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The Liberation mod of Super Metroid on Super Nintendo is now in closed beta courtesy of clymax.
This mod is unofficial and is unaffiliated with Nintendo.
Like all of clymax’s rando mods, it’s a self-randomizer, so just simply reset the game to play a new randomization.

A release build for Romhack Plaza is being considered, or redeem early access to the mod through participating in our community.

Development Build: Features

The opening cutscene is skipped. So is the intro sequence at Ceres Station.

Planet Zebes is preactivated.

Missile Expansions give you twenty missiles instead of five missiles.


Simple Baby Skip now possible, but the camera remains locked, and Samus wraps around the screen before finding the room exit.
Mother Brain’s third phase is now skipped. So are any related cutscenes.


Demonstrating the open world.
Gray doors have not been made openable, due to instability issues on certain maps.
Speed blocks are not yet breakable by the normal beam. Many other types of blocks are, however.
Demonstrating Plasma Beam plus Spazer Beam.
Demonstrating random drops. Currently, duplicates can be rolled.
Item locations are the same as in vanilla. Items at these locations are not randomized.
All one-time collectible upgrades are in the pool of rando drops. Energy Tanks, Reserve Tanks, Missiles, Super Missiles, and Power Bombs are not.
Incorporates the Kraid Hyper Beam crash fix in support of the new Plasma-Spazer beam combo.
A new beam has been added to the pool of random items in a new update.
So, what do you think? Which 2D entry is your favorite in the Metroid series? Comment below, or come check us out on Discord.
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