Category: JRPG

  • FFVII: Northwind Unveiled

    Respinner of Final Fantasy VII (PSX)

    For clymax’s projects, click here. You can also follow him on YouTube or Twitter.

    More info to come. For now, a casual showcase stream is available in two parts.

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  • Introducing the Diamond of Light Expansion of Romancing SaGa (SFC)

    Japanese RS Series Mods

    For clymax’s projects, click here. You can also follow him on YouTube or Twitter.

    Credit for These Notes Go to Romhack Author ◆qw.Y80Jhqg.

    These notes are a WIP. They were machine translated and then edited by clymax, who is self-taught in intermediate Japanese.

    The Diamond of Light expansion is our localized name for this mod.

    The original name is Galahad & Sherah Battle + Minor Adjustments Patch.

    The latest version of this mod is believed to be version 6.5.

    Are you a romhacker wanting to help translate Japanese mods? See here on how to get in touch.

    A. Usage Instructions

    The mod is designed for use with Romancing SaGa version 1.1.

    To use this patch, you will need the freeware tool:
    WinIPS
    SMB Laboratory
    http://47.tok2.com/smblabo/

    Attention!
    This patch must be applied to a Ver 1.1 ROM. It will not function correctly if applied to a Ver 1.0 ROM.

    B. Expansion

    • If you attempt to take the Ice Sword from Galahad—even by killing him for it—a battle with Galahad will be triggered. He will wield the Ice Sword he just lost, using techniques like “Winter Storm” (Fuyu no Arashi) against you.
    • Added the “Diamond of Light” (Hikari no Diamond) event. By meeting specific conditions, you can battle Sherah.

    C. Changes

    • If a party member is removed after 1,040 or more total battles, they will reappear in Crystal City every 256 battles. (Once the total exceeds 55,000 battles, this interval changes to every 512 battles.)
    • Modification and expansion of areas where dialogue events occur.
    • You can now battle rare monsters (Giant Octopus, Manticore, Griffin, Merman, Flocken) as well as certain unused/cut monsters (Barbatos, Schwarzkatz).
    • Destiny Stones (other than the Aquamarine and Amethyst) now provide resistance to specific elements or status ailments (consistent with the WSC version).
    • Access to Copper Pass (requires defeating Death in the Underworld at least once).
    • Spells of the “Darkness” and “Malice” (Evil Energy) schools are now available for purchase (sold at Copper Pass).

    Various other minor details have also been adjusted.

    D. Update History

    2005/06/02

    • Fixed an issue where the event “Inashi’s Storm” would not trigger when playing as Albert.

    2005/04/09

    • Changed the BGM for North Estamir to the previously unused track “Estamir.”
    • Fixed a bug where the event “Inashi’s Storm” would trigger when playing as Gray.
    • Fixed an issue where enemy symbols would remain visible even after defeating the Four Heavenly Kings.

    2005/03/13

    • Fixed an issue causing errors in the dialogue with the Water Dragon at Lake Malar.

    2005/03/12

    • Fixed an issue where the colors of certain parts of Saruin’s attire would display incorrectly.

    2005/03/11

    • Fixed an issue where Neidhart would fail to arrive to assist during the initial event when playing as Aisha.
    • Changed the data format for enemy equipment and spells from variable-length to fixed-length.

    2005/02/23

    • Added the Diana event.
    • Fixed a bug where the story would progress even after a total party wipe during the battle against Death. 2005/02/06 Fixed a bug where skills with “killer” attributes (such as Dragon-Slaying Sword or Bird-Slaying Bow) would only deal 1 damage.
    • Increased the attack power of the “Holy Grail” from 8 to 18.
    • Increased the attack power of the Ki art “Evil-Dispelling Method” from 5 to 24.
    • Increased the attack power of the Ki art “Vitality-Soaring Strike” from 15 to 42.

    2005/01/18

    • Changed “Final Strike” to an area-of-effect (all-enemy) attack.
    • Strengthened the Vampire enemy type.
    • Made the battles against the Four Heavenly Kings inescapable (fixed a bug that allowed them to be temporarily removed from the game).
    • Increased the damage cap for the Dark art “Injury” from 511 to 32,767.
    • Increased the attack power of the Illusion art “Lightning Illusion” from 5 to 9.
    • Slightly modified the logic used by monsters to determine their actions.
    • Partially modified the random number calculation formula.
    • Fixed a bug where the screen would become garbled if the player fled from a battle against a Gold Dragon (small).
    • Fixed a bug where reviving Galahad while the protagonist’s maximum HP was 50 or less would, conversely, increase the protagonist’s maximum HP.
    • Increased the attack power of the special attack “Drain” from 5 to 15.
    • Added the “Diamond of Light” event.
    • Partially modified the damage calculation formulas for the Earth art “Diamond Spear” and the Wind art “Ice Javelin.”
    • Increased the attack power of “Evil Sword Wave” from 9 to 56.
    • Fixed a bug where spells targeting a weakness would only deal 1 damage.
    • Partially modified the enemy encounter tables (see below).
    • Added the “Undead” attribute to enemies such as Sand Beasts and Bullbeggars.

    2005/01/02

    • Fixed an issue where the event would progress even if the player’s party was wiped out during the battle against Galahad.
    • Increased the maximum HP limit for enemies from 32,767 to 65,535.
    • Moved Sheryl outside of the counter area.
    • Changed Flocken’s behavior pattern (making him more likely to use weapons).
    • Removed “Status 4” resistance from “Godongo.”

    2004/12/31

    • Fixed a bug where a party member would disappear permanently if removed from the party after 1,000+ battles.
    • Added fire resistance (and other attributes) to “Black” series armor.
    • Equipped Neidhart with a Black Diamond.

    2004/12/27

    • Fixed an issue where the game would hang when attempting to exit Copper Pass toward the Khuzarath region.
    • Added petrification resistance to the “Forest of Bewilderment.”

    2004/12/25

    • Fixed an issue where pressing the Start button while moving would trigger a dialogue sequence and warp the player to the area south of Isthmus.
    • Released version 1.1.

    E. Enemy Tables

    The composition of the highest-tier monster groups has been partially modified:
    ・Beast-type → Red Dragon (Large)
    ・Reptile-type → Blue Dragon (Large)
    ・Avian-type → Gold Dragon (Large)
    ・Skeleton-type → Larva x2 + Flocken
    ・Fish-type → Leviathan
    ・Slime-type → Fire Elemental + Water Elemental + Earth Elemental + Wind Elemental

    F. Enemy Equipment and Spell Data

    Data is now structured in fixed-length 32-byte blocks, starting from offset 138000.

    Each monster can utilize up to 4 auxiliary images and equip a maximum of 7 items; spells of any non-conflicting elemental attributes can be assigned.

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  • Lufia I and II to Be Rereleased on Modern Platforms

    The Sinistrals Saga Collection Slated for 2027

    For clymax’s projects, click here. You can also follow him on YouTube or Twitter.

    Says developer Clear River Games:

    Two classic JRPGs from the golden age of the SNES return to modern platforms in one wonderous collection.

    Coming soon to modern platforms.

    From Taito

    You can wishlist the collection on Steam here.

    Video coverage courtesy of Davidvinc RPGs:

    This post has been viewed 10 time(s).

  • Way of the Samurai’s English Fan Translation Enters Early Access

    Japanese Mod of Final Fantasy V (SFC)

    For clymax’s projects, click here. You can also follow him on YouTube or Twitter.

    An English fan translation of FFV: Way of the Samurai has entered early access courtesy of clymax. Way of the Samurai is our localized name for the mod.

    The Japanese name of the mod is FF5r The SAMURAI. The mod is by Time Mage (時魔道士). The original Japanese version of the mod can be found here.

    The mod is based on FFV: Autumn Challenge and spans two roms.

    Check back later for more info on the mod.

    The English translation is in the form of a new compatibility bridge to Serity’s compatibility bridge to the RPGe fan translation of FFV vanilla.

    Without the new compatibility bridge, the mod crashes during gameplay.

    The translation is a private mod of the FFV Central community. The private mod is on the rotation of mods that can be obtained through our Whirlwind Fiesta annual summer event. The private mod is also available via Game Jolt.

    For patching instructions, project status, or other assistance, please check us out on Discord. A teaser trailer is below.

    Changes from Autumn Challenge

    Time Mage’s notes on changes, machine translated courtesy of clymax along with annotations added by clymax in curly braces:

    The ABP required to level up your job is generally low, with a few exceptions.

    You can learn from any job.

    Like the Freelancer and Paladin, the Samurai
    inherits the best stats from the jobs they have mastered.
    The default abilities of a mastered job, such as hidden passages, magic barriers, and knowledge of potions, are available to all jobs.

    Samurai {replaces Knight}

    The second command is [Special Move].
    When your job level reaches 8,
    the second command changes from [Special Move] to [Fan].

    Job Trait:
      Both Hands
      White Bird

    !A piercing
      attack that ignores defense.

    !Special Move (Finishing Move)
      Area Slash Deals the same damage as a normal attack to all enemies, but reduces their HP by 1/8. Hit rate 100.
      Swallow Reversal Deals approximately twice the damage of a normal attack to one enemy, but reduces their HP by 1/8. Hit rate 100.

    Samurai equipment
      : Can be equipped with a sword, Japanese helmet, Japanese armor, and Japanese shield.

    !Secret Technique
      Vacuum Slash: Deals approximately twice the damage of a normal attack to all enemies, but reduces
      their HP by 1/8. Accuracy: 150 One-Hit Kill: Deals approximately four times the damage of a normal attack to a single enemy, but reduces their HP by 1/8. Accuracy: 150

    !Jinpuu (Windstorm):
      Deals damage equal to the user’s current HP to all enemies a random number of times.

    Ryujin (Dragon God): Grants the effects
      of Counter, White Feather Catch, Vigilance, Preemptive Attack
      , Haste, Protect, Shell, and Levitate
      (only effective when set as the third command).

    Knight {replaces Samurai}

    Job trait:
    Dual wield

    The second command is White Magic, and
    the fourth command is Shield.

    When your job level reaches 6,
    the first command changes from “Attack” to “Double Slash”.

    !Double Slash (Two-hit slash) Attacks twice

    !Holy Sword Technique: Different techniques are unleashed depending on the number of enemies.

    When your job level reaches 8,
    the first command changes from “Double Slash” to “Holy Sword Technique”.

    Monk
    ! Charge (second command) now has a shorter waiting time.

    Thief
    ! Throw it! It’s the third one.

    Dragoon
    ! Jump: Deals 4x damage when equipped with a spear.

    Berserker
    Axe-type weapons have a higher hit rate and less damage variation.
    First strike. Empty. Empty. Melee.

    White Mage
    Dispel and Reflect become Blue Magic
    , and mastering them levels up the Knight’s White Magic.

    Time Mage
    Job Trait : Can equip the Anti-Slow Rod, making them immune to Slow and Stop.

    Red Mage (Shirokuro-ma)
    Can learn spells up to level 1, meaning they can use both White and Black magic up to a maximum of level 4, but
    they cannot learn Consecutive Magic.

    Blue Mage

    The Moon Flute
    can be cast on either friend or foe, single target or all targets. It can also be used to remove the effects of Investigate, Analyze, and Learn.

    The Magic Swordsman’s
    magic sword can be cast on a single or all allies.
    The magic barrier activates when HP is at 1/4.

    Hunter
    ! Barrage of attacks (5 consecutive attacks)

    Paladin {replaces Mimic}
    ! Consecutive Magic

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