Category: Final Fantasy

  • Wounded Wardrobe Romhack Released

    Adds Swoon Sprites to Final Fantasy V (SFC)

    xJ4cks is the producer of the Clean series of mods and is a core member of the translation team for FFV: Heroine Trilogy. You can follow the work of xJ4cks here or check out his bio here.

    Says hack author xJ4cks in his blog post here:

    Project to hack in custom “wounded” sprites for the FFV heroes when they are Knocked Out. The working title is “Wounded Wardrobe”.

    Has two phases: 1) control the palette change so that it doesn’t always revert to Freelancer colors; 2) insert new sprites upon KO, versus always using the same sprite.

    You can find the hack publication on Romhack Plaza here.

    This post has been viewed 16 time(s).

  • FFIV: Stasis Released

    Romhack of Final Fantasy IV EasyType (SNES)

    For clymax’s projects, click here. You can also follow him on YouTube or Twitter.

    Says hack author El Forko in an RHDN submission here:

    This mod provides a fairly substantial overhaul to the mechanics, items, spells, and monsters of Final Fantasy 4, while leaving the world and story intact. My goal was to preserve the general feel of the original game, while making the battles and resource management more interesting.

    • Character stats have undergone major changes: Defense and Vitality have been vastly improved and a single Evade stat has replaced the other defensive stats. Magic Defense is now a single stat that mitigates a percentage of magic damage. Will now determines how strong Summons are in addition to White Magic.
    • Levels and XP are gone: your characters now have the same base stats throughout the game.
    • All weapons and armor have been redesigned. Equipment is now the only way to boost your characters’ stats, and choosing your armor provides more flexibility in how you prioritize and build your characters.
    • All enemy stats have been adjusted, and some enemy behavior has been changed.
    • The physical damage algorithm has been rewritten.
    • The power and cost of all spells has been adjusted, cast times have been removed, and some spells have been altered in other ways. Certain spells are now learned from NPCs.
    • The end-game experience has been changed to be a bit more open-world: the Sylph and Summons cave are now about as difficult as the Lunar Subterrane is, and the optional bosses have been redesigned.

    This mod was designed to be a bit harder than vanilla, but not a crazy hardcore level of difficulty.

    So, what do you think? Comment below, or come check us out on Discord.

    This post has been viewed 5 time(s).

  • Blackmoon Prophecy Remake Released

    Moving from RPG Maker 2003 to MV

    You can follow UPRC’s work on YouTube, Itch.io, or Discord.

    If you missed our previous coverage of this remake during its development, click here.

    Says fangame author UPRC:

    Blackmoon Prophecy Remake is available for download.

    Note that there are two downloads – one regular version, and one legacy version!

    The legacy version is a stripped down version for very old systems (well over a decade old), note that the regular version is the optimal way to experience the game!

    You can download the remake via Itch.io here.

    The following usage tips were also provided.

    F Key Controls:
    F2 – display FPS
    F4 – toggle fullscreen
    F5 – reset game to title screen
    F6 – take screenshot, saves in the screenshot folder

    To rebind player controls, edit the rpg_core.js file in the js folder.

    Related Post:

    This post has been viewed 97 time(s).

  • New Game Plus Modding Community Launches Site Redesign

    But Longstanding Forums Have Apparently Been Taken Down, Citing User Migration to Discord [Update: Read-Only Forum Archive Apparently Reinstated]

    For clymax’s projects, click here. You can also follow him on YouTube or Twitter.

    Preview of the site redesign

    Says Kaffe, web designer of New Game Plus (NGPlus), in an announcement post here (emphasis added):

    A lot has changed since the old forum era. Most discussion now happens in chat rooms, and for us that mainly means Discord. Because of that, this site has been rebuilt with a very deliberate focus. We did not try to replace every old feature just for the sake of replacing it. We started with the essentials and built around hosting the content cleanly.

    That means:

    • the site is back in a rebuilt form
    • mods have cleaner dedicated pages
    • releases and downloads are easier to browse
    • maintainers now have a cleaner GitLab-based workflow behind the scenes

    The new setup also gives us a much steadier foundation. Instead of leaning on a pile of moving parts that need ongoing care, this site is now a static homepage hosted through GitLab [i.e., no forums]. That means less infrastructure to maintain, fewer things to break, and a setup that can be moved or rebuilt without much drama. There was more upfront work to get here, but the goal is simple: an infrastructure-light, near-maintenance-free site that works from day one and keeps working.

    ….

    Just to be clear, the community itself did not disappear while the old homepage aged out. NGPlus stayed alive through the people in it, the mods, and the conversations that kept happening elsewhere [i.e., in Discord]. What is returning here is the public-facing window: a cleaner, steadier place to host the work and point people toward it.

    Although completion of the site redesign seems to be a positive for the New Game Plus community, one caveat appears to be that the longstanding forums appear to have been taken offline.

    Example recent forum link no longer functional: https://ngplus.net/index.php?/forums/topic/992-ffvi-t-edition-lua-translation-v307-297-costume-stats-system-still-available-42926/

    Update on July 10

    A read-only forum archive has apparently been reinstated courtesy of Kaffe.

    So, what do you think? Were you a user of the New Game Plus forums? Do you agree that Discord is an adequate replacement?

    This post has been viewed 76 time(s).