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Super Mario Bros. Ported to Sega Master System

Making Its Debut at the SMS Coding Competition

You can follow Lack of Track’s work via YouTube.

Says the port author Lack of Track:

A near-perfect port of the NES/FC classic to the Sega Master System. It also introduces new graphics and sound modes that take advantage of the SMS’s hardware.

Features

  • Near-perfect Accuracy: The game plays almost exactly like the original. While I cannot guarantee perfect accuracy, I feel confident that the port is accurate under normal gameplay.
  • New Graphics Mode: The port introduces a new graphics mode based on the SNES/SFC port of the game in Super Mario All-Stars/Super Mario Collection. Savor the pseudo 16-bit graphics with more color, backgrounds, and style!
  • New Sound Mode: The port also introduces a new sound mode that takes advantages of the YM2413 FM synthesizer found in the Japanese Sega Master System and commonly added to systems through aftermarket modifications. This new sound mode’s music is based on the music in Super Mario All-Stars/Super Mario Collection. Immerse yourself in the rich, 16-bit style arrangements!

The GitHub repo can be found here.

The competition entry is available on SMS Power here.

Video review courtesy of Sega Lord X:

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