For the Aflame family of mods, click here. For clymax’s projects, click here. You can also follow him on YouTube.

The Dragon Quest VI: Aflame mod on SFC has been released courtesy of clymax. The mod is for use with Noprgress’s English fan translation v0.9 Beta 2.
The mod is unofficial and unaffiliated with Square Enix.
Like all of clymax’s rando mods, it’s a self-randomizer, so just simply reset the game to play a new randomization.

Development Build: Features
The dev build is available via our Whirlwind Fiesta event. For players who do not wish to join the event, do not wish to use Discord, or wish to support the hack author, early access is also available via Game Jolt.

Provides a fix for the softlock when canceling out of the Info-All screen in the menu.

Items randomized. Duplicates can be rolled. Seeding not yet supported.

Save RAM has been expanded to enable this feature.

No random encounters in the overworld. Hold B to get random encounters.

Return and Outside spells are given to start.

All destinations of the Return spell are given to start.



Gained experience and gold each boosted to 64x.


Vocation battles boosted to 32x.
Removed level restrictions relating to vocation battles.

Dharma Temple restored from the start, giving you access to vocations.

Reigns of Pegasus granted to start.

Map access enabled by default.

Dark World accessible from the start.

Orb of Truth is given to start. This lets you access Deathtamoor’s island.

Deathtamoor’s castle accessible from the start.

For now, Ende’s quest is ready to turn in so you can remove the Dark World curse.

Final Key and Prison Key are given to start as conveniences.

So, what do you think? How do you think DQVI on SFC holds up today? Which DQ remains your favorite today? Comment below, or come check us out on Discord.
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