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  • FF5r-IC Definitive

    Game Notes, Chapter Four

    For the Game Notes index, click here. For clymax’s projects, click here.

    ■■ Job and Ability Specifications ■■

     ◆ Knight ◆

    ・Cover (ABP:5)
    
     Protect a dying comrade.
     It is also a job characteristic, so if you master the Knight
     The handover is done without makeup, etc.
    
    
    ・Defense (ABP:18)
    
     Completely blocks physical attacks.
    
    
    ・Iron wall
    
     From Disc 2 onwards the defenses become impenetrable.
     Completely blocks physical attacks and grants Protect to all allies.
    
    
    ・Two-handed (ABP:50)
    
     Increases attack power when holding a weapon in both hands. However, shields cannot be equipped.
    
    
    ・Knight equipment (ABP:200)
    
     You will be able to wear the same equipment as a Knight.
    
    
    ・Paladin Lord (ABP:350)
    
     ☆ Party Abilities ☆
    
     If set as the third command, it will grant auto-protect to all allies.
     The person who sets the ability can equip a sword, knight's sword, and shield.
     It also has a two-handed feature.

     ◆ Monk ◆

    Has the highest strength value of all jobs.
    
    
    ・Save (ABP:10)
    
     Gather power and double your attack power.
    
    
    ・Fighting (ABP:20)
    
     Your unarmed attack power becomes the same as that of a monk.
     It is also a job characteristic, so if you master Monk
     The handover is done without makeup, etc.
    
    
    ・Qigong Training (ABP:45)
    
     HP recovery and poison/darkness cure. "Melee" attack power up.
     (The latter is invalid.)
    
    
    ・Counter (ABP:60)
    
     When attacked physically, retaliates with a physical attack.
     It is also a job characteristic, so if you master Monk
     The handover is done without makeup, etc.
    
    
    
    ・HP 20% increase (ABP:150)
    
     Increases maximum HP by 20%.
    
    
    ・HP 30% increase (ABP:260)
    
     Increases maximum HP by 30%.

     ◆ Dark Knight ◆

    Brainwashing (ABP:15)
    
     Brainwash and control a monster.
    
    
    ・Darkness (ABP:37)
    
     Deals a dark attack to all enemies. However, your own HP will be reduced to 1.
    
    
    ・Endark (ABP:50)
    
     When set on a Dark Knight, it greatly increases attack power and absorbs dark attributes.
     Weak to Fire, Ice, Lightning, Saint, Wind, Earth, and Water elements (the number of added weaknesses decreases from Disc 2 onwards)
     If set to any character other than the Dark Knight, it will increase attack power slightly and make all attributes weaker.
    
    
    ・Dark Armor (ABP:88)
    
     You will be able to equip equipment that only Dark Knights can equip.
    
    
    ・Physical Improvement (ABP:120)
    
     Your strength increases and your HP also increases by 10%.
    
    
    ・Black Death Penalty (ABP:333)
    
     Deals dark damage to one enemy based on their HP,
     Additionally, it will kill all enemies whose level is a multiple of 5.

     ◆ Dragoon ◆

    ・Jump (ABP:25)
    
     Jump and attack. If you have a spear equipped, it will deal double damage.
     There are also spears whose damage does not increase when jumping.
    
    
    ・Dragon Sword (ABP:70)
    
     A physical attack that deals damage and absorbs MP.
     However, unlike the original, HP cannot be absorbed.
    
    
    ・Highwind (ABP:150)
    
     ☆ Party Abilities ☆
    
     If you set it as the third command, all allies can absorb wind and earth attributes.
     The person who set the ability can equip a spear and a shield.

     ◆ Ninja ◆

    It has the highest speed value of all jobs.
    
    
    ・Ninja's Code of Conduct (ABP:35)
    
     Increases chances of preemptive attack.
     You will be able to wear the same equipment as a ninja.
    
    
    ・Throwing (ABP:150)
     Attacks by throwing weapons. Also uses throwing in various ninjutsu techniques.
    
    
    ・Dual wielding (ABP:280)
    
     You can hold a weapon in both hands.
     It is also a job characteristic, so if you master the Ninja
     The handover is done without makeup, etc.

     ◆ Samurai ◆

     The job command is “Iai Nuki” instead of “Zeni Nage”
     Zeninage disappears.

    ・Hachimichi (ABP:35)
    
     Has a certain chance of blocking physical attacks.
     It's also a job characteristic, so if you master Samurai
     The handover is done without makeup, etc.
    
    
    ・Iai-nuki (ABP:120)
    
     Disc 1-2 There is a chance of instantly killing one enemy. 
     Disc 3: Chance of instantly killing all enemies.
    
    
    ・Meikyo still water (ABP:80)
    
     ☆ Party Abilities ☆
    
     If you set it as the third command, all allies can absorb the water attribute.
     The person who set the ability can equip a sword and a shield.

     ◆ Astrologer ◆

    Has the highest magical power value of all jobs.
    
    
    
    ・Constellation Protection (ABP:25)
    
     Prevents zombies, dwarves, frogs, petrification, and one-hit death.
     It's also a job characteristic, so if you master Astrologian, you can wear no makeup, etc.
     The handover takes place.
    
    
    ・Etoile (ABP:60)
    
     Heals all allies by the same amount as your current HP,
     Darkness, Zombie, Poison, Dwarf, Frog, Silence, Berserk, Confusion, Paralysis,
     It also cures sleep, aging, slowness and stopping.
     Cannot be reflected by Reflect.
    
    
    ・Stargazer (ABP:85)
    
     Summons a random star beast. The lower the current HP, the more powerful the beast that appears.
    
        Aries Ale: Increase the level of all allies by 10
        Taurus Crush: Non-elemental attack on all enemies.
        Scam Gemini: Dwarfs and confuses all enemies
        Cancer Bully: Bloc + Shell + Regen to all allies
        Leo Inferno: Fire and holy damage to all enemies
        Shiny Virgo: Fully restores HP to all allies
        Release Libra: Cancels the positive magical effects of all enemies
        Scorpion Tail: 7777 damage to one enemy
        Arrow Sagittarius: Non-elemental damage to all enemies
        Capricorn Blow: Certain death to one enemy
        Aquarius Veil: Water damage to all enemies
        Pisces Shoot: Water damage to one enemy + Slip
    
    
    ・Reflection Pierce (ABP:170)
    
     Allows you to cast spells ignoring the opponent's Reflect state.
     It's also a job characteristic, so if you master Astrologian, you can wear no makeup, etc.
     The handover takes place.
    
    
    ・Fully equipped (ABP:500)
    
     You will be able to equip all weapons and armor.

     ◆ Hunter ◆

    ・Aim (ABP:10)
    
     Performs a guaranteed-hit physical attack.
    
    ・Bow and arrow equipment (ABP:35)
    
     You will be able to equip a bow and arrow.
    
    ・Random Attack (ABP:300)
    
     Performs four physical attacks on random targets.
     Unlike the original, the defense ignoring effect is not activated.

     ◆ Viking ◆

    Has the highest stamina value of all jobs.
    
    
    ・Robbery (ABP:20)
    
     Attack and steal at the same time.
    
    
    ・Artillery (ABP:30)
    
     Non-attribute damage to all enemies depending on attack power. Self becomes permanently paralyzed.
     Be careful, you will remain paralyzed until you are treated.
    
    
    ・Ocean (ABP:80)
    
     Attack your enemies with the power of Mother Sea
     The effects that are activated are random, and as you level up, the effects become more powerful.
     It becomes easier to activate.
    
        Sea breeze: Water/wind damage
        Coral Missile: Earth damage
        St. Elmo's Fire: Fire and lightning damage to a single target.
        Sea Fog: Deals water damage to all enemies and inflicts Frog and Poison status.
        Gomamongara: Deals damage to all enemies according to their HP
        Tsunami: Water damage to all enemies
        Large Tsunami: Water damage to all enemies
        Whirlpool: Brings all enemies to the brink of death
        Red Tide: Paralyzes all enemies and puts them into a frog state
        Water Spout: Deals water and wind damage to all enemies.
    
    
    ・Charge (ABP:100)
    
     Berserk, Haste, Protect, Levitate to all allies
    
    
    ・Berserk (ABP:330)
    
     ☆ Party Abilities ☆
    
     If you set this as the third command, your allies' attack power will continue to increase throughout battle.
     Be careful, as the effect will wear off and weaken after a while.
     The person who sets the ability will be able to equip an axe, hammer, and shield.

     ◆ White Mage ◆

    ・Magic Barrier (ABP:5)
    
     Shell when dying.
     It's also a job characteristic, so if you master White Mage
     The handover is done without makeup, etc.
    
    
    ・White magic (Lv2 ABP:12 Lv3 ABP:30
               Lv4 ABP:50 Lv5 ABP:90 Lv6 ABP:200)
    
     Can use white magic according to level.

     ◆ Black Mage ◆

    ・Black Magic (Lv1 ABP:8 Lv2 ABP:10 Lv3 ABP:30
               Lv4 ABP:50 Lv5 ABP:70 Lv6 ABP:100)
    
     Can use black magic according to level.
    
    ・Magical Boost (ABP:260)
    
     Magical power increases significantly, and maximum MP also increases by 30%.

     ◆ Time Mage ◆

    ・Space-time magic (Lv1 ABP:6 Lv2 ABP:12 Lv3 ABP:24
                 Lv4 ABP:60 Lv5 ABP:60 Lv6 ABP:120)
    
     You can use space-time magic according to your level.
    
    
    ・Quick Trick (ABP:360)
    
     ☆ Party Abilities ☆
    
     If you set it as the third command, it will grant auto-haste to all allies.
     The person who sets the ability can equip a rod or staff.

     ◆ Elite Summoner ◆

     The word “fight” has become “Love Bear.”
     On disc 3 it becomes “Polar Bear”.

    ・Summon (Lv3 ABP:45 Lv4 ABP:60 Lv5 ABP:110)
    
     You can use summoning magic according to your level.
     Some summoning spells become more powerful as the disc progresses, and also consume more MP.
     Learning begins at level 3.
    
    
    ・Swift magic (ABP:180)
    
     Without consuming MP, you can fire attack magic at the enemy over and over again.
     The number of times you hit it and the type of magic are random.
     As the disc progresses, the magic cast also becomes more powerful.

     ◆ Psychic ◆

    ・Hidden Passage (ABP:3)
    
     Using his X-ray vision, he can see hidden passages.
     It's also a job trait, so if you master Psychic
     The handover is done without makeup, etc.
    
    
    ・Future Prediction (ABP:5)
    
     By seeing into the future, you can prevent back attacks.
     It's also a job trait, so if you master Psychic
     The handover is done without makeup, etc.
    
    
    ・Levitation (ABP:10)
    
     Always floats in the air. During battle, you will always be in a levitated state, and will avoid pitfalls and other obstacles while moving.
     You can avoid the damage floor. It is also a job characteristic, so use Psychic.
     Once you have mastered it, you can carry on with the no-makeup look.
    
    
    ・Telekinesis (ABP:20)
    
     Deals percentage damage through telekinesis.
    
    
    ・Mega Barrier (ABP:60)
    
     Cast Haste, Shell, Regen, and Levitate on yourself.
    
    
    ・Hypnotic wave (ABP:100)
    
     Sleep and darkness on all enemies.
    
    
    ・Pulsar (ABP:380)
    
     Shockwave Pulsar.
     Deals damage to all enemies and instantly kills enemies without instant-death resistance.

     ◆ Red Mage ◆

    ・Black and White Mage (Lv1 ABP:3 Lv2 ABP:10 Lv3 ABP:100)
    
     Can use black and white magic according to level.
     On Disc 3, the spells on the spell list are limited to only useful ones, making them easier to use.
     White and Black Magic Level 3 is learned after Red Magic.
    
    
    ・Red Magic (ABP:50)
    
     You can use techniques that you have learned from your enemies.
     The learning itself is available to anyone, regardless of job.
    
    
    ・Serial Magic (ABP:777)
    
     You can cast a spell twice in a row. The spells on the spell list are
     The same as the Black and White Mage spell list. (Time and Space spells and Summoning spells cannot be used.)

     ◆ Moogle Warrior ◆

    ・Bye-bye (ABP:7)
    
     Say goodbye to the enemy and withdraw from the battle.
    
    
    ・Steal (ABP:12)
    
     Steal an item from an enemy. You can steal up to two items from an enemy.
    
    
    ・Capture (ABP:50)
    
     You can capture monsters by reducing their HP and weakening them.
    
    
    Release
    
     Release the monster captured by Capture. The effect is Captured.
     Varies depending on the monster. When released, the captured monster disappears.
    
    
    ・No encounters (ABP:300)
    
     You will not encounter any enemies.

     ◆ Alchemist ◆

    ・Wisdom of All Things (ABP:10)
    
     The effectiveness of medicines is doubled and the power of all elemental attack magic is increased by 1.5 times.
     It is also a job characteristic, so if you master Alchemist,
     The handover is done without makeup, etc.
    
    
    ・Law (ABP:30)
    
     Randomly generates some of the effects obtained through alchemy.
     The item is not consumed.
    
    
    ・Jewel (ABP:50)
    
     Uses gems created through alchemy to produce beneficial effects.
    
        Brave Bee: Increases attack power
        Mirror Sapphire: Reflect, Haste, Protect
        Rune Emerald: Shell, Levitate, Regenerate
        Twice Topaz: Doubles HP and max HP
        Superior Diamond: Increase your level by 10
    
    
    ・Alchemy (ABP:150)
    
     Combine two items to create a special effect.
     There are also effects that occur when using combinations that differ from those in the original.
     For more details, please see "Specifications: Alchemy.txt"...
    
    
    ・Elixir (ABP:250)
    
     Same effect as the item of the same name. Although it can only be used on yourself,
     You can use it any number of times without consuming the item.

     ◆ Imitation Lawyer ◆

    Like the original impersonator, the status of other jobs you have mastered
    There is no function to inherit job characteristics, so you can change them freely.
    There is only one command slot. (In other words, it is the same as a regular job.)
    
    
    ・Magical Up (ABP:30)
    
     Magical power increases, and maximum MP also increases by 10%.
    
    ・Impersonation (ABP:250)
    
     Imitate the actions of the person in front of you. No items or MP are consumed.

     ◆ Minstrel ◆

    "Sing" cannot be learned. In Disc 3, "Sing" itself is removed.
    The second command becomes white magic.
    
    
    ・Speed ​​Up (ABP:60)
    
     Increases speed.
    
    ・Luna Concert (ABP:280)
    
     ☆ Party Abilities ☆
    
     If you set it as the third command, it will auto-shell to all allies.
     The person who sets the ability can equip the harp and bell.

     ◆ Spirit User ◆

     Job command is Summon LV2 (LV4 on Disc 3)

    ・Summon (Lv1 ABP:8 Lv2 ABP:20)
    
     You can use summoning magic according to your level.
     Some summoning spells become more powerful as the disc progresses, and also consume more MP.
     Summoning magic above level 3 cannot be learned.
    
    
    ・Dancing (ABP:35)
    
     The divine dance will be performed randomly from four types of dances.
     As the disc progresses, the dances selected change.
     Sometimes spirits, enchanted by the dance, will become your allies. 
    
    
        dance
    
        Enchanting Wango: A sure hit will cause confusion to one enemy.
        Mystery Waltz: Absorbs MP from a single enemy.
        Terror Step: A sure hit will cause confusion and poison to one enemy.
        Passionate Jive: Percentage damage to one enemy
        Cha-cha-cha of Love: Deals double HP damage to one enemy.
        Sword Dance: Deals four times the normal damage.
    
    
        Spirit
    
        Dryad: Damage (ineffective against flying enemies)
        Kururahorn: Damage (all)
        Napier: Recovers HP
        Leprechaun: Absorbs MP
        Kirin: Recovers HP
        Arceis: Damage + Slip
        Kushy: Damage (ineffective against flying enemies)
    
    
    
    ・Barrier (ABP:56)
    
     A spirit descends and casts a spirit barrier around all allies.
     Darkness, Zombie, Poison, Dwarf, Frog, Petrification, Silence, Berserk,
     Gains resistance to confusion, paralysis, sleep, and aging.
    
    
    ・Triple Step (ABP:177)
    
     ☆ Party Abilities ☆
    
     If you set it as the third command, all allies will gain fire, ice, and lightning attributes.
     Also, the person who set the ability
     Allows you to equip ribbons.

     ◆ Holy Mentor ◆

    You can set three commands and master other jobs.
    You can inherit job characteristics and status.
    
    
    ・Holy Light Wave (ABP:180)
    
     Performs three holy magic attacks on random targets.
     It does not consume MP and can be activated even when silenced.
    
    
    ・Golden Heart (ABP:360)
    
     The holy aura nullifies all attributes.
    
    
    ・Vitals (ABP:500)
    
     Doubles the HP of all allies. Takes a long time to activate.
    
    
    ・Holy magic (ABP:999)
    
     Can use holy magic.

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  • FF5r-IC Definitive

    Game Notes, Chapter Three

    For the Game Notes index, click here. For clymax’s projects, click here.

    ・Disc 1 → Disk 2

     knife
     Mythril Knife
     Spear
     Broadsword
     Long Sword
     Knight Sword
     Hot Cane
     Cold Rod

     Leather Shield
     Bronze Shield
     Iron Shield

     Leather hat
     Bronze Helmet
     Iron Helm

     Leather clothing
     Bronze Armor
     Iron Armor
     Copper Breastplate
     Kenpo uniform
     Silver Breastplate
     Cotton Robe
     Silk Robe

     Ramuh

    ・Disc 2 → Disk 3

     Orichalcum
     Not bad
     Shaman Dagger
     Mythril Sword
     Coral Sword
     Ancient Sword
     Mythril Spear 
     Trident
     Wind Spear
     Mythril Hammer
     Ogre Killer
     Ashura
     Fire Rod
     Ice Rod
     Lightning Rod
     Silver Policies
     Sword of Ankoku
     Electric Whip
     Gearman’s Gold
     Engetsurin
     Shadow Blade
     Fire Yumiya 
     Mizuno Yumiya
     Lightning Bow
     Yumiya of Darkness

     Winged hat
     Triangle hat
     Green Beret

     Shinobi no komo
     Human’s clothes
     Scholar’s Robe
     Spirit’s Garb

     Mythril Shield
     Mythril Helmet
     Mythril Armor
     Mithril Trowel

     Gold Shield
     Gold Helm
     Gold Armor

     Ankoku no Tate
     Ankoku helmet
     Ankoku Armor

     Golem
     Atmos

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  • FF5r-IC Definitive

    Game Notes, Chapter Two

    For the Game Notes index, click here. For clymax’s projects, click here.

    ■■ Item Specifications ■■

     Among the effects of weapons, armor, accessories, general tools, etc.,
     Anything that is confusing or some of the original items in this patch will be listed in this text.

     Some of the specifications are the same as those of the original FF5.

     ◆ Weapons ◆

      Spear Alternate Activation: Jump

      Shaman Dagger Additional Activation “Gravity” (Disc 1 only)

      Electric Whip Additional Activation “Thunder” (Disc 1 only)

      Coral Sword Lightning Weapon

      Trident Lightning Weapon

      Ancient Sword Additional Activation “Old”

      Poison Axe Additional Activation “Bio” (Disc 2 only)

      Air Knife: Wind-element weapon. Wind-element magic is 1.5 times more powerful.

      Gale Bow and Arrow Alternative Activation: “Wild Shot”

      Hammer of the Earth – Earth magic is 1.5 times more powerful
               Alternative Quake activation (fails with Goutatsu)

      Defender: When used, it becomes a “wall”

      Ancient Bow Additional Activation “Weak”

      Fire Byte: Additional activation of “Firaga”

      Strike Rod: “Break” when used

      Staff of Light: “Holy” when used (Staff breaks)

      Sage’s Staff: “Raise” when used

      Staff of Power: Additional activation: Berserk

      Staff of Judgement: Dispel when used

      Black Wand: When used, it causes paralysis and darkness on the enemy.

      Variant Knife: Max HP – Current HP Defense Ignoring Damage

      Fairy Tail: When used, everyone gets “Shell”
      
      Nirvana: “Arise”

      When David’s Harp is used, everyone gets a “Shell”
      
      Requiem Harp Additional activation “Requiem”

      Crescent Blade Fixed Damage Weapon

      Aspirizer: Can perform MP absorption attacks (no HP damage)
               When used, it becomes “Aspill”

      Bone Club: Death when used

      Deathbringer – When used, it means “Death”

      Lance Bucain Alternative activation “Hishou” (short-time jump)

      Masamune “Pioneer” – Can act first at the start of battle
               When used, it will activate “Haste”.

      Lionheart “Pioneer” – Can act first at the start of battle

      Additional activation: An effect that activates additionally after an attack.
      Alternative Activation: An effect that activates instead of an attack with a certain probability when attacking.

      Chicken Knife Brave Blade does not exist.

     ◆ Armor ◆

      Genji’s Shield: Dwarf and Paralysis Resistant

      Genji Helmet Dwarf/Confusion Resistant

      Genji Armor Frog/Confusion Resistance

      Flame Shield Fire Absorption

      Ice Shield Ice Absorption

      Holy Shield Holy Null

      Aegis Shield: Evade attack magic.

      Bloodstained Shield – Holy Attribute Null

      Black Shield: Avoids attack magic. Reduces darkness by half.

      Black Armor Darkness halved

      Black Helm Darkness halved

      Grand Helmet Prevents dwarfs and confusion

      Demon’s Shield: Blocks attack magic with a certain probability. Prevents confusion. Immune to darkness.

      Demon’s Armor Darkness Null

      Demon’s Helmet Darkness immunity

      Spirit Clothing Prevents paralysis. Reduces fire damage by half.

      Angel’s White Robe: Immunity to darkness. Darkness, poison, frogs, petrification, death, silence,
                Berserk – Prevents aging

      Goddess’ White Robe: Darkness nullification, Holy half reduction
                Prevents darkness, poison, frogs, petrification, death, silence, berserk, and aging.

      Lamia’s Tiara Prevents confusion. “Dance” makes it easier to perform Sword Dance.

      Gold Tiara – Prevents confusion, sleep, and berserk

      Miracle Veil: Halves all attributes. Prevents silence, confusion, paralysis, and petrification.

      Gendarme: Evade attack magic, nullify fire, water, wind, earth

     ◆ Accessories ◆

      Silver-rimmed glasses: Resists darkness, paralysis, and slow

      Silver Bracelet: Resistance to poison, frogs, and stop

      Elf Cloak – Evade physical attacks

      Pirate’s Gauntlets: Increases the chance of stealing. Resists silence, confusion, paralysis, and petrification.

      Genji’s Gauntlets: Resistance to Frog Paralysis

      Red Shoes “Item” becomes “Red Magic”.
                Resists silence, confusion, paralysis, and petrification.
                ”Dance” increases the probability of sword dance activation

      Saint’s Earrings The second command becomes White Magic (Lv6). (※)
                However, the command change effect does not apply to bare-faced characters.

      Time Crystal The first command becomes Space-Time (Lv6)
                However, if you have not acquired the ability Space-Time (Lv6)
                It has no effect. Also, it is ineffective when worn without makeup or by a Holy Master.
                Prevents slow, stop, paralysis, and sleep.

      Hermes Shoes Auto Heist

      Corsage – Protects against darkness, poison, frogs, petrification, death, silence, berserk, and aging.

      Ribbon Darkness, Zombie, Poison, Dwarf, Frog, Petrification, Death,
                Silence, Berserk, Confusion, Paralysis, Sleep, Aging,
                Prevents slow stops.

      Triple Ribbon: Master the Hunter and equip it without makeup to “Fight”
                ”Wild Attack” Darkness, Zombies, Poison, Dwarves, Frogs,
                Petrification, Death, Silence, Berserk, Confusion, Paralysis, Sleep, Aging,
                Prevents slow stops.

      Tetra elements: Fire, Ice, Lightning, Earth attribute absorption

      Fire Ring: Absorbs fire, nullifies ice, and makes weak to water

      Coral Ring: Absorbs water, nullifies fire, and is weak to lightning

      Angel Ring Prevents zombies, aging, paralysis, slowing, and stopping

      Equipment has a description in the movement menu or is not listed here.
      Some have hidden resistances.
      Find them and use them to your advantage in battle.

      Even if you are wearing equipment with abnormal status resistance, it will penetrate the resistance and cause abnormal status.
      There are attacks too, so don’t get overconfident.

      If you become a dwarf by equipping dwarf-resistant armor or accessories,
      Even if you use the magic mallet, you cannot remove the dwarf state.

    ※ When you equip the Saint’s Earrings, you will be able to use white magic,
    Even after removing it, you can still use white magic in the movement menu.
    It would take too much effort to create a system that would disable the use of white magic when the spell is removed.
    Since you can’t use white magic during battle, it’s not a big advantage.
    This is the reason why it is specified.

     ◆ Items ◆

      Chocobo Feather – Cure for poison and darkness. Effective for all enemies when used during battle.

      Panacea: Removes darkness, zombies, poison, dwarves, frogs, silence, etc. from all allies.
              Cures Berserk, Confusion, Paralysis, Sleep, Aging, Slow, and Stop
              (Petrification cannot be cured)

      Curtain of Light Alchemy material. When used during battle, it has the effect of reflecting.

      Gold Needle Petrification cure. Can be used on allies.
              It won’t be effective unless you use it alone.

     ◆ Armor that can enhance fighting ◆

      When a job with a monk or “fighting” ability is unarmed,
      An example of armor with a function that increases attack power (the same function as the Kaiser Knuckles from the original work).

      Diamond Breastplate

      Black Costume

      Mirage Vest

      Behemoth Suit

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  • FF5r-IC Definitive

    Game Notes, Chapter One

    For the Game Notes index, click here. For clymax’s projects, click here.

    ■■ True FF5r-IC Specifications ■■

     ・This patch is based on FF5r140.

     - This patch uses a disc change system, so you can change the game as the story progresses.
      You progress through the story by switching ROMs (discs) used.
      For details, please refer to the enclosed “Disk Change Guide.txt”.

     - The protagonist’s appearance (when walking) is the same as that of an ordinary woman in the original FF5.

    ◆ Story ◆

     In the Third World, in the Wind Temple, Fireship, and Winged Dragon Valley,
      You can reacquire treasure chests, and they often contain good items.
      There may be a powerful boss inside, but if you defeat it you may be able to get something useful.
      I might.

     - The treasure chest recovery rate numbers in “Knowing Old Man” are now correct.
      There may be cases where it is not present. (Because the treasure chest flag is reused.)

     -You won’t get anything from the place where the Istori frog sleeps.
      Only the events will remain as they are.

    ◆ Magic ◆

     - The attribute name has been changed from cold to ice.

     ・The following magic spells have been strengthened from the original.
      Poisona – Cure poison and darkness (all heals during battle)

     - As the disc progresses, the position of the magic changes, making it easier to use and likely becoming unnecessary.
      The spell is removed from the spell list.

     - There aren’t many status abnormality spells, but this can be made up for by weapons that inflict status abnormalities.

     - Blue magic has been renamed red magic and can be used by Moogles and Red Mages.

     ・Learning is possible for any job.

     In addition to learning red magic normally, there is also red magic that can be purchased in stores.

     -The position of some red magic spells on the list may change on Disc 3.
      Therefore, some red magic will be forgotten,
      Such red magic can be purchased at low prices in towns and other places.

     ・There is no ability called “Mahoken”. To cast a magic sword,
      It must be equipped on an ally using a rod or other item, or bestowed with red magic.

     ・Equipment that increases ice attributes by 1.5 times, such as the Ice Rod
      At the same time, the water attribute can be powered up by 1.5 times. (Disc 3 only)

     ・Aero magic can be learned as black magic. Also, fire, etc.
      It has the same power as magic of the same class, making it easy to use.

     ・The poison attribute has been removed and replaced with a dark attribute. Also, dark attribute black magic now exists.

     ・Enemy elemental resistances are weak points, nullification, and absorption, and also deal 4x damage.
      There is something called a “great weakness.” In Libra, there are normal weaknesses and
      The description is the same, but if you can find it, it will be a big loss.
      It’s something to look forward to.

     ・When attacking a major weak point, if you are wearing equipment that enhances elemental magic
      Further damage can be expected.

     ・When you have acquired attribute absorption capabilities through equipment or abilities,
      When an enemy uses a debuff attack that gives you a weak spot,
      Rather than being absorbed, the disadvantage is that it can actually become a major weakness.
      (If the weak point and absorb attributes match, it becomes a major weak point.)

     -Some summoning spells increase damage and MP consumption as the disc progresses.
      (This mainly applies to elemental attack summoning magic.)

     ・The specifications of “Black and White Magic” will change from Disc 3.
      There are seven levels in total: white magic levels 4 to 6 and black magic levels 1 to 4.
      The spells in the Level 1 section of Black Magic are the strongest in Disc 3, so
      The black and white demons on Disc 3 are very powerful.

     - The magic list for “Continuous Magic” is the same as that for Black and White Magic, and there are no unnecessary spaces, so it is more powerful than the original.
      It is easy to use. However, time-space magic and summoning magic are not available for consecutive magic targets.
      It’s off.

     - Disc 3 has 12 black magic spells and 12 time-space spells (3 spells x 4 levels).
      It will be the maximum number.

     - On Disc 3, the relationship between the magic ability level and the displayed magic has been changed.
      Because it is a bit special, the level of the magic ability you set and the magic level you can actually use are different.
      There may be some misalignment.

     ◆ Abilities ◆

      ・As you progress through the disc, some abilities will evolve automatically.
       (Since there is a limit to the number of ability slots that can be added,
       I have no choice but to do this.)
      
       Example: Knight Guard → Toppi 

      ・The “Endark” skill that the Dark Knight learns is used by the Dark Knight and
       The effect will be different depending on whether it is used by other jobs.

       In the case of the Dark Knight, the attack power increases significantly and the darkness is absorbed.
       Other than darkness, it is weak to other than the Dark Knight.
       Its attack power is increased slightly and it becomes weak to all attributes.
       Also, as the disc progresses for the Dark Knight, the number of weak attributes decreases.

      ・If you use zombie powder while you have acquired zombie resistance through the blessings of the constellations, etc.
       If you receive this attack, you will recover 1 HP. (If you are incapacitated, you will be revived with 1 HP.)

      - “Singing” cannot be acquired, and its existence itself disappears in Disc 3,
       Some songs have different forms, such as additional effects when attacking with a harp or red magic.
       It does exist.

      ・The Samurai’s “Iai Nuki” is a single target in Disc 1 and 2, and it takes a while to activate.
       It’s a bit long. From Disc 3 onwards, it goes back to being for everyone.

     ◆ Party Abilities ◆

      -The method of learning party abilities is the same as for normal abilities.

      ・If you set it as the third command, some beneficial effect will occur to all allies.

         example.
         Time Mage’s “quick trick”: Auto Haste for all
         Bard’s “Lunar Concert”: Autoshell for everyone
         Dancer’s “Triple Step”: Allows all members to absorb fire, ice, and lightning attributes.

      ・Even if the character who has the party ability set becomes unable to fight,
       The effect never wears off.

      The effects do not appear immediately when you enter battle.
       Most of them are the type that only have an effect when your turn comes around.
       Therefore, if you are fighting an enemy that launches elemental attacks right away,
       Even if you have set an attribute absorption party ability, it will only be applied on the first turn.
       You will take normal damage.

      ・The effect of being able to equip certain weapons and armor
       In some cases, it may be included as a bonus. However, the effect of being able to equip it is
       This only applies to the person who sets the ability.
       Also, if you want only that effect, you can set it anywhere other than the third command.
       The effect will be seen.

     ◆ Lost abilities ◆

      Magic Sword Mineuchi Tossing Coin Soothing
      Hide, Appear, Investigate, Discover, Eye
      Smoke bomb, clone, animal, summon, heal     
      Revive Kick   

     ◆ Job ◆

     ・The early “no makeup” is a special no makeup look, so it’s something
      Abilities are set, but after the first job change
      When I went back to barefaced again, the second and third commands were
      No abilities will be set.

     ・Abilities learned in a specific job can be set in another job.
      Some things may be less effective.

     - Only one of the Impersonator’s command slots can be freely swapped.
      In addition, the status and job characteristics of other mastered jobs can be inherited.
      There are no functions. In other words, it is the same as a regular job.

     ・The top command for Elite Summoner is “Continuous Bear”,
      From disc 3 onwards the theme changes to “Polar Bear”.

    ◆ Items ◆

     -Potions have a large recovery amount.

     - Poison Ball has been renamed to “Chocobo Feather” and can cure poison, darkness, and sleep.
      It also affects all allies during battle.

     ・There is no holy water. Zombies can be cured with the white magic spell “Wilna”.

     ・The item “Bannou Heal” applies to the entire battle, but only Petrification
      It cannot be cured.

     ・When you select “Sort”, the items in the top part of the item list (2 horizontal, 4 vertical) will be
      It’s not organized. Use this feature to organize your items in a way that makes them easy to use.
      (This is the same as FF5r.)

     - Items that are described as “magic-casting” in the item list can be used with weapons other than swords.
      It is exactly as described, but in exchange it does not have any weapon-type specific properties.
      
        The unique properties of the weapon type are, for example,
        The property that “the damage value is determined after dividing the target’s defense power by 1/4″ 
        For example, a sword would give you “high critical rate,” and a spear would give you “double attack power when jumping.”
        It refers to the nature of something.
        Weapons with the description “Magic Sword” do not have any weapon-specific properties, but
        This means that it is possible to cast a magic sword.

     ・Chicken Knife and Brave Blade have been removed.
      You don’t need to worry about how many times you run away.

     ・Golden Needle can now be used on all allies, but if you try to use it on all allies
      It is meaningless as it does not apply to petrified characters.
      Be sure to use a single target. However, you can use it on the whole enemy.
      It definitely affects all enemies.

     - Because there is a limit to the maximum number of descriptions that can be added to an item,
      Like the “HP recovery” in potions, which everyone knows.
      Item description messages have been deleted and their space has been allocated to other messages.
      Also, some items have explanatory messages that disappear as the disc progresses.
      The effect remains unchanged.

     ・Some weapons have additional effects that are activated as the disc progresses.
      Some effects that replace normal attacks will disappear.
      For example, the additional thunder effect of “Thunder Whip” disappears on Disc 2.
      For details, please see “Specification:Item.txt”.

     - The prices of some items will increase as the story progresses.

     ・There are no item icons for whip-type weapons.

     ・In order to ensure a sufficient number of magic spells and special skills, the effect of the harp has been changed.

     -Ribbons have been changed from a headgear category to an accessory category.

     - The additional effect of Triton Hammer’s Kamaitachi has been removed.

     ・Even if you are equipped with equipment that is resistant to abnormal conditions, such as ribbons, the resistance will not be penetrated.
      This patch also has attacks that cause abnormal conditions, but they penetrate resistance and turn you into a dwarf.
      If this happens, you will need to use the item “Uchi de no Kozuchi” to recover from the dwarf state.
      This will no longer be possible. (It can be removed by other means such as Esunag.)

    ◆ Monster ◆

     ・Boss monsters and treasure chest bosses often have high ABPs.
      You may also be able to drop or steal valuable items.

     - Not only small monsters but also boss class monsters are present in the field.
      There are also places where you can encounter them. They are called “field bosses”.
      It’s hard to defeat this one, but it has a high ABP.
      There are many bonuses, such as valuable items, so don’t run away and give it a try.
      You’ll know it’s a boss right away because the battle music will change to that of a boss.

     ・Some monsters can be defeated by reducing their MP to 0.

     ・Gilgamesh will go down in history as being uncool.

     ・Even if you check the website using Libra, the values ​​may not be accurate.
      Even in that case, the percentage of damage accumulated from the maximum HP is
      It can be used as a guideline.

     ・Even if you have abnormal status resistance, attacks that penetrate it and cause abnormal status
      There are some monsters that come.

    ◆ Map ◆

     - Treasure chests and barrels containing items can be examined again as the disc progresses.
      (For example, each town on Disc 3.)

     Other detailed specifications are
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