Category: self-randomizers

  • Liberation Mod of Super Metroid Enters Closed Beta

    For clymax’s projects, click here. You can also follow him on YouTube or Twitter.

    The Liberation mod of Super Metroid on Super Nintendo is now in closed beta courtesy of clymax.

    This mod is unofficial and is unaffiliated with Nintendo.

    Like all of clymax’s rando mods, it’s a self-randomizer, so just simply reset the game to play a new randomization.

    A release build for Romhack Plaza is being considered, or redeem early access to the mod through participating in our community.

    Development Build: Features

    The opening cutscene is skipped. So is the intro sequence at Ceres Station.

    Planet Zebes is preactivated.

    Missile Expansions give you twenty missiles instead of five missiles.

    Simple Baby Skip now possible, but the camera remains locked, and Samus wraps around the screen before finding the room exit.

    Mother Brain’s third phase is now skipped. So are any related cutscenes.

    Demonstrating the open world.

    Gray doors have not been made openable, due to instability issues on certain maps.

    Speed blocks are not yet breakable by the normal beam. Many other types of blocks are, however.

    Demonstrating Plasma Beam plus Spazer Beam.

    Demonstrating random drops. Currently, duplicates can be rolled.

    Item locations are the same as in vanilla. Items at these locations are not randomized.

    All one-time collectible upgrades are in the pool of rando drops. Energy Tanks, Reserve Tanks, Missiles, Super Missiles, and Power Bombs are not.

    Incorporates the Kraid Hyper Beam crash fix in support of the new Plasma-Spazer beam combo.

    A new beam has been added to the pool of random items in a new update.

    So, what do you think? Which 2D entry is your favorite in the Metroid series? Comment below, or come check us out on Discord.

    This post has been viewed 37 time(s).

  • FFR Rando Marathon: Winter 2025

    The Winter 2025 edition of the FFR Rando Marathon has been announced by FFR admin DarkmoonEX.

    Says DarkmoonEX:

    On December 5th, 6th, and 7th, the Final Fantasy Randomizer community will be hosting our fourth annual Winter edition of the FFR Rando Marathon.

    As always, this is a charity marathon and we are so very happy to once again partner with the SC Firefighters’ Burned Children’s Fund, a charity dedicated to easing the recovery process for pediatric burn patients and their families in South Carolina. 100% of all proceeds will go to the charity.

    Regarding the marathon format, DarkmoonEX continues:

    The Marathon will have scheduled slots from 10:00 AM EST Friday Dec 5th to Midnight (11:59 PM EST) Sunday Dec 7th. With enough submissions, there will also be a pre-show on Dec 4th. All randomizers are welcome!

    We are incredibly fortunate to always have so many randomizers/communities take part in our marathon and we can’t wait to see who submits this year! Submissions are open now through November 2nd @ 11:59 PM EST.

    For more info, see the resources below. If you have any questions, you can find an FFR rep on the FFVC Discord or on the FFR Discord. You can also reach out to clymax.

    Resources

    Volunteer form for submitting runs for the event [link]

    Rules and Guidelines [link]

    SC Firefighters’ Burned Children’s Fund [link]

    FFR Twitch [link]

    This post has been viewed 3 time(s).

  • Ys V: Sands of Time Released

    You can follow clymax’s projects via FFVC or YouTube.
    For the Wanderlust family of mods, click here.

    The Ys V: Sands of Time mod has been released courtesy of clymax.

    This mod is unofficial and is unaffiliated with Nihon Falcom.

    Like all of clymax’s rando mods, it’s a self-randomizer, so just simply reset the game to play a new randomization.

    A release build for Romhack Plaza is being considered, or you can get early access to the dev build on Game Jolt.

    Development Build: Features

    Chest items are now randomized. Items are filtered.

    Seeding not yet supported. Duplicates can be rolled.

    Added re-looting mechanic to support Pure Chaos runs.

    Gained physical and magical experience each boosted to 32x.

    Gained charge points boosted to 4x.

    Charge points no longer decay when unused.

    Charge points no longer nullified when switching spells.

    Gained gold from selling gems boosted to 32x.

    MP efficiency boosted to 16x.

    Switching spells now has a CP cost of one instead of zero. Casting spells now has a fixed CP cost of one.

    So, what do you think? Where do you think Ys V ranks in the series? Comment below, or come check us out on Discord.

    This post has been viewed 27 time(s).

  • Individual Mods by Genre

    For clymax’s projects, click here. You can also follow him on YouTube. Click here for commissions.

    Self-randomizing or other mods compatible with various franchises on early Nintendo consoles.

    These genres of mods are unofficial and unaffiliated with the respective developers/publishers.

    Click on each thumbnail to see the corresponding mod.

    For a list view of all mods, click here.

    Families

    Families of three or more mods are not listed on this page; click here for those mods.

    1. Individual Adventure

    2. Individual ARPG

    3. Individual Turn-Based RPG

    4. Individual Tactical RPG

    5. Individual Arcade Conversion

    Leveling mods for non-RPGs. Not rando mods.

    This post has been viewed 117 time(s).