projects via RoSoDude’s blog, Discord, or YouTube.

    Writes RoSoDude:

    FF5’s Berserker is always slowest to engage the enemy, yet it has nothing to do with its Agility stat penalty. Rather, the Berserker (or any character under the zombie/confuse/berserk status) runs on its own ATB system, which can desynchronize with normal ATB under the following conditions:

    • Battle start, where Berserkers receive a noticeable penalty to initiative
    • Revival from death or removal of petrify status, upon which the Berserker can suddenly attack
    • Due to the slow status, which does not affect zombie/confuse/berserk characters as much as it should

    These discrepancies are hidden from the player as the Berserker does not show its turn progression in the ATB gauge display, but they nonetheless impact the Berserker’s utility and make its behavior difficult to understand.

    This patch aligns berserk ATB with normal ATB, such that the Berserker can gain first turn initiative in battle if they are built to overcome their Agility penalty, and they do not suddenly attack when revived or unpetrified. Berserk characters are properly hindered by slow, as are zombified or confused characters. Berserk characters reveal their turn progression in the ATB gauge display, while characters under the zombie and confuse status still have their true ATB hidden.

    The patch incorporates/replaces Inu’s kiss of blessing exploit fix (for any hacks that use bit 6 on monster data 25). Source files for assembly are included as a reference for other modders.

    You can now get the patch via Romhack Plaza here or via RHDN here. For a preview, see below.

    So, what do you think? Comment below, or check us out on Discord.

    Related Post:

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  • Comprehensive ATB Enhancement for FFVII

    The Comprehensive Active Time Battle (ATB) Enhancement mod for Final Fantasy VII (PSX) now has a release candidate available courtesy of RoSoDude.

    Players who wish to playtest the release candidate are invited to stop by our Discord.

    An announcement will be made when the mod is formally released.

    This post has been viewed 29 time(s).

  • Comprehensive ATB Enhancement for FFIX

    The Comprehensive Active Time Battle (ATB) Enhancement mod for Final Fantasy IX (PSX) has been released courtesy of RoSoDude. Update: you can get it here.

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