Category: Enix

  • Dragon Quest V: Molten Released

    For the Aflame family of mods, click here. For clymax’s projects, click here. You can also follow him on YouTube.

    The Dragon Quest V: Molten mod on SFC has been released courtesy of clymax. The mod is for use with DeJap’s English fan translation v2.01 final.

    The mod is unofficial and unaffiliated with Square Enix.

    Like all of clymax’s rando mods, it’s a self-randomizer, so just simply reset the game to play a new randomization.

    A release build for Romhack Plaza is being considered, or you can get early access to the dev build on Game Jolt.

    Development Build: Features

    Items randomized.

    Duplicates can be rolled. Seeding not yet supported.

    No random encounters in the overworld. Hold B to get random encounters.

    Return and Outside spells are given to start.

    Gained experience and gold each boosted to 64x.

    So, what do you think? How do you think DQ5 on SFC holds up today? Which DQ remains your favorite today? Comment below, or come check us out on Discord.

    This post has been viewed 23 time(s).

  • Dragon Quest VI: Aflame Released

    For the Aflame family of mods, click here. For clymax’s projects, click here. You can also follow him on YouTube.

    The Dragon Quest VI: Aflame mod on SFC has been released courtesy of clymax. The mod is for use with Noprgress’s English fan translation v0.9 Beta 2.

    The mod is unofficial and unaffiliated with Square Enix.

    Like all of clymax’s rando mods, it’s a self-randomizer, so just simply reset the game to play a new randomization.

    A release build for Romhack Plaza is being considered, or you can get early access to the dev build on Game Jolt.

    Development Build: Features

    Provides a fix for the softlock when canceling out of the Info-All screen in the menu.

    Items randomized. Duplicates can be rolled. Seeding not yet supported.

    Save RAM has been expanded to enable this feature.

    No random encounters in the overworld. Hold B to get random encounters.

    Return and Outside spells are given to start.

    All destinations of the Return spell are given to start.

    Gained experience and gold each boosted to 64x.

    So, what do you think? How do you think DQ6 on SFC holds up today? Which DQ remains your favorite today? Comment below, or come check us out on Discord.

    This post has been viewed 55 time(s).

  • Dragon Quest—Re:Mapped Released

    The DQ—Re:Mapped mod has been released courtesy of YeOldeLoremonger.

    Release Build: Features

    Towns and dungeons have been remapped.

    Development Build: Features

    The overworld has been remapped.

    You can get early access to the development build here.

    This post has been viewed 17 time(s).

  • The 7th Saga: Runic Released

    You can follow clymax’s projects via FFVC or YouTube.

    The The 7th Saga: Runic mod has been released courtesy of clymax.

    Like all of clymax’s rando mods, it’s a self-randomizer, so just simply reset the game to play a new seed.

    A release build for Romhack Plaza is being considered, or you can get early access to the dev build on Game Jolt.

    Release Build: Features

    Random encounters have been disabled.

    Development Build: Features

    Random encounters can be reenabled by holding down the B button.

    Chests are now randomized. Items not yet filtered, so dummy items can get rolled.

    So, what do you think? How much harder is The 7th Saga compared to Elnard? Do you think the unmodded The 7th Saga is beatable?

    This post has been viewed 25 time(s).