Category: arcade

  • SSF2: Pulverized Released

    You can follow clymax’s projects via FFVC or YouTube.

    The Super Street Fighter II: Pulverized mod for the SNES has been released courtesy of clymax.

    It belongs to the lineup of clymax’s “RPG/grinding” mods.

    A release build for Romhack Plaza is being considered, or you can get early access to the dev build on Game Jolt. Our sister Discord for arcade gaming1 has early previews from time to time. You can also get a free dev build via our pilot program for 1CC attempts here.

    1. clymax’s magical arcade Discord here. ↩︎

    Development Build: Features

    Grind your characters into the ultimate fighters!

    For each match victory you earn, you will gain one level, shown at the top of the screen.

    Each character has his or her own level. Your progress carries across runs and resets!

    Save-file support has been added. Character levels are autosaved in the save file.

    Each level improves your attack and defense. Minimum level is zero. Max level is 175.

    Currently, the attack bonuses do piercing damage, so opponent blocking does not help them. This is currently being reevaluated.

    Going for that 1HKO has never been easier, but can you handle the grind?

    To reset all character levels, go to Options and change Stereo to monaural; no need to exit Options for it to work.

    Only the 1P side is currently supported.

    The game now defaults to the fastest speed setting of three stars rather than the slowest speed setting of no stars.

    Want to see the mod in action?

    So, what do you think? Which of the six original iterations of Street Fighter II is your favorite? Which port do you like playing on most?

    This post has been viewed 21 time(s).

  • Contra: Vaporized Released

    You can follow clymax’s projects via FFVC or YouTube.

    The Contra: Vaporized mod for the SNES has been released courtesy of clymax.

    It belongs to the lineup of clymax’s “RPG/grinding” mods.

    A release build for Romhack Plaza is being considered, or you can get early access to the dev build on Game Jolt. Our sister Discord for arcade gaming1 has early previews from time to time. You can also get a free dev build via our pilot program for 1CC attempts here.

    1. clymax’s magical arcade Discord here. ↩︎

    Development Build: Features

    Grind your character into an epic soldier!

    Grind your character into an epic soldier! Earn score-ups to level up your character.

    Your progress carries across runs and resets! Levels currently not shown.

    Save-file support has been added. Character levels are autosaved in the save file.

    Requires the MMC-3 conversion patch from Infidelity to be applied first.

    Each level improves your weapon power.

    Minimum level is zero. Max level is 102.

    There’s currently no in-game way to reset your character levels, but if using emulation you can do so by deleting your save-RAM (.srm) file.

    2P mode has been added. Each player gets his or her own level.

    So, what do you think? How does this entry compare to the other games in the series? Have you beaten any Contra game without the Konami code?

    This post has been viewed 23 time(s).

  • UMK3: Pulverized Released

    You can follow clymax’s projects via FFVC or YouTube.

    The Ultimate Mortal Kombat III: Pulverized mod for the SNES has been released courtesy of clymax.

    It belongs to the lineup of clymax’s “RPG/grinding” mods.

    A release build for Romhack Plaza is being considered, or you can get early access to the dev build on Game Jolt. Our sister Discord for arcade gaming1 has early previews from time to time. You can also get a free dev build via our pilot program for 1CC attempts here.

    1. clymax’s magical arcade Discord here. ↩︎

    Development Build: Features

    Grind your characters into the ultimate kombatants!

    For each Finisher you perform, you will gain one level, shown as your “Wins” number at the top of the screen.

    Each character has his or her own level. Your progress carries across runs and resets!

    Save-file support has been added. Character levels are autosaved in the save file.

    Each level improves your attack and defense. Minimum level is zero. Max level is 165.

    Currently, the attack bonuses do piercing damage, so opponent blocking does not help them. This is currently being reevaluated.

    Going for that 1HKO has never been easier, but can you handle the grind?

    To reset all character levels, go to Options and change Music to OFF; no need to exit Options for it to work.

    Only the 1P side is currently supported.

    Want to see the mod in action?

    Need more?

    Need we say more?

    So, what do you think? Which of the classic MK entries up to Trilogy is your favorite? Which port do you like playing on most?

    This post has been viewed 46 time(s).

  • Gradius III: Vaporized Released

    You can follow clymax’s projects via FFVC or YouTube.

    The Gradius III: Vaporized mod for the SNES has been released courtesy of clymax.

    It belongs to the lineup of clymax’s “RPG/grinding” mods.

    A release build for Romhack Plaza is being considered, or you can get early access to the dev build on Game Jolt.1 Our sister Discord for arcade gaming2 has early previews from time to time. You can also get a free dev build via our pilot program for 1CC attempts here.

    1. Itch.io has a twenty-listing limit and does not allow multiple untiered entries in a single listing, so no listing there for now. ↩︎
    2. clymax’s magical arcade Discord here. ↩︎

    Development Build: Features

    Grind your ship into an epic destroyer! Earn score-ups to level up your ship. Your progress carries across runs and resets!

    Hi-score display has been replaced with Level display.

    Save-file support has been added. Ship level is autosaved in the save file.

    Requires the SA-1 v1.7 Origin patch from VitorVilela7 on Github to be applied first—more info here.

    Each level improves your weapon power. Minimum level is zero. Max level is 99.

    To reset your ship level, change Sound Mode to Monaural in the Option menu without needing to exit the menu.

    In 2P mode, both players will share and contribute toward the same level.

    Continues increased from three to unlimited.

    Reduce-type shields can now stack to shield more hits than you can count!

    Each weapon loadout now has its own level. All custom loadouts are represented by a fifth level.

    A new death mechanic has arrived!

    Want to see more of the mod in action?

    So, what do you think? Where does Gradius III stand compared to the other entries in the series? Do you think the arcade version or the SNES port is superior? Do you prefer the SA-1 Root or Origin patch?

    This post has been viewed 87 time(s).