Category: JRPG

  • Showcase: Break Damage Limit

    Final Fantasy Series Mods

    For clymax’s projects, click here. You can also follow him on YouTube.

    This post explores the mods over the years, that have managed to break the damage limit (BDL) of 9,999 in the vanilla game engines of the classic entries in the Final Fantasy series.

    No mods, other than those listed here, are known to have broken the damage limits in question. If you know of any, comment below.

    Final Fantasy IV (SNES): BDL of 9,999

    Break Damage Limit by chillyfeez (2015) | download link

    Showcasing mod: Ultima (2020) | download link

    This establishes the second damage limit of 16,383.

    Final Fantasy VI (SNES): BDL of 16,383

    Overkill 32,000 by giangurgolo (2011) | download link

    This establishes the third damage limit of 32,767 (softcapped to 32K).

    Final Fantasy V (SFC): BDL of 32,767

    Whirlwind’s Tornado BDL by clymax (2025) | more info

    This establishes the fourth damage limit of 65,535.

    So, what do you think? Comment below, or come check us out on Discord.

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  • Dragon Warrior IV: Embers Released

    For the Aflame family of mods, click here. For clymax’s projects, click here. You can also follow him on YouTube.

    The Embers mod of Dragon Warrior IV has been released courtesy of clymax. This completes the DQ hexalogy of rando mods.

    The mod is unofficial and unaffiliated with Square Enix.

    Like all of clymax’s rando mods, it’s a self-randomizer, so just simply reset the game to play a new randomization.

    Development Build: Features

    The dev build is on the rotation of mods that can be obtained through our Whirlwind Fiesta annual summer event. For players who do not wish to join the event, do not wish to use Discord, or wish to support the hack author, early access is also available via Game Jolt.

    No more random encounters. Hold B to get random encounters.

    Drawer items randomized.

    You now start with the Final Key and four more items that act as keys.

    Barrier tiles no longer bring your health below one.

    Chest items randomized. Duplicates can be rolled. Seeding not yet supported.

    Earned experience and gold each boosted to 64x.

    Must use provided save file to run properly.

    So, what do you think? How do you think DW IV holds up today? Which DQ remains your favorite today? Comment below, or come check us out on Discord.

    This post has been viewed 27 time(s).

  • Dragon Quest II: Blazemore Released for Super Famicom

    For the Aflame family of mods, click here. For clymax’s projects, click here. You can also follow him on YouTube.

    For the Dragon Quest I mod, click here.

    The Blazemore mod of Dragon Quest II on SFC has been released courtesy of clymax. The full title is Dragon Quest I&II. The mod is for use with RPGONE’s English fan translation v2.0 (DW ver).

    The mod is unofficial and unaffiliated with Square Enix.

    Like all of clymax’s rando mods, it’s a self-randomizer, so just simply reset the game to play a new randomization.

    Development Build: Features

    The dev build is on the rotation of mods that can be obtained through our Whirlwind Fiesta annual summer event. For players who do not wish to join the event, do not wish to use Discord, or wish to support the hack author, early access is also available via Game Jolt.

    Items randomized. Duplicates can be rolled. Seeding not yet supported. Items not yet filtered.

    No more random encounters. Hold A to get random encounters.

    You now start with all four keys along with three more items that act as keys.

    Earned experience and gold each boosted to 64x.

    So, what do you think? How do you think DQ II on SFC holds up today? Which DQ remains your favorite today? Comment below, or come check us out on Discord.

    This post has been viewed 73 time(s).

  • Coding Retro Achievements—LIVE with solidification*

    Super Shell Monster Story (SFC)

    *Contingent on Discord poll results.

    solidification is a prolific creator of fan-made achievements across different game genres and especially in the world of Final Fantasy mods. You can follow solidification’s set-making journey here.

    Writes solidification:

    Come watch me make an idiot of myself as I don’t stream and never have and it took me like an hour just to figure out how to set anything up and get it working in a way I was SORT of comfortable with.

    I’ll be playing a game I have never even seen before (except the 3 seconds to confirm that I had the right hash after patching it)!

    I’ll discuss how to find “very typical addresses needed for a minimal RPG set and exceptional RPG set” and break it down so much you’ll be bored to tears.

    Because my motto is: “If I can do it, you sure as hell can!”

    …And I’ll probably make a few mistakes on the way because that’s what it’s like opening a brand new game you’re unfamiliar with!

    You can catch the action on Twitch:

    https://www.twitch.tv/solidification_bigoof

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