Tag: GB

  • Yohnstoppable’s Chiptune Roadmap

    From a bout of nostalgia to a full music overhaul

    You can follow Yohnstoppable’s work via YouTube.

    Beginnings

    Inspiration

    I always thought the Zozo background music (Slam Shuffle) would be a perfect fit for the desert town
    Ashura’s Tower and the fight with Ashura always had me wanting the Saga 1 tower and boss themes
    A Haniwa’s Contingency: I loved this mod, and it was the first time I really felt like the game HAD to have extra music. The sprites from other games had me wishing it had the battle themes from the other games.

    I also felt like the final area would be so good with Xagor’s Lair music from Final Fantasy Legend 3.

    Gathering Information

    The itch was there, but I honestly did not have the slightest clue where to begin. So I asked on the FFL2 gamefaqs board. Although I received a great answer from Tehtmi, I was a bit out of my depth.

    https://gamefaqs.gamespot.com/boards/585710-final-fantasy-legend-ii/81161973

    It was clear I needed to learn more about disassemblies as well as how gameboy handles music. So I set out to create my own disassembly of Saga 2, which was garbage. I also played with Saga2Edit (made by Tehtmi) and used that disassembly to learn more about how the audio engine worked.

    I checked out other disassemblies for project such as Pokemon and Link’s Awakening. I was able to learn a bit, but I still didn’t feel any closer to being able to bring in any new music. The big break through was when I discovered the Embers of Mana mod and linked up with the Mystic Editor team.

    Getting Somewhere

    Breakthroughs

    I cannot overstate what a break through it was discovering the Embers of Mana mod. This was huge for a few different reasons

    It has a completely custom sound track, so it was clear they knew the audio engine. Embers of Mana Soundtrack
    It has almost the exact same audio engine as Final Fantasy Adventure. It even has a tool to extract the music from Saga 2, seen here
    It is very well documented with how to use the audio engine, what notes it can play, and even has maps of how sound waves are effected

    Getting My Feet Wet

    Now that I had a way to create music, it was time to get to work

    1. Typing out every note by hand was not for me, so I created a script to convert sheet music to mml for the Mystic Editor. If I have decent sheet music, I can export it as xml from Muse Score, then run my script to convert it to xml
    2. I discovered Musescore can actually generate very good sheet music from a well made midi. Midis are lists of notes and lengths, so there really isn’t anything up to interpretation
    3. Now I have a way to take any well made midi and get the notes into the sound engine. Although at this point I have no clue how to work with the instrument settings as evidenced by this old Chai Kingdom version

    I kept learning how things worked, as well as what dutycycle, vibrato, and volume envelopes were. I was slowly getting better. I spent quite a bit of time on the Magus boss theme, and eventually got it to a decent place

    But that still didn’t feel good enough. I kept having to ditch the drums for every song, and it was really bugging me Luckily for me, the Mystic Editor guys came through again. I noticed an old post where one of them just casually tossed the Saga 3 engine into Final Fantasy Adventure.

    After a couple weeks, switching from wla-dx to rbgdis, and a lot of swearing, I was finally able to get it in

    In addition to bringing in the new engine, I also discovered that the sound effects from Saga 2 and FF Adventure all appear to work perfectly in the Saga 3 engine. So now I have drums and a much larger sound library. Now it is time to start creating some real music

    Creating Real Music

    Learning the Engine

    Now that I had my engine, it was time to start creating something actually decent. I was able to make a decent version of some stuff, but I was still having issues making the track as good as I would like

    I was finally able to get my Desert Town theme into the game
    This version of Mount Sabre from Crystalis sounds weak, because I tried using vibrato to imitate multiple instruments, which didn’t work
    I was also running into issues with certain tracks being too harsh at a high pitch.

    Updating the Engine

    I started trying to understand how vibrato, volume envelope, and the wave tables really worked. I tried making a few different settings of my own along with lower volume variations for backup instruments.

    I still don’t completely get how to make my own instrument settings, but I’ve been able to trial and error my way into making some decent ones.

    I was able to use my new volume envelope settings along with what I learned to more effectively layer instruments
    I added my own vibrato setting that has a more intense quiver to try and make the jaw harp sound in Shadow’s Theme.
    I was able to somewhat imitate a cuica. The key was changing the dutycycle from $00 to $80 and going down an octave for the second note.
    I also experimented with other volume envelopes for drums as well as using channel 1 to add a thud and echo for snares

    Improving the Tunes

    With some more experience, I’m now able to make better music. Some of these are still works in progress, but I’m definitely able to add music I wasn’t before

    I was able to get Lonely Town from Soul Blazer sounding pretty clean despite having the violin and flute playing at the same time
    I was able to make the Final Fantasy town music sound (at least imo) better than it sounds on the NES by having it sound like actual instruments
    After learning more about how the drums work, I’m finally able to attempt adding some tracks from what I consider the best sound track on the entire gameboy
    Where to Proceed

    Shifting Goals

    The original idea was simply to get the music from Final Fantasy 1 and 3 into the game. Once I discovered I could add my own tracks, it grew from there into becoming the Saga 2 Jukebox Mod.

    But with the sheer amount of music from the games along with the custom tracks, it felt like a complete music overhaul was in order. At this point, I have

    • 16 tracks from FFL1
    • 19 tracks from FFL2
    • 23 tracks from Final Fantasy Adventure
    • 20 tracks from Final Fantasy Legend 3
    • 20 mostly ready custom tracks
    • ~20 Work in Progress tracks

    So as far as Saga 2 goes, I plan to add script tiles to trigger music so town music can be added, as well as music for other locations like caves and Ki’s palace. Full spreadsheet of what my current ideas are is here – https://docs.google.com/spreadsheets/d/1IWntIfiF3ZX0mWtWTq1RmRyrbU-BpsCh6Ljj9fLt_PA/edit?gid=0#gid=0

    End Goal

    Honestly, the real end goal is to have an engine people will want to use for mods and other projects that has an extensive library of all kinds of music, and is most of all easy to create music for. I’ll be sharing my work along with videos and other documentation on how to make music for it in the future. I also plan to

    • Have an mml format that is more readable than the note macros in the assembly
    • have presets for different instruments like flute, violin, harp, etc that will set vibrato, dutycycle, volume envelope, and wave table
    • Update my script for converting sheet music so people can use it to get their own music into the engine
    • Update my melody tester so you can easily cycle through preset instruments with a melody to see how they sound

    As a final note, here is the playlist of the music which is ready or very close to ready – https://youtube.com/playlist?list=PLarZ7jESu1mc&si=rm0rpgosBcSEz5Ss

    Here are the ones which I consider more “in progress” – https://youtube.com/playlist?list=PLceErzHlGveY&si=T1Z9qty1ZfVeOhBn

    Related Post

    This post has been viewed 51 time(s).

  • Web Patching Tools by xJ4cks and Others

    Final Fantasy Series Mods

    xJ4cks is the producer of the Clean series of mods and is a core member of the translation team for FFV: Heroine Trilogy. You can follow the work of xJ4cks here or check out his bio here.

    Click on an image to visit the web patcher or for more info.

    Final Fantasy IV: Ultima Plus (SNES)

    Final Fantasy V: Heroine Trilogy (SFC) – visit Discord for patcher link

    Final Fantasy VI: A Soldier’s Contingency (SNES)

    SaGa 2: A Haniwa’s Contingency (GB)

    Derivative Patchers

    Final Fantasy VI: Brave New World (SNES) by Gens and Khaos

    Sister Patchers

    Final Fantasy VI: Return of the Dark Sorceror(SNES) by madsiur

    This post has been viewed 48 time(s).

  • Final Fantasy Legend III Sound Engine

    Backported to Final Fantasy Legend II

    You can follow Yohnstoppable’s work via YouTube.

    Says the hack author Yohnstoppable:

    Successfully got the Final Fantasy Legend 3 sound engine working in 2.

    Now I need to translate the songs from 2 to get them back in.

    After that will be Legend 1 and Adventure, followed by other songs I’ve already been translating over

    Speaking exclusively with FFV Central, Yohnstoppable adds:

    I was translating songs over to use for the FFL2 sound engine, but it doesn’t have a pulse channel. So I was throwing away the drum channel for every song. Got sick of that and brought the 3 engine in.

    Hoping to have 100 total songs on the jukebox when I’m done.

    Music from Legends 1 and 3 and Adventure will be a part of it. Then a lot of NES music and a few songs from other Gameboy games. A few SNES songs, too, but those can be difficult to condense

    So, what do you think? What track would you like to listen to most in modded Final Fantasy Legend II? Comment below, or come check us out on Discord.

    Related Post

    This post has been viewed 27 time(s).

  • Embers of Mana Released

    Romhack of Final Fantasy Adventure (GB)

    To get the hack, check out the RHDN publication here.

    Says producer Ok Impala!:

    After four years, I can finally tell you all… Embers of Mana is out now! ⚔️

    Embers of Mana is a brand-new Mana adventure for the Game Boy. Embark on a grand journey filled with mystical locales, gripping story scenes, foreboding dungeons, and a sweeping soundtrack. All in the palm of your hand!

    Bonus! 90s-Style Game Boy Commercial

    This post has been viewed 20 time(s).