Category: JRPG

  • FFXII: Ivalice Together Teaser Trailer

    Co-Op Mod of Final Fantasy XII: The Zodiac Age (PC)

    For clymax’s projects, click here. You can also follow him on YouTube or Twitter.

    Says the mod author Mininix via an announcement in the project’s Discord server:

    What is FFXII TZA Local Co-op?

    FFXII TZA Local Co-op is a modification for the Steam x64 version of Final Fantasy XII: The Zodiac Age.

    Its goal is to turn party gameplay into a real local co-op experience:

    • Up to three local players on the same PC
    • Individual character movement
    • Individual battle menus and controls
    • Shared camera behavior designed for multiple players
    • Independent targeting and action selection

    This is local co-op, not online multiplayer. Additional players need their own compatible controllers.

    Current target:

    • Final Fantasy XII: The Zodiac Age
    • Steam
    • Version 1.0.4.0 x64

    The project is still being tested. Features, compatibility, and requirements may change before release. Use only the installation and download information posted in the official channels.

    This post has been viewed 17 time(s).

  • Fiesta Randomizer by solidification, clymax, and xJ4cks

    Roll Your Jobs for a Four-Job Fiesta Run of Final Fantasy V

    solidification is a prolific creator of fan-made achievements across different game genres and especially in the world of Final Fantasy mods. You can follow solidification’s set-making journey here.

    clymax is a solo modder who has created numerous respinners for JRPGs and other genres primarily via binary editing. You can find clips of his work on his YouTube channel.

    xJ4cks is the producer of the Clean series of mods and is a core member of the translation team for FFV: Heroine Trilogy. You can follow the work of xJ4cks here or check out his bio here.

    For a glossary of terms, click here or see the Related Post below.

    This a randomizer for people who want to just play random challenge runs in Final Fantasy V:

    • while having the option to automatically enforce game rules and grant challenge rewards via a romhack when played via our web emulator;
    • without logging into Twitter (clip) or registering for a user account,
    • without waiting on a bot,
    • without trying to find some hidden, obscure link, and
    • without getting yelled at by some guy who’s more interested in whatever stupid book he’s trying to peddle because he definitely does not care about Final Fantasy V anymore and just coasts on being the “main man” for Four Job Fiesta.

    Brought to you by team Fiesta Redux of FFV Central:

    Frontend and randomization algorithms by solidification

    Romhack and web-server and emulator integrations by clymax

    Form Stylesheet and Javascript by xJ4cks (blog)

    Jobs Unlock:

    Does not affect randomization. Our web emulator currently only supports “At Game Start”, so choose it to give yourself the option of auto badges and leaderboards by playing in our web emulator. Doing so restricts you to certain flagsets. Also, “At Game Start” cannot be rerolled until your run is marked completed.

    Run Type:

    Rod Breaking:

    Options:

    • ‹ ›

      Berserker Multiplier x0

    Related Posts

    This post has been viewed 253 time(s).

  • FFVA: Action Growth Released

    Romhack of Final Fantasy V Advance (GBA)

    For clymax’s projects, click here. You can also follow him on YouTube or Twitter.

    Says hack author Retch in an RHDN submission here:

    Features

    • Characters grow according to what they actually do in battle
    • Physical combat can improve Strength, Agility, and Attack
    • Magic use can improve Magic and Max MP
    • Taking, blocking, and avoiding attacks can improve Stamina, Defense, Evasion, Magic Defense, and Max HP
    • Stat growth is somewhat randomized, so qualifying actions create a chance for growth rather than guaranteeing an increase every time
    • Characters can develop in very different ways depending on how they are played
    • A mage can become physically capable through physical combat
    • A warrior can become more magically capable through repeated magic use

    Retch adds the following:

    Combat Rank

    Traditional character Levels are replaced by Combat Rank.

    Combat Rank ranges from 1 to 99 and is based on permanent development in:

    • Strength
    • Agility
    • Stamina
    • Magic
    • Attack
    • Defense
    • Evasion
    • Magic Defense

    Combat Rank supplies the Level-like value still needed by Final Fantasy V’s battle formulas. Monsters continue using their normal Levels.

    So, what do you think? Are you a fan of Final Fantasy II on the Famicom? Comment below, or come check us out on Discord.

    This post has been viewed 34 time(s).

  • Odyssey Enters Open Beta [Update: Released]

    Romhack of Final Fantasy V (SFC)

    You can follow the work of HatZen08 via RHDN.

    Sora is a new streamer aiming to bring more awareness to the awesome romhacks out there like FFVI: T-Edition, Chrono Trigger+, FFIV: Ultima Plus, Secret of Mana+, etc. You can follow Sora via YouTube or Twitch.

    Update: the hack has been published on Romhack Plaza here courtesy of clymax.

    Says hack author HatZen08 on this respinner in a forum post on FF6Hacking here:

    It is a built-in randomizer. After the name setup, all characters will be randomized. Each different name should create a different setup. You can’t change their jobs or abilities.

    The ‘row’ and ‘def’ commands were changed to ‘fray’ and ‘heal’. ‘fray’ will attack a random enemy with a fight command and ‘heal’ will recover[] half of the caster hp. It is designed to be a basic attack/healing if nothing better is available.

    The first command will be a random menu-alike ability, like white, black, throw, sing, drink, etc. The other three comands will be abilities without menu, like dance, gaia, flirt, guard, etc.

    The weapons and gears that the characters can equip were randomized as well.

    The jobs were updated and have old, new or updated traits. Those traits can change the behaviour of the ‘fray’ and ‘heal’ commands and add unique quirks to the characters.

    Demo clip courtesy of clymax.

    Romhack Update

    Regarding a recent update, version 1.1, HatZen08 adds:

    I updated the project. In summary, the changes were new/updated abilities and new counter traits. Instead of counter only with the ‘fight’ command, others commands can be used as counters instead of only ‘fight’.

    For balance and to add the new counters i changed the traits by job.

    The hack incorporates the GBA Script Port addendum to the RPGe translation.

    Additional documentation is slated to be provided on the release of the hack.

    Update: the documentation and even assembly source are now included, available on FF6Hacking here.

    Blind Let’s Play Stream

    Mod sampler livestream brought to you by Sora. Full playthrough may be coming soon—check his streaming roadmap here.

    Version History

    • v1.0: initial release
    • v1.1: new/updated abilities and new counter traits.
    • v1.2: Fixed Minion command. The run uses this version. Published on Romhack Plaza on August 13, 2026.
    • v1.3: Halve Atomos’s HP. Krile now inherits Galuf’s rolls.
    • v1.4: Fixed Summon command. Fixed Control command.
    • v1.5: Knives can now be equipped by all vanilla classes that can equip them.
    • v1.6: Item command now available. Press B in battle menu to access it.
    • v1.7: Icons updated to better reflected rolled equip types.
    • v1.8: Workaround for ending crash. Published on Romhack Plaza on October 19, 2026.

    Related Post

    This post has been viewed 172 time(s).