Category: hack entries

  • Kimblee’s Latest Hack Releases

    Available on Web3 Platform Qortal

    You can follow Kimblee’s work via FFVC or RHDN.

    Disclaimer: FFV Central is not sponsored by Qortal. FFV Central freely promotes the work of our community members.

    These patches are currently available via the new Web3 platform Qortal, for which Kimblee is also a developer. You can find the Github repo for Qortal here.

    The purpose of having the patches hosted on Qortal is so that the published hack can be free from censorship.

    Because of this, if players wish to upload copies of the patches to the traditional web or download the copies from the traditional web, that is also encouraged.

    To ensure you have the latest version of a hack, cross-reference your available version with that of the Qortal publication.

    For how to use Qortal, see the video here. For more details, you can find us on Discord.

    Final Fantasy V: Super X-Magic (SFC)

    December 25, 2025

    As promised, for Christmas I have a new romhack that has been highly requested in the past. It allows characters using the X-Magic command to use ALL spells they have learned from other jobs automatically. 🎄🎁

    It also causes Red Magic to be 1 level higher than before. Therefore, Red Mages can use White and Black Magic up to level 4 like in Bravely Default. This makes Red Mages useful for a lot longer, even without X-Magic.

    My next project is my Super Passives patch. It makes all passive abilities equipped automatically as soon as they are learned. This includes the ability’s function, stat increases, and weapon/armor equips. It radically changes how you play the game.

    It’s a BIG patch, so it will take awhile to convert it to assembly.

    Final Fantasy Adventure Level Balancer (GB)

    January 2, 2026

    I had some free time today, so I decided to release another romhack.

    I always hated that 1 of the 4 stats doesn’t increase on level up, so this fixes that.

    Also, the offensive spells Ice, Lightning, and Nuke had their costs lowered to 1 so that focusing on magic attacks in combat is more viable in the late game.

    This patch includes Adam’s Color patch because I say NO to black and white whenever I can. 😎

    For those prone to getting lost, a World Map file is included.

    So, what do you think? Comment below, or come check us out on Discord.

    This post has been viewed 32 time(s).

  • Tetris: Conventional-Controls Edition Re-Released

    Now Bundled with the Debuting Graphical Improvement Patch by Terwilf

    Terwilf is passionate about graphic design and likes to understand how things work. His favorite console is the NES, so he dedicates part of his time to it, creating hacks of games that have the most value for him. You can follow Terwilf’s work on YouTubeRHDNDeviantArt, or Linktree.

    You can find the re-release on our affiliate, Romhack Plaza, here.

    Main menu – before and after

    Bootup screen – before and after

    Ending fireworks – before and after

    The controls hack purposely corrupted the data for the ending graphics. This was for the lack of space to place the hack code.

    Uncorrupting the ending graphics was achieved via optimizing storage of CHR data to make room for the hack code.

    Related Posts

    So, what do you think? Comment below, or come check us out on Discord.

    This post has been viewed 27 time(s).

  • Mega Man 3 Revamped (NES)

    Vaporized Romhack Released

    For clymax’s projects, click here. You can also follow him on YouTube or Twitter.

    For the Vaporized family of mods for the Mega Man universe, click here.

    The Vaporized mod of Mega Man 3 Revamped on NES has been released courtesy of clymax.

    This mod is unofficial and is unaffiliated with Capcom.

    This mod was made using binary editing in a debugging emulator. No game-specific editing tool was used.

    The base mod, Mega Man 3 Revamped, is itself a mod of Mega Man III (NES). The base mod is available on RHDN here.

    Credit for the base mod goes to TheSkipper1995 (YT).

    Release Build: Features

    The release build is available exclusively on our affiliate Romhack Plaza here.

    Every Robot Master you defeat, your Buster levels up for more damage against bosses.

    This effect persists across runs and resets.

    Note that your Buster damage against normal enemies is not affected.

    A special save file is required to run this hack. This is to overcome space restrictions in certain banks of the rom.

    This completes the Vaporized trilogy of the Revamped trilogy of the Mega Man series.

    Development Build: Features

    The dev build is available in the clymax’s magical arcade Discord.

    You can now access the first Dr. Wily stage at run start.

    You now start or continue with nine extra lives instead of two.

    You now start with all eight Robot Master weapons.

    You also start with all three forms of Rush instead of one.

    Bosses no longer have invulnerability frames when taking damage.

    Challenge Dr. Wily directly, or farm the Robot Masters to power up your lemons!

    A gameplay demo of the dev build is below.

    So, what do you think? Comment below, or come check us out on Discord.

    This post has been viewed 77 time(s).

  • Mega Man 2 Revamped (NES)

    Vaporized Romhack Released

    For clymax’s projects, click here. You can also follow him on YouTube or Twitter.

    For the Vaporized family of mods for the Mega Man universe, click here.

    The Vaporized mod of Mega Man 2 Revamped on NES has been released courtesy of clymax.

    This mod is unofficial and is unaffiliated with Capcom.

    This mod was made using binary editing in a debugging emulator. No game-specific editing tool was used.

    The base mod, Mega Man 2 Revamped, is itself a mod of Mega Man II (NES). The base mod is available on RHDN here.

    Credit for the base mod goes to TheSkipper1995 (YT).

    Release Build: Features

    The release build is available exclusively on our affiliate Romhack Plaza here.

    Every Robot Master you defeat, your Buster levels up for more damage against bosses.

    This effect lasts for the remainder of your run.

    Note that your Buster damage against normal enemies is not affected.

    Development Build: Features

    The dev build is available in the clymax’s magical arcade Discord.

    You can now access the first Dr. Wily stage at run start.

    Your Buster level now persists across runs and resets.

    You now start or continue with nine extra lives instead of two.

    You now start with all eight Robot Master weapons.

    Bosses no longer have invulnerability frames when taking damage.

    Stage revisits have been enabled.

    Challenge Dr. Wily directly, or farm the Robot Masters to power up your lemons!

    A gameplay demo of the dev build is below.

    So, what do you think? Comment below, or come check us out on Discord.

    This post has been viewed 52 time(s).