Tag: Aflame family

  • Dragon Quest VI: Aflame Released

    For the Aflame family of mods, click here. For clymax’s projects, click here. You can also follow him on YouTube.

    The Dragon Quest VI: Aflame mod on SFC has been released courtesy of clymax. The mod is for use with Noprgress’s English fan translation v0.9 Beta 2.

    The mod is unofficial and unaffiliated with Square Enix.

    Like all of clymax’s rando mods, it’s a self-randomizer, so just simply reset the game to play a new randomization.

    Development Build: Features

    The dev build is available via our Whirlwind Fiesta event. For players who do not wish to join the event, do not wish to use Discord, or wish to support the hack author, early access is also available via Game Jolt.

    Provides a fix for the softlock when canceling out of the Info-All screen in the menu.

    Items randomized. Duplicates can be rolled. Seeding not yet supported.

    Save RAM has been expanded to enable this feature.

    No random encounters in the overworld. Hold B to get random encounters.

    Return and Outside spells are given to start.

    All destinations of the Return spell are given to start.

    Gained experience and gold each boosted to 64x.

    Vocation battles boosted to 32x.

    Removed level restrictions relating to vocation battles.

    Dharma Temple restored from the start, giving you access to vocations.

    Reigns of Pegasus granted to start.

    Map access enabled by default.

    Dark World accessible from the start.

    Orb of Truth is given to start. This lets you access Deathtamoor’s island.

    Deathtamoor’s castle accessible from the start.

    For now, Ende’s quest is ready to turn in so you can remove the Dark World curse.

    Final Key and Prison Key are given to start as conveniences.

    So, what do you think? How do you think DQVI on SFC holds up today? Which DQ remains your favorite today? Comment below, or come check us out on Discord.

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  • Farming Boosts Compared

    Mod Families

    For the Whirlwind (Four-Job) Fiesta event, click here.
    For the Whirlwind family of mods, click here.
    For clymax’s projects, click here.

    1. Final Fantasy Mainline

    This table summarizes the farming boosts offered by the Whirlwind family of mods of Final Fantasy I-VI.

    ModEXPGilJP1/ABP/APStat
    Headwind8x8x
    Upwind10x10x10x
    Crosswinds16x16x16x
    Downwind32x32x
    Whirlwind1-62x1-62x1-62x
    Tailwind1x or 32x232x32x
    1. Unlike Job Points (JP), Capacity Points (CP) remain at 1x because changing jobs no longer requires CP. ↩︎
    2. Via Experience Egg. ↩︎

    2. Dragon Quest Mainline

    This table summarizes the farming boosts offered by the Aflame family of mods of Dragon Quest I-VI.

    ModEXPGold
    Ablaze (NES)30x30x
    Ablaze (SFC)64x64x
    Blazemore64x64x
    Blazemost64x64x
    Embers64x64x
    Molten64x64x
    Aflame64x64x

    3. Ys Mainline

    This table summarizes the farming boosts offered by the Wanderlust family of mods of Ys I-IV.

    ModEXPGoldRingRing eff.
    Lost16x16x
    Forgotten16x16x
    Wanderlust (FC)16x16x16x16x
    Wanderlust (SNES)16x16x16x6.4x
    Unmasked16x16x

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  • Dragon Quest: Ablaze Released

    For the Aflame family of mods, click here. For clymax’s projects, click here. You can also follow him on YouTube.

    An early build of the Dragon Quest: Ablaze mod for Dragon Warrior on the NES has been released courtesy of clymax.

    Like all of clymax’s rando mods, it’s a self-randomizer, so just simply reset the game to play a new seed.

    You can pick up the release build on Romhack Plaza here.

    Release Build: Features

    This build features randomized chests and has been available to Discord members as a preview prior to the release.

    Here is more on the randomization involved.

    1. Chest contents in vanilla have been randomized among themselves.
    2. This is not a shuffle, so you can get duplicate chests.
    3. Items not in a vanilla chest can’t be obtained in a rando chest.
    4. Seeding not currently supported but can be via a future update. (Our group has added seeding to many titles including FF II, IV, V, and VI.)

    Wings are given at start in case a Magic Key doesn’t drop from the first three chests.

    An optional upgrade patch, ReMapped, has a preview available to Discord members. Update: ReMapped standalone has released.

    Development Build: Features

    The dev build is on the rotation of mods that can be obtained through our Whirlwind Fiesta annual summer event. For players who do not wish to join the event, do not wish to use Discord, or wish to support the hack author, early access is also available via Game Jolt.

    No random encounters unless you hold the B button while walking.

    The bridge to Charlock is pre-built.

    Poison tiles and barrier tiles no longer bring your health below one.

    Experience has effectively been boosted to 20x. Same for gold.

    Stairs are taken automatically.

    More and better features can be developed if there’s sufficient player interest, so check it out today!

    What do you think? Do you think the early DQ entries still hold up today? What’s your fondest memory of playing a DQ game?

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