Category: ff6

  • Final Fantasy VI: Hack Overviews by solidification

    With Design Philosophies and Major Changes from Vanilla

    solidification is a prolific creator of fan-made achievements across different game genres and especially in the world of Final Fantasy mods. You can follow solidification’s set-making journey here.

    This post includes hacks for which solidification has created Retro Achievements sets. In other words, this post includes all notable hacks of Final Fantasy VI, with the exception of Brave New World, Return of the Dark Sorcerer, and T-Edition.

    1. A Complete Hack

    What is A Complete Hack?

    Fundamentally, ACH significantly changes the story and characters and their progression. You learn spells through equipment and there is some attempt at having a robust class system (like FF1 or FF4) with some characters clearly meant for using magic vs. physically attacking (and they are indicated as such by their names).

    Characters are MOSTLY faithful to their other-FF-game counterparts per their roles. But you won’t really find any superbosses here.

    2. A Soldier’s Contingency

    What is A Soldier’s Contingency?

    This is *the* hack that you don’t know about because you’re stuck on T-Edition.

    New monsters? New bosses? Plethora of superbosses? Changed AI? Leo fully playable and an actually realized character who isn’t just “spam Shock lol”? New events? New sprites?

    It has it all. This is a game for completionists and strategists; unlike T-Edition that basically will lock you into a certain party at the end game (and Tsushiy has admitted himself that he lost interest in the end of T, which is why you get locked into a specific party to deal with generic “hard” bosses that spam the same crap), this game really encompasses the spirit of modern-FF that started with FF6: you can make any party of your favorite characters and still win as long as you know how to play them.

    On the completionist aspect, this game has tons of new bosses and enemies *and* a lot of unique equipment to steal or gamble at the Colosseum for that you won’t find anywhere else. And Lightning Hunter, the creator, is still modifying it, refining balance.

    This is, in my opinion, the greatest FF6 hack we’ve ever seen and likely will ever see.

    3. Antinomia

    What is Antinomia?

    Antinomia, unlike Divergent Paths (in my opinion), both promises and delivers upon being a director’s cut. It includes Leo as a fully playable character, greatly expands everyone’s character and personalities while *feelilng* like they are true to how they were initially conceived (no ugly LiveJournal fanfiction nonsense here), and includes new story events that fit very strongly into how they would have most likely played out canonically.

    This is mechanically largely unchanged from vanilla, so this is first and foremost a narrative expansion only, and in my opinion it is my strongest recommendation for people who want an expanded FF6 experience but don’t want to dive into the world of “all these hard bosses.”

    4. Awful Fantasy

    What is Awful Fantasy?

    AF is basically a retelling of the “geek forum experience” from the early 2000s, relying on a LOT of humor and inside-jokes from that era across multiple forums. The most prolific, of course, being Something Awful.

    Every single thing in this game has been changed, and there seems to be no particular rhyme or reason for anything other than “why not?” Some enemies auto-kill themselves, a new spell was intentionally programmed to include both the Relm Sketch bug and the Dischord bug all in one, every character has a superweapon, all sprites are different…

    It’s actually quite the hacking feat considering tools were not super available back then and we English speakers didn’t see any real FF6 hacks that weren’t just bug fixes or those weird “super faithful to Japanese” transliterations.

    The game will absolutely troll you (don’t open the trapped chest in the school or go right at the start of the game in the magitek armor) and makes no apologies for what it is.

    5. BA Edition

    What is BA Edition?

    BA Edition, or Balance Adjustment (or Boss Adjustments…), seeks to introduce *new* mechanics into FF6’s boss AI while significantly changing all of the bosses, making most every end-game boss a superboss of some sort. It also nerfs the characters to a degree (though Mog’s dances are significantly improved and why he is the chosen face for the icon).

    This is probably the hardest of the FF6 hacks, comparable to Final Frontier, even for people fluent in Japanese as every single WoR boss has some gimmick that needs to be understood and you will be punished for not exploiting the gimmick. But even understanding the gimmick, you need to be smart or you will still be punished.

    The narrative is otherwise unchanged.

    6. Brave New World: Final Frontier

    What is Final Frontier?

    Final Frontier is a hack of Brave New World, which itself is a hack of FF6. In BNW, the goal is significant mechanical overhauls by giving everyone the same HP/MP growth (only their starting values differ) and relying on Esper Levels to improve stats, of which there are only so many levels and characters can only equip specific Espers. Other than the inclusion of Kaiser Dragon as a new boss (and a few new trapped chests), the game is basically a huge mechanical and balance modification.

    Final Frontier puts that on steroids. It further limits inventory and levels, significantly improves the Stamina status (which in vanilla FF6 is useless but here it is the most important stat), modifies enemy AI to be highly aggressive and significantly different, introduces a lot additional minibosses (both in trapped chests and as random encounters), and is one of the hardest FF6 hacks out there. Its core design is “what is mechanically interesting? Include or modify it. What is not mechanically intereesting? Remove it.”

    But other than the huge mechanical changes, it is fundamentally the vanilla experience in terms of narration/story.

    7. Eternal Crystals

    What is The Eternal Crystals?

    This is a very old hack, one of the oldest for English audiences, that makes significant changes in the WoR. New dungeon areas and Cyan himself gets a full class change (which makes him almost essential for the final bosses) after completing his nightmare in WoR.

    Enemy AI is a lot messier, however; end-game bosses spam instant party-wiping spells, forcing you to rely on Quick and Reraise/Life 3. You’re also very much glued to needing Terra and Cyan at the end-game because of the special equipment they get.

    Most of the changes come from boss changes to be cameos from other FF games, and their AI reflects this.

    8. Filly Fantasy

    What is Filly Fantasy?

    Filly is just a My Little Pony reimagining of FF6. It is clearly by fans for fans because it appears to have a very cohesive narrative (I am not part of the MLP community so I have no clue how faithful it is to the source). There is also a great emphasis on pony “types” and elements, as every pony character of a specific type can all equip the same stuff and rarely share equipment with other pony types, and a lot of spells have been modified to account for new wind/water/earth elemental spells, including in Rages and Lores.

    But other than map changes, just about everything else here has been changed.

    9. General Leo Edition

    What is General Leo Edition?

    One of the oldest FF6 hacks, GLE replaces Shadow with General Leo, making him a fully playable character. Aside from a more faithful, less Woolsey, translation, that’s it.

    10. Presentiment Era

    What is Presentiment Era?

    Presentiment Era is a terrible hack wherein one guy basically bossed around Gi Nattak (the most prolific FF6 hacker and the brains behind Return of the Dark Sorcerer) to include this or that and added some trolling elements (enemy spam on Floating Continent, and the Marshal boss fight at the beginning of the game with Locke and Moogles that necessitated a [optional] nerf patch).

    It’s meant to be a focus on Clyde before he became Shadow, but it is a half-assed hack that introduces ugly portraits, modifies a lot of dialog, and makes several characters homosexual as part of a larger trilogy of “interconnected” hacks across Chrono Trigger (this one is meant to bridge a gap between a CGI movie and an ending to a Chrono Trigger mod).

    Expect a mess of abilities where almost everyone can Throw, enemies are unfair and come at you en masse, and the promises of expanded scenarios nonexistent. Otherwise, no real new inclusions/superbosses here.

    11. ReCast

    What is ReCast?

    Aside from the obvious art change, ReCast has a more focused story and narrative, removing a lot of the more open-ended aspects from vanilla (this is readily apparent in WoR that is now divided into scenarios).

    No real superboss inclusions as it’s meant to be a more “alternate” FF6 rather than an expansion of its material.

    Gogo doesn’t exist; instead, you get Banon, and Umaro is replaced with Biggs (but functions sort of similarly). Monsters don’t drop gold, but humans drop a lot more.

    12. Reimagined

    What is Reimagined?

    FF6 Reimagined is basically exactly what it sounds like; a reimagining of the development of FF6. There is significantly expanded lore and a few more consistently-approached map changes. There is a new Dragon Shrine end-game dungeon that is not the same as GBA’s Dragons’ Den (and the one here is a lot better in my opinion).

    Shadow has a bigger presence in WoB and can even go to the southern continent if you want, and the two Dragons at Kefka’s Tower have been moved to elsewhere on the world map so they’re doable before touching the final dungeon. Every character has an ultimate weapon, too, and they’re needed to access the Dragon Shrine.

    Mechanical tweaks include: no Esper level bonuses, new spells covering Wind/Water/Earth elements, balance tweaks for all the cast, Espers teach magic faster, and new Lores for Strago.

    13. SPX

    What is SPX Version?

    SPX, or Sparx, is a rebalancing of Japanese FF6 according to one user Sparx’s preferences. He intentionally sought to make the game significantly more challenging, including nerfing all the main cast and aggressively buffing all enemies. He also intentionally enhanced Strago’s capabilities (which is why he’s the icon face), and he sought to include a LOT of the GBA content, including the Dragons’ Den (…for an upcoming revision now that I’m more aware of it).

    But this is very much a hard mode hack, even if you’re familiar with Japanese.

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  • Tailwind Speedrun by Eridose012

    Any% PB/WR Improvement Attempts

    For more on the Tailwind mod for Final Fantasy VI, see here.

    Eridose012 is a fan of Final Fantasy, Castlevania, Dragon Ball, and retro games in general. You can follow Eri’s work via YouTube or Twitch.

    Tailwind Any%

    Click here for the current time to beat that’s sub-six hours, achieved by Eri during yesterday’s stream.

    Titles Awarded: TBD

    Date: September 2, 2025

    Team: FF6 Worlds Collide

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  • Indie Spotlight: Dualia

    The Indie RPG that Began as a Romhack of Final Fantasy VI

    ppml is an indie dev and hacker best known for Final Fantasy Jobs, a comprehensive hack of Final Fantasy VI. This post is by ppml with minor edits by clymax for publication.

    I wanted to share a brief introduction to Dualia, the RPG I’m developing.

    It originally began as a Final Fantasy VI ROM hack, but due to the project’s ambitious scope, I ultimately decided to abandon the hack and instead build a full game from the ground up.

    What is Dualia?

    Dualia is an indie RPG inspired by classics like Final Fantasy and Bravely Default.

    In development for over three years, it features 18 playable characters—each with their own story, motivations, and ideology—facing a looming catastrophe.

    Your choices will shape the fate of the party and the world itself.

    Narrative Focus

    The story offers multiple perspectives within a conflict between allied nations that can’t agree on how to confront a greater threat.

    Roles shift over time, and some characters may even change sides.

    Character & Combat

    Each hero is based on a distinct profession with a unique combat style.

    Elemental weaknesses also affect your party, triggering status effects tied to personality—such as “rebellion” or “loss of faith.”

    Decision & Battle Systems

    The game branches based on decisions made throughout the story.

    The battle system allows players to store or spend turns, centered around the Crystal—granting extra turns, reviving allies, and evolving into powerful summons.

    More Info

    Languages: English & Spanish

    Platform: Steam

    Release: Late 2027

    Twitter/X: https://x.com/DualiaRPG

    Youtube: https://www.youtube.com/@DualiaRPG

    Demo: Menu Interface

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  • Randomizers Compared

    Final Fantasy Series

    For the Whirlwind family of mods, click here. For clymax’s projects, click here.

    This post compares randomizers that coders have made for the Final Fantasy series over the years.

    Both web- or app-based randos, and self-rando mods, are included in this comparison.

    Note that roguelikes are not included in this post.

    Comparison Chart

    Note that “⏯” represents a feature that can be toggled in game.

    FFNameSelf-RandoAuthor(s)
    IFinal Fantasy RandomizerEntroper
    IHeadwindclymax
    IIUpwindclymax
    IIIFinal Fantasy III Randomizernachoyacopu
    IIICrosswindsclymax
    IVFree Enterpriseb0ardface
    IVDownwindclymax
    VCareer Daycaerulius, cleartonic
    VGrand Crossabyssonym
    VWhirlwindclymax
    VIWorlds CollideAtmaTek
    VIBeyond Chaosabyssonym
    VITailwindclymax

    So, what do you think? Do you know of a randomizer that should be added to or removed from the list? Which listed randomizer is your favorite? Comment below, or come check us out on Discord.

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