Category: Square

  • Historical Patch Notes of Autumn Challenge

    Romhack of Final Fantasy V (SFC)

    Author credit for all game notes goes to ff5aki.

    Ver.1.39 → Ver.1.40
     Effect type 71h: Level down. Modified to avoid using the area [$C27964-$C27AD8].
     Added update_player_name and fix_weapon_change_counter.
     Adjusted Mysteregger and the summoned Cerberus.

    Ver.1.38→Ver.1.39
     The background music for the Mother Bomb battle has been corrected.
     Modification of Scylla’s behavior.
     Monster name correction: Flame Dog → Flame Dog.
     ff5_fix_evade_animation.ips, ff5_fix_ext.ips, ff5_fix_core.ips updated.
     Added ff5_fix_roulette.ips and ff5_fix_zombie_condemned.ips.

    Ver.1.36→Ver.1.38
     Fixed a bug that allowed players to learn Death Sentence during the Kraken battle.
     Lil Murderer’s actions and attributes have been modified.
     Give each Princess Pudding 11111 Gil.
     To prevent them from fusing, Karnak will be given resistance before Cerberus.
     The price of shurikens has been reduced to 250 gil, and the price of Fuma shurikens has been reduced to 5000 gil.
     Remove the MP recovery effect from Resurrection.
     Three Tonberries appear in the Dimensional Rift Cave zone.
     The ability to silence additional spells can be set.
     The parameters and actions of the Demon Dragon have been significantly revised.

    Ver.1.35→Ver.1.36
     Apply ff5_fix_stuck_teleport.ips and ff5_fix_target_all_magic.ips.
     The additional multi-hit attack on Wing Edge has been removed. Instead, its attack power has been increased.
     Slightly reduces the appearance rate of Stray Cats.
     Kraken adjustments. HP 1600, Lv 4, Petit Blaze slightly weakened.
     Javelin is back, just like in the original, as a Sand Bear. (Can be encountered in the Third World as well)
     Humbaba’s actions have been slightly strengthened.
     Exdeath’s graphic has been changed. Exdeath’s Soul remains the same.
     Lady Dragon gains silence resistance. Action modification (Phoenix Tail → Dragon Armor).

    Ver.1.34→Ver.1.35
     Apply ff5_fix_stuck_bug.ips and ff5_ignore_curse.ips.
     Map expansion for the cave where the wise old man lives. Appearing monsters are Black Cat, Bonacon, Kaiser Ant, Larva Queen, Kururu Clone, and Dragon Clone.
     Monster setting adjustments: Kaiser Dragon (reduced magic evasion rate), Exdeath in the last battle (enhanced), Goldbaum (removed human race), Green Dragon (enhanced), Weiss (can learn Magic Hammer), Pegpawler (can steal turtle shells & normally encounters in the second world field), Alexsoul (hints made more direct), Malboro Worst (hints displayed), Orthrus second battle (counterattack against lightning attribute), and other unavoidable circle-type techniques replaced with others.
     New monsters added: Triceratops (Dinosaur Forest), Margarita (Second World Forest), Malboro Great (Dimensional Rift).
     Monster placement changes: Octraken → Tentacles (Torna Canal), Tydaria Sun → Kraken (Torna Canal boss), Garm → Cerberus (Karnak Castle boss), Flo Tyball → Ahriman (Airship boss), Pyroboros → Mother Bomb (Worus Meteorite boss), Lesser Lopros → Balfrey (Underground River), Balfrey → Humbaba (Underground River boss), Ahriman → Hell Chandelier (Exdeath Castle), Cerberus → Garm (Great Trench).
     Fork Tower White Tower, encounter rate fixed on B3F of Istry Falls.
     The battle background for the fight against Kaiser Dragon has been changed.
     Add the effect of activating Barrage to Wing Edge.
     The mechanical dragon’s “Release” ability grants Dragon Barrier (a Dragon’s Kiss for everyone. For those who don’t want to mix but only need the Dragon’s Kiss effect).
     others.

    Ver.1.29→Ver.1.34
     Brachioleidos, Orb, Astaroth, Mysteregger, Omega Weapon, Demon Dragon: setting revisions.
     Koja x2 & Black Force, Colnago x3, Azrael x5, enemy party modified.
     Giraffe’s attack behavior has been modified (Saint Beam → Mighty Guard).
     Sandbiter, Steal modification (Rare: None → Ancient Sword).
     Effex, name correction (Effex).
     In the second world, you can now encounter Tyrannosaurus Rex. Additionally, the encounter rate has been increased in some fields.
     Revenge Blast, effect color changed.

    Ver.1.28→Ver.1.29
     Changed the Paladin’s command position (item is now in the 4th position).
     You’ll be able to use the boss battle music from FF6.
     Restore the Phoenix graphics to their original state.
     The battle music for Princess Pudding has been changed.
     Corrected the dialogue for Flame Knight and Orthrus.
     Remove Satanite’s initial Drain Sword attack. Change Flame Knight’s normal attack to fire attribute.
     Remove the Dragon attribute from Cactuar.
     I’m going to take a picture of Brachioleidos’s circle.
     Tydaria Sun’s weakness has been changed.
     Rubicante’s Atomic Ray is used on Flame Dragon (damage is the same).
     Minor adjustments to the actions of Cainazzo, Barbariccia, Echidna, Pyroboros, and Floyball.
     Enhancements for Atmos, Scylla, Brothers, and Bahamut.
     Exdeath’s Flare Sword has been changed to a message.
     Increases the Skull Dragon’s HP to near-infinite (making it difficult to defeat).
     The effect of Crash Down has been changed to an unavoidable fixed damage of 9999.

    Ver.1.27→Ver.1.28
     Corrected several errors in the monster party.
     Changed the messages in Moore Village, Mirage Town, and Jacol Town.
     You can steal dragon fangs from sand dragons.
     Triton drops Orichalcum.
     Demon Wall’s resistance has been modified.
     Panthera and Plague’s behavior has been modified.
     Ability: Harp Equipment → Musical Instrument Equipment.

    Ver.1.26→Ver.1.27
     Corrected an error in the Crudust’s action offset.
     Added and updated some of the bug fix patches being used.
     Fixed an issue where the cursor could still be placed on the possessed character after the possession occurred.
     Fixed encounter rates in pyramid treasure chests.

    Ver.1.25→Ver.1.26
     Some monster sprites have been changed. Some monsters that were added in the first and second worlds have also been changed.
     Cainazzo’s counter and Barbariccia’s performance have been changed.
     This update allows you to change whether or not the name of a spell is displayed during combat, and to modify the message displayed after using a spell.
     Several “enemy skills” have been changed.
     Changes to the specifications of “Smelly Breath”.
     Removes the halving of attack power for “Tooshi” and restores the guaranteed hit effect for “Midareuchi”.
     The damage calculation method for some weapons, such as the chicken knife, has been changed.
     The effects of poison and regeneration will be increased.

    Ver.1.24 → Ver.1.25 (β)
     The item “Glittering Sword” has been added. The “Glittering Ring” will be discontinued, so if you have one, please exchange it for the “Glittering Sword” at the weapon shop in Toule Village. Also, gold-type monsters will be available for encounters in the third world as well.
     The music for boss battles from FF4 has been changed.
     Apply each bug fix patch.
     Changed the graphics of the enemy’s frog/dwarf form.
     Corrected the background music for the dancer event in the town of Jaccol’s pub.
     The words “sleeping lion,” “black rooster,” and other instances of “release” have been revised overall.
     The boss disappearance of the Ronka Ruins boss has been reversed.
     Big Bridge Boss’s counterattack has been changed.
     Adjusting the position of the underground water vein boss.
     The boss of the Dragon Valley has been changed to a different boss species.
     The boss’s actions inside the Elder Tree (fire attribute) have been modified.

    Ver.1.23→Ver.1.24
     Chocobo, Fat Chocobo: Cannot be captured. The items that can be stolen and their drop rates have been changed.
     Rubicante: At the start of the battle, he uses Atomic Ray, then Atomic Ray again on his second turn. HP decreases.
     Scarmiglione: HP decreases.
     Barbariccia: HP decreases.
     Archaeavis: Significantly strengthened.
     The town of Jaccol: I recommend visiting it before heading to the Second World.

    This post has been viewed 14 time(s).

  • Latest Patch Notes of Autumn Challenge

    Romhack of Final Fantasy V (SFC)

    FF5r Version 1.40

    For clymax’s projects, click here. You can also follow him on YouTube or Twitter.

    Author credit for all game notes goes to ff5aki.

    1. Overview

    ■This is a hacked ROM of the Super Famicom version of FINAL FANTASV (FF5).
     Secondary distribution is prohibited.
     This is not suitable for people who cannot tolerate alterations to the original work or ROM hacks.

    ■Contents
     The focus is on reorganizing the monsters. You can fight bosses from the FF series, such as the Four Fiends of Golbez, as well as monsters from other games. New monsters replace existing ones, so some monsters may no longer be available.
     It’s more difficult than the original.
     The main storyline remains largely unchanged.

    ■ Transferring save data from previous versions
     Save data from version 1.20 and later can be transferred. Transferring is possible by renaming the save file (with the .srm extension).
     However, please note the following points if you are using a version prior to Ver. 1.28.
    (1) The monster being captured may change when you use the “Capture” command.
    (2) If there is a Paladin character in the party, it will be necessary to change their job to Paladin again due to the command position change.

    ■ System changes
     The following specifications have been changed using a patch created by a craftsman.
    The “Steal” ability allows you to continue stealing until you have stolen all three types of items: those with a high probability of being stolen, those with a low probability of being stolen, and those that are dropped with a certain probability. In short, it reduces the effort required to get a return when aiming for rare items (of course, you cannot steal items if the monster does not possess them).
    The “Sort” function is more powerful than the original, allowing you to organize items by the icon next to each item name. Also, the first four rows of items in your inventory will not move when you use “Sort.” It’s a good idea to place frequently used weapons and items here.
     When you select “Strongest” on the equipment screen, so-called cursed equipment will not be selected.

    ■ About the character’s initial level
     The goblins you fight immediately after starting the game will have zero experience points, and Faris’s initial level will be 1.

    2. How to apply and verify the patch

    ■ How to apply the patch
    *Please remember to back up your data before applying the patch.
    *Do not patch this version on top of the previous version. Always patch the original ROM.

    1. Prepare a ROM image of the Super Famicom version of FF5 (the one with the extension .smc).
    2. If the ROM has a header, patch it with FF5rXXXh using WinIPS or similar software; if it does not have a header, patch it with FF5rXXX.
       The CRC32 value after patching is 296A7020 if a header is present, and 01B3ABBC if no header is present.
    3. Launch it using an emulator.

    3. From the author

    ■If you have any opinions, comments, or questions, please post them on the blog or forum below.
     Creator’s Blog: Big Bridge Management Office (http://ff5aki.blog115.fc2.com/)
     Big Bridge Management Office Community Bulletin Board (http://jbbs.livedoor.jp/game/44335/)

    ■Acknowledgments
     I received many opinions, ideas, technical assistance, and words of encouragement on blogs, message boards, and binary threads.
     Furthermore, Waiwai-san created a monster image viewing and modification support tool for YY_CHR, which allowed me to work more efficiently.
     Min and Inu provided me with some very useful patches.
     I would like to take this opportunity to express my gratitude. Thank you so much.

    4. Technical Documents

    ■Area used
     The ROM has been expanded to 3MB, and monster images have been moved to $200,000, and monster palettes to $24,000.
     Additionally, the Effect Type 4F: Spirit, which is not used in FF5r, has been replaced with a different calculation method in the damage calculation.

    ■ Patches used
     It is described in a separate file.

    5. History

    2007.09.10 Ver0.50
     Prototype completed.
    2007.09.11 Ver0.51
     Fixed a mistake where the encounter settings for test play were forgotten.
     We’ll have someone provide live debugging updates, and we’ll also include an IPS (Inspection System) for users with headers.
    2007.09.11 Ver0.52
     Changed the items held by Luna Magician.
    2007.10.23 Ver1.00
     The distribution version is complete.
     We made various modifications from the prototype.
    2007.10.30 Ver1.01
     Fixed one location in the pyramid’s monster encounters.
    2007.11.10 Ver1.02
     Fixed a bug related to battles during the ending sequence.
    2007.11.11 Ver1.03
     Corrected a mistake where Melusine appeared where Ifrit should have.
    2007.12.26 Ver1.10
     The silhouette display during battles involving Tycoon’s meteorite and treasure chests has been removed.
     Corrected Oiseaurar’s behavior pattern in the Exdeath Castle corridor roulette.
     Fixed a bug in the treasure chest containing the Invisible in the isolated island temple.
     Following bug reports regarding the boss fight in the Great Trench, the boss’s attack patterns have been corrected.
     Numerous other monsters have been added or modified.
    2008.03.13 Ver1.20
     ROM expansion increases the capacity of monster images.
     Most of the bosses in the first world have been modified. A few of the regular enemies have also been changed.
    2008.03.17 Ver1.21
     Corrected the dialogue in the Siren event.
     A minor change to the smelly breath.
    2008.03.28 Ver1.23
     Flow tie ball weakened.
     Reduce the number of Toad Toads to avoid bugs.
     Reduce the expansion from 6MB to 3MB.
    2008.04.14 Ver1.24
     Many changes were made up to the second world.
    2008.04.23 Ver1.25, Ver1.25 (β)
     Make corrections to Ver1.24.
     Apply various patches.
     Version 1.25 removes dash_gba and releases a beta version.
    2008.06.19 Ver1.26
     Up to partway through the Third World.
    2008.06.22 Ver1.27
     Bug fixes for Ver1.26.
    2008.07.19 Ver1.28
     The Phoenix Tower is now accessible.
    2008.10.18 Ver1.29
     The dimensional rift is now accessible.
    2008.10.19 Ver1.30
     Fix the graphics for EFFEX.
     Monster expansion patch updated.
    2008.10.23 Ver1.31
     Bug fix patch update.
     Brachioleidos and Astaroth’s behavior has been modified.
     Adjusting the party’s positioning, including two Kojas and Black Force.
    2008.10.24 Ver1.32
     Modifying Mysteregger’s behavior.
    2008.10.26 Ver1.33
     Corrected setting errors regarding the two most powerful bosses.
     Changed the giraffe’s name.
    2008.11.01 Ver1.34
     Make it possible to encounter a Tyrannosaurus in the second world.
     Other corrections and adjustments.
    2008.12.13 Ver1.35
     Adding or replacing monsters, etc.
     Balance adjustments, setting errors corrections, etc.
    2008.12.19 Ver1.36
     Various corrections and adjustments.
    2008.12.19 Ver1.37
     Fixed a bug that allowed players to learn Death Sentence during the Kraken battle.
    2009.02.21 Ver1.38
     Significantly revised the boss located in the former Divine Dragon’s position, among other changes.
    2009.03.30 Ver1.39
     Updates and additions to various bug fix patches.
     Adjustments to some monsters.
    2009.04.25 Ver1.40β
     Effect type 71h: Level down. Modified to avoid using the area [$C27964-$C27AD8].
    2010.07.02 Ver1.40
     Some monsters have been modified.
    ■Producer ff5aki◆XqS1fEGIJ6

    This post has been viewed 18 time(s).

  • Party Changer Mod Released

    Romhack of Final Fantasy IV (SNES)

    Says mod author Whitenoise81:

    This mod is for others who wish to mod FF4 and freely be able to change party members without them losing their stats or equipment. This does not change anything else about the original game. Be aware that although things look normal on the surface a few things had to be switched around behind the scenes to get it to work correctly.

    (Credit where it is due) This mod was created using the old Shadow Mod from Phoenix Hacks, Grimoire LD’s event instruction skip mod, as well as PinkPuff’s amazing FF4rkster program to create a full party change aboard the Lunar Whale after beating the Babil Giant. It could not have been done without these things as well as some technical help from Chillyfeez of the Ultima discord server.

    Simply walk onto the panel on the right side of the ship below the right exit. It will ask if you want to reset the party. This will remove everyone but Cecil from your party and instruct you to exit and re-enter the ship. The exit and re-enter is necessary to refresh the npc’s on the map.

    All of the characters that were ever in your party throughout the game are available. It is also easily possible to get Dark Knight Cecil and Child Rydia with a few modifications.

    The dummied battle commands have also been restored for good measure.

    You can find the hack publication on RHDN here.

    This post has been viewed 39 time(s).

  • Is This the Worst Final Fantasy V Challenge?

    This Series Challenge Runner Thinks So

    For clymax’s projects, click here. You can also follow him on YouTube or Twitter.

    Video creator Seer recently took an uncharacteristic series detour to take on his FFVI challenge.

    This sparked rampant viewer speculation on whether he had been bested by FFV.

    Says Seer:

    Final Fantasy 5 is one of the most played entries in the series when it comes to challenge runs.

    The way the game is designed, it’s easy to remove numerous sources of power to make the experience that much more harrowing.

    Knowing this, I decided I could do something a little more meta; remove the usage of the menu.

    It turns out, that is one source of power that you SHOULD NEVER remove.

    And now we must ask whether beating Final Fantasy 5 Without the Menu, Running, or Spending Gil is a reasonable thing to achieve?

    The answer is definitely not.

    This post has been viewed 20 time(s).