Category: respinners

  • Dragon Quest VI: Aflame Released

    For the Aflame family of mods, click here. For clymax’s projects, click here. You can also follow him on YouTube.

    The Dragon Quest VI: Aflame respinner on SFC has been released courtesy of clymax. The mod is for use with Noprgress’s English fan translation v0.9 Beta 2.

    The mod is unofficial and unaffiliated with Square Enix.

    A respinner refers to an internal randomizer, as opposed to an external one, which we refer to as a repatcher.

    With a respinner, simply reset the game to play a new randomization. Some respinners even let you play a vanilla game with enhanced QoL.

    Release Build

    A release is now available on Romhack Plaza here.

    Enemies have been randomized.

    Development Build: Features

    The dev build is available via our Whirlwind Fiesta event. For players who do not wish to join the event, do not wish to use Discord, or wish to support the hack author, early access is also available via Game Jolt.

    Provides a fix for the fan-translation softlock when canceling out of the Info-All screen in the menu.

    Items randomized. Duplicates can be rolled. Seeding not yet supported.

    Save RAM has been expanded to enable this feature.

    No more random encounters. Hold B to get random encounters (even when vanilla won’t give you any).

    Return and Outside spells are given to start.

    All destinations of the Return spell are given to start.

    Gained experience and gold each boosted to 64x.

    Vocation battles boosted to 32x.

    Removed level restrictions relating to vocation battles.

    Dhama Temple restored from the start, giving you earlier access to vocations.

    Reigns of Pegasus granted to start.

    Map access enabled by default.

    Dark World accessible from the start.

    Orb of Truth is given to start as a convenience. This lets you access Deathtamoor’s island aside from using the Return spell.

    Deathtamoor’s castle accessible from the start.

    For now, Ende’s quest is ready to turn in so you can remove the Dark World curse.

    Final Key and Prison Key are given to start as conveniences.

    The first three party members are readily recruitable.

    You can now choose between Chaos (Rando ON; default) or Order (Rando OFF) when configuring a save file.

    Support added for manual seeding.

    Final dungeon excluded from rando enemies. This allows endgame farming.

    Added support for saving and loading the RNG state of the hack.

    You can now change vocations anywhere by talking to yourself.

    Dhama Temple no longer pre-restored.

    Wagon now obtainable.

    The fan-translation bug where you can target party members in the wagon has been fixed.

    Support added for auto seeding. To use this feature, enter “auto” without the quotes as your character name.

    Implements a workaround for the risk of a freeze when exiting out of the UI sequence for equipping via the Tactics menu in the fan translation.

    Use Return anywhere.

    Use Outside anywhere.

    Intro has been skipped.

    On the roadmap is a “Four-Job Fiesta” restricted-vocations challenge mode if player interest is sufficient.

    A showcase run with no commentary is below.

    The leaderboard submission can be found here.

    So, what do you think? How do you think DQVI on SFC holds up today? Which DQ remains your favorite today? Comment below, or come check us out on Discord.

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  • Whirlwind Fiesta

    Bonus Divisions Explored

    For the Whirlwind Fiesta event, click here. For clymax’s projects, click here.

    This post explores the newly split bonus divisions in the Whirlwind Four-Job Fiesta (FJF) event.

    Only members with the Crystal Warrior role are eligible to enter the bonus divisions, unless an exception is made.

    A. Main Divisions I, II, or III

    Mod: FFV: Whirlwind (SFC)

    Complete your run in one of the three main divisions to qualify for the first bonus division.

    • Division I: Fiesta Competition
    • Division II: Fiesta Challenge
    • Division III: Custom Challenge

    For more on the main divisions, see here.

    B. Bonus Division IV-A

    Mods (pick only one per season):

    Final Fantasy

    • FF: Headwind (NES)
    • FFII: Upwind (FC)
    • FFIII: Crosswinds (FC)
    • FFIV: Downwind (SFC)
    • FFVI: Tailwind (SNES)

    Complete your run to qualify for the second bonus division.

    C. Bonus Division IV-B

    Mods (pick only one per season):

    JRPG

    • The 7th Saga: Runic (SNES)
    • Chrono Trigger: Timeless (SNES)
    • Dragon Quest: Ablaze (NES)
    • Dragoh Quest V: Molten (SFC)
    • FF Mystic Quest: Mystified (SNES)
    • Lufia: Fortified (NES)
    • Lufia II: Arise (NES)

    Note that flagship hack Dragon Quest VI: Aflame (SFC) is not currently eligible for redemption in the event.

    Complete your run to qualify for the third bonus division.

    D. Bonus Division IV-C

    Mods (pick only one per season):

    ARPG

    • Secret of Mana: Tremors (SNES)
    • Ys: Lost (FC)
    • Ys II: Forgotten (FC)
    • Ys IV: Unmasked (SFC)
    • Ys V: Sands of Time (SFC)

    Adventure

    • Blaster Master: Item Randomizer (NES)
    • Bionic Commando: Item Randomizer (NES)
    • Demon’s Crest: Item Randomizer (SNES)
    • Legacy of the Wizard: Item Randomizer (NES)
    • Romancia: Awakening (FC)
    • Super Adventure Island II: Item Randomizer (SNES)
    • Super Metroid: Liberation (SNES)

    Note that flagship hacks Ys III: Wanderlust (SNES, FC) and Tales of Phantasia: Eternity (SFC) under ARPG and The Battle of Olympus: Item Randomizer (NES) and Willow (NES) under Adventure are not currently eligible for redemption in the event.

    The next bonus division is under planning and is not currently open. If and when that bonus division is open, complete your run in the current bonus division to qualify for the fourth bonus division.

    E. Bonus Division IV-D

    Mods (pick only one per season once division opens):

    ARCADE

    Fighting

    • Super Street Fighter II: Pulverized (SNES)
    • Ultimate Mortal Kombat 3: Pulverized (SNES)

    Shmup

    • Gradius III: Vaporized (SNES) (SA-1)

    Action

    • Contra: Vaporized (NES) (MMC-3)
    • Mega Man Revamped: Vaporized (NES)
    • Mega Man II Revamped: Vaporized (NES)
    • Mega Man III Revamped: Vaporized (NES)
    • Mega Man X: Vaporized (SNES)
    • Mega Man X2: Vaporized (SNES)
    • Mega Man 7: Vaporized (SNES)
    • Mega Man & Bass: Vaporized (SNES)

    This division is not yet open, so mod redemptions are not yet available in this division.

    Note that flagship hack Mega Man X3: Vaporized (SNES) is not currently eligible for redemption in the event.

    However, players who have obtained early access via GameJolt are allowed to play in this division, assuming all other requirements are met.

    If you complete your run, congrats! You’ve completed the main division and all bonus divisions in the event.

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  • Series Showcase: Early Airship

    Whirlwind Family of Mods of Final Fantasy

    For the Whirlwind family of mods, click here.
    For clymax’s projects, click here. You can also follow him on YouTube.

    Final Fantasy VI: Tailwind (SNES)

    Hold SELECT and press X to warp between worlds.

    When pressing A, you can summon your airship to your current location.

    Final Fantasy V: Whirlwind (SFC)

    Press SELECT to warp between worlds. Requires world set to OPEN in Config.

    Emergency airship also available to summon to your current location. Hold START and press A for the emergency airship.

    Final Fantasy IV: Downwind (SFC)

    Final Fantasy III: Crosswinds (FC)

    Press SELECT to summon the Nautilus from anywhere.

    Hold B and press SELECT to summon the Invincible from anywhere.

    Final Fantasy II: Upwind (FC)

    Press A to summon the airship from anywhere.

    Final Fantasy: Headwind (NES)

    Press A to summon the airship from anywhere.

    So, what do you think? Comment below, or come check us out on Discord.

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  • Open World Compared

    Whirlwind Family of Mods

    For the Whirlwind (Four-Job) Fiesta event, click here.
    For the Whirlwind family of mods, click here.
    For clymax’s projects, click here.

    This table summarizes the open worlds offered by the Whirlwind family of mods of Final Fantasy I-VI.

    Note that “⏯” represents a feature that can be toggled in game.

    ModCutscene SkipsSequence BreaksStarting VehiclesVehicle SummonWorld Warps
    Headwind2
    Upwind3
    Crosswinds2
    Downwind3
    Whirlwind2Emergency button sequence
    Tailwind1

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