Category: JRPG

  • Dragon Quest—Re:Mapped Released

    The DQ—Re:Mapped mod has been released courtesy of YeOldeLoremonger.

    Release Build: Features

    Towns and dungeons have been remapped.

    Development Build: Features

    The overworld has been remapped.

    You can get early access to the development build here.

    This post has been viewed 23 time(s).

  • Final Fantasy—Re:Jobbed Released

    The FF—Re:Jobbed mod has been released courtesy of YeOldeLoremonger.

    Release Build: Features

    An all-new lineup of jobs for an all-new experience.

    Development Build: Features

    The release build covers content from Cornelia to heading to Pravoca.

    The development build covers content from Pravoca to the Temple of Fiends past.

    You can get early access to the development build here.

    This post has been viewed 35 time(s).

  • Lufia: Fortified Released

    You can follow clymax’s projects via FFVC or YouTube.

    The Lufia & the Fortress of Doom: Fortified mod has been released courtesy of clymax.

    Like all of clymax’s rando mods, it’s a self-randomizer, so just simply reset the game to play a new seed.

    A release build for Romhack Plaza is being considered, or you can get early access to the dev build on Game Jolt.

    Release Build: Features

    No more random encounters.

    Development Build: Features

    Chest items have been randomized. Seeding not yet supported.

    Random encounters can now be triggered by holding down the A button.

    So, what do you think? What sets Lufia apart from other JRPGs on the SNES? What other part of the game would you like to see randomized?

    This post has been viewed 47 time(s).

  • Lufia II: Arise Released

    You can follow clymax’s projects via FFVC or YouTube.

    The Lufia II: Rise of the Sinistrals: Arise mod has been released courtesy of clymax.

    Like all of clymax’s rando mods, it’s a self-randomizer, so just simply reset the game to play a new seed.

    A release build for Romhack Plaza is being considered, or you can get early access to the dev build on Game Jolt.

    Release Build: Features

    No more random encounters in the overworld.

    Development Build: Features

    Chest items have been fully randomized. Seeding not yet supported.

    The config toggle for message speed now doubles for turning off rando chests.

    You can now hold the B button to trigger overworld encounters.

    So what do you think? How do you think Lufia II compares to its prequel or to predecessor RPGs such as Dragon Quest? Do you prefer the normal progression in Lufia II or its Ancient Cave challenge dungeon?

    This post has been viewed 40 time(s).