The Final Installment of the Final Fantasy VII Remake Trilogy
Sora is a streamer aiming to bring more awareness to the awesome romhacks out there like FFVI: T-Edition, Chrono Trigger+, FFIV: Ultima Plus, Secret of Mana+, etc. You can follow Sora via YouTube or Twitch or check out his streaming roadmap here.
During Sonys, annual presentation of there state of play, SQUARE ENIX debuted a new trailer for FINAL FANTASY VII REVELATION, and 10 minutes as well of FINAL FANTASY VII REVELATION gameplay its the third and final entry in the epic, critically acclaimed FINAL FANTASY VII Remake Series.
FINAL FANTASY VII REVELATION will release on April 08, 2027 for PlayStation®5, Nintendo Switch™ 2, XBOX Series X|S and PC via Steam®, Epic Games Store and XBOX on PC.
Update on September 3: release date trailer and gameplay
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The World of Ruin in the FFVI-themed mod of FFT is now in beta courtesy of Connor and Chelsea Dunn.
This update comes three years after an original announcement featuring the World of Balance.
Says Connor in the original announcement, which includes download links:
The plan is to avoid any world map/randoms/stores and just jump from one battle to another. I’m calling it [“]battle” rush style. Essentially the mod will assume that the player already knows the story.
The main characters will be: Terra, Edgar, Celes, Sabin, Shadow, Cyan, Strago and Locke. Mog, Umaro and Banon will pop in as guests. No human type1/2 sprite exists for Mog. I worked on one for a bit and it was a huge pain in the butt.
Pride’s innate jump hack is used to add basic magic for all playable characters. This includes: fire, ice, bolt, cure, raise, poison, esuna, haste, slow, shell, protect and float. All pc’s have innate throw item and all items are learned with 0 jp. Hence, they should all have: Attack, Special, Item and Magic available. The party will be immune to crystal and treasure to keep the party intact.
Terra and Celes will have unique skillsets that have their own innately learned magic. Many of these quite a bit more powerful than basic magic. Terra leans heavier towards magic and Celes toward physicals. Debating adding “runic” as a Reaction for Celes.
Locke will come with all the various Steal skills. I would like to switch bows graphic with a chakram to simulate some of his ranged options. (Talcall already did some awesome work on editing animations but I couldn’t crack the wep.shp)
Edgar will have most of his abilities actually be different weapons. Magic guns swapped to Bio-Blaster, Noise-Blaster and Flash. A couple of other abilities require equip gun to use. Hoping to make a passable chainsaw out of another weapon.
Sabin’s skills follow most of the original, but no spiraler (it’s worthless). Skills would require MP.
Cyan skills: Dispatch, Slash, Empower (drain hp only), Quadra Slam (yeah barrage!), Stunner (maybe cleave?) Retort as a special counter dealing extra damage as a unique. Skills will require charge time.
For clymax’s projects, click here. You can also follow him on YouTube or Twitter.
Writes the founder of Zophar’s Domain in a message regarding a site post here:
Set your alarms, because the long-awaited interview with bleem!/bleemcast!/SNES Doom creator Randy Linden goes live this Friday the 13th at 7:00PM EST for a live premiere.
This means that we all can watch it together, while chatting – and Randy himself might even drop by to answer a few questions in chat. 😉
Save the page and don’t be late – livestream will follow directly after the video!
What are your favorite memories of bleem! or Zophar’s Domain? Comment below, or come check us out on Discord.