I’ve been playing ROM hacks and ports for years, and I kept running into the same problems:
cluttered or outdated sites
having to dig around multiple places just to find basic information
excessive ads
setup tutorials hidden inside giant forum threads
confusing patching steps
and basically no proper place that clearly lists decompiled PC/Android ports or notes which ones support online play
non-structured databases with a lot of junk rom hacks
It’s designed to be clean, beginner-friendly, and actually usable, with:
clear game pages and short overviews
setup & troubleshooting instructions that make sense
a dedicated section for decompiled ports
a web-based patcher that runs locally in your browser and can save your patched ROMs
no ads
It’s still early and missing tons of titles, but the foundation is there – I’d really like feedback, brutal honesty, ideas, or bug reports.
There’s also a submit form if you want to add your favourite hack/port and help shape it. (the site is super empty right now)
I’m trying to figure out the best (and most respectful) approach for adding projects:
Option 1: Anyone can submit their favourite ROM hack / port. Everything will clearly credit the original creator and the site will not host patches – just link back to the creator’s download page.
Option 2: Only original creators can submit their projects, meaning no entry unless the dev themselves wants it listed.
If you’ve made a ROM hack or decompiled port, how would you feel about your project appearing on a site like this (credited properly, linking to your page, no files hosted) without you personally submitting it?
Would that annoy you, or would you see it as helpful exposure?
Important note: it doesn’t host ROMs or patches – it only links to original creators / official sources and focuses on info and usability, not downloads.
Target: speedrunners, challenge runners, or casual players (different divisions for each)
Base games: FFV (primary), FF I-IV and VI (secondary)
Commitment: single run streamed or recorded (depending on division), with a run estimate of 2 hours
Host: FFV Central
Since: 2025 (event), 2024 (randomizer hack)
Per FFVC event host clymax, for more info, see here.
2. Moogle Cup by Worlds Collide
When: continual based on enrollment
Target: aspiring racers
Base game: FFVI
Commitment: mini-tournament
Host: FF6WC
Since: 2024 (event), 2020 (randomizer)
Courtesy of Worlds Collide administrator doubledown:
Are you a brand new Final Fantasy VI: Worlds Collide player looking to dip your toes into the exciting world of racing? Want to learn the ropes from seasoned veterans who are willing to share with you their greatest racing tips and tricks? How about making some great new friends and connections in a terrific community, and maybe earning a bit of glory along the way?
Introducing the Moogle Cup, an ongoing series of mini-tournaments where we pair new or learning racers with mentors from the community to provide coaching and guidance. In the Moogle Cup, you’ll engage in some friendly competition with your fellow moogles, all of whom will have some of the game’s best racers riding shotgun to help everyone be the best moogle they can possibly be!
A new Moogle Cup runs whenever there are enough sign-ups and mentors to hold the event, so sign up now to reserve your spot. Full details, including rules, sign-ups for racers, and sign-ups for mentors, can all be found on the [Moogle Cup Discord] channel. Don’t miss out!
Hey there, FFV fans. Next week is the official start of the Final Fantasy Randomizer New Player Program, the Duck Bootcamp 2026: Duck to the Future. The FFR Team has been hard at working cooking up a solid program for you. The kick off will be on Sunday, January 4, at 9:00 PM with the 101 Class reveal stream. From there we’ll have six weeks of training for you to go through and learn everything about FFR.
The weekly schedule will be:
Sundays: 100 Level Class Debut at 9:00 PM EDT on RPGLB Twitch
Monday Mornings: 100 Level Async Race Opens at 10:00 AM EDT on FFR Discord
Monday Evenings: 100 Level Class Race (Different Seed, Open to All) at 9:00 PM EDT on RPGLB Twitch
Wednesdays: 200 Level Class Debut 8:00 PM EDT on FFR Twitch
Thursday Mornings: 200 Level Async Race Opens at 10:00 AM EDT on FFR Discord
Thursday Evenings: 200 Level Class Race (Different Seed, Open to All) at 8:00 PM EDT on FFR Twitch
Fridays: Vod Reviews on FFR Twitch
Full details are available on the FFR wiki. And once you’ve gone through your training, the Bootcamp will be followed by the Duck Derby, our new player tournament, in late February.
We hope to see you there!
4. Tellah’s Trainees by Free Enterprise
When: ongoing
Target: aspiring racers
Base game: FFIV
Commitment: 8 weeks
Host: FF4FE
Since: 2025 (event), 2018 (randomizer)
Courtesy of FF4FE’s Wrexsoul:
It is my pleasure and honor to announce the return of the Tellah’s Trainees Club! After a notable hiatus, the introductory club for new players is active once again. However, it wouldn’t be much of a return without some notable fanfare, would it?
The Tellah’s Trainees Club has recruited some new leaders from the community to assist in broadening its scope and experience, two of whom were graduates of the original Tellah’s Trainees program. RobsatPlays and Drinks Glue have elevated the knowledge base and perspective of the future direction of the Club, having experienced it firsthand when it was formed. Currently, they are working alongside FE veteran BeautyInDiscovery to develop and unveil a competitive season format to add to the instructional curriculum of Tellah’s Trainees.
For those with exposure to the World Collide community, its origin draws influence from the Moogle Cup and should be quite exciting!
In addition to the upcoming season format, we wanted to broaden our scope so that graduates and veterans could have a more active role in the Club. While they continue to be instrumental in its success by providing tips and insight on the seeds, as well as answering questions from our newbie runners, it was time to have something else to help our up-and-coming runners continue to grow. So, to accommodate this, the Club has new site for information! Tellah’s Trainees Club Site
The website will replace the previously used Google Sheet that housed all the flagsets for the curriculum that allowed those runners who joined the community after the rotation began to catch up. However, the site is much more than that! It includes intermediate flagsets that introduce other flags and club flagsets, as well as allow our fresh graduates to try out some previously used tournament seeds. Want to really stretch your knowledge? Try one of our rolled seeds in the Advanced section curated by our community that will have you muttering to yourself as you fight through adversity to complete the seed.
So, I welcome both new players and veterans alike back to the Tellah’s Trainees Club and to be on the lookout for announcements of the upcoming season format, as well as our first seed in the new rotation!
The FFV Central community congratulates the newest graduate from our Hacking Academy pilot.
Known for his spritework in the Canon Remaster Style Pack for the FFIV Ultima Plus online patcher, epigonone’s following hack idea was approved for entry into the Hacking Academy:
HP/MaxHP – ATB Bar
A hack that adds the max HP in battle, while still showing the current HP and ATB meter, like the one that’s available on some other hacks. FF4 Ultima for example.
Preview from Eventual Demo:
Here are just some of the bonus features added in the eventual submission of the hack for academy review:
Distinguish MP damage and MP heal via color
MP display in main battle menu
Color-coded HP, MP, and ATB variants
Character status color and label cycles
Pageable tooltips in battle
Thanks to xJ4cks for the playtesting and excellent coverage of some of the features on his blog here.
With No Way Out Except Tediously Doing So for Each Individual Server
Disclaimer: the opinions contained in this post are personal opinions of clymax and do not necessarily reflect those of anyone else in or outside of the FFV Central community.
1. Case Study
Unidentified Final Fantasy Modding Discord of ~2,400 Members
September 10, 2025
[Server Admin A pings everyone asking everyone in advance to please refrain from discussing irl topic X.]
[User backlash ensues. More pings occur from other moderators.]
User A: pinging everyone was a mistake tbh, it’s going to have the exact opposite of the intended effect
I’m in over 100 servers all about totally different things and yet only one of them did ” HEY @ EVERYONE DONT TALK ABOUT THIS ONE THING!!! “
i dont care about being pinged I’m trying to tell you that your idea of pinging everyone is horribly backfiring which surely you’ve already realized by now
Server Admin B: i have a hot take………. why does everyone in ANY way care about being pinged
like…….. literally who cares
clymax: Imho it’s Discord that dropped the ball bigtime, allowing no way for a user to opt into or opt out of all notifications across all servers [including future servers].
This means that pinging a user can amount to forcing them to [immediately] reassess whether to block notifications on this Discord specifically.
Game-Modification Team Member: You can set your ping settings on a server as soon as you join it. I always recommend doing this so you don’t get hit by pings you don’t want.
clymax: Many of us have 100 or 200 Discords. No one wants to go through and manually block each one, esp. when that list changes continually.
[Editor’s note: Not flexing here, as what is there to flex? But because I’ve been in Discords large and small, I’ve observed how users have responded to being pinged in Discords both much larger than and much smaller than FFV Central.
Also, images added for context.]
2. Another Case Study
Unidentified Retro Gaming Server of ~600 Members
[Server Admin pings everyone continually on various updates to the server. Presumably, an exodus of members ensued, and the Server Admin found out why.]
August 20, 2024
Server Admin: Sorry everyone for all The notifications I was in the process of of building the server I will not @-everyone like that ag[a]in. Sorry for the inconvenience
You’re doing a great job btw. Seems Discord just really wants ppl to ping each other more 🤣
Server Admin: Yea it’s garbage but it is also my fault I just wanted to make sure everyone could see what they needed and could navigate the server I got carried away lol
I appreciate it and yes lol seems that way. I have this server more set up so I shouldn’t need to tag everyone there is a directory we have channels for everything but will have a couple more for another project ppl can see what they need to and or want to leveling system entertainment channels the works lol
clymax: Bro I get where you’re coming from. I have a project thread in RHDN forums for my FFV hack. Every time I update my post I have to resist the urge to bump my own thread 🤣 Otherwise it’s buried—rn it’s not even listed on page one anymore.
Server Admin: 😂exactly I just feel like it’s more important than it really is I guess because of the time I put into it it’s my baby lol but @ is a bad habit
clymax: Could even have a self-managed role to get news about latest Discord-server updates, but the updates will probably be less frequent as the server grows tbh
Server Admin: We have that to[o]
Yup the roll[role] selection there are a few to choose from or all of you want
clymax: Nice
Server Admin: Yea that way You can see what you want and hopefully not get notifications from what you don’t
3. From Around the Web
If I need to be the one showing you these memes, maybe you don’t use Discord as much as you think you did. Just maybe.
Memes aside, even a cursory web search can let you gauge how Discord users feel about this subject.
4. A Workaround for Server Admins
Did you just send, or allow some user to send, an everyone or here ping?
Congratulations, this is how I respond as a user, as Discord prevents users from opting out once across all and future servers. And I assure you it’s not just me.
Before and after screenshots below.
Yes, allowing pings to happen only ensures fewer and fewer will actually get the pings over time.
Solution for Discord owners? Disable pings for all roles, including everyone and here, with the lone exception of possibly the moderation role.
Create new self-managed roles of different types, with “alerts” clearly in the role name. Do not opt users in to any of these roles by default.
Enjoy not exacerbating a problem that Discord created.
So, what do you think? Agree or disagree? Comment below, or come check us out on our Discord (where role pings are disabled, I might add).