Category: adventure

  • Retro Flashback: Discovery of the Golden Torizo Code in Super Metroid

    By Hacker JAM of Metroid Construction

    To see JAM’s developed sets on Retro Achievements, click here. You can also follow him on YouTube.

    Original Post: http://m2k2.taigaforum.com/post/glitch_topic_716.html#glitch_topic_716

    December 1, 2010

    Do you think that everything that can be found in this great 16 y.o. game was found? Wrong! A very interesting glitch (actually code from beta) was found by me. Credit goes to Sadiztyk Fish for pointing out where the code should be activated.

    1. Stand in front of the door leading to Golden Torizo room (no matter from which side). You should be in 3-4 blocks before the border of screen.
    2. Shoot the door to open it.
    3. Morph into the ball.
    4. Lay a bomb.
    5. Roll ahead a bit.
    6. When diagonally bounced by the bomb, press and hold A+B+X+Y. As for me, I’ve used key combo feature in Zsnes because I can’t hold more than 3 button in a time. You should enter the door (that’s why 3-4 blocks)
    7. Enter Golden Torizo room in ball form and keep holding buttons. Of course, you can enter this room while running, but the game will crash then.

    Effect will suprise you

    You’ll get:
    700 Energy (max and current)
    300 Reserve Energy (max and current)
    100 Missiles (max and current)
    20 Super Missiles (max and current)
    20 Power Bombs (max and current)
    All 5 beams collected and equipped (deselect Spazer or Plasma in menu)
    All items except Screw Attack and unknown item with value 0010 (possibly, beta value of Screw Attack or beta value of Hyper Beam)

    Be warned! It affects already collected items. Even if you have 200 Missile, after doing all this you’ll get 100 in total and can’t re-collect items

    I think, this code is used to test Golden Torizo and [its] special abilities against Missiles and Super Missiles

    Demo Video

    Around the Web

    Original Article: https://www.gamedeveloper.com/game-platforms/why-i-super-metroid-i-s-hacking-community-is-still-going-strong

    Community member JAM explained that [reverse engineering] felt like being a “cyber-archeologist.”

    JAM actually stumbled upon [the Golden Torizo cheat code] while looking through the raw assembly code for the game, then posted it on the forum for others to investigate.

    This post has been viewed 13 time(s).

  • Liberation Mod of Super Metroid Enters Closed Beta

    For clymax’s projects, click here. You can also follow him on YouTube or Twitter.

    The Liberation mod of Super Metroid on Super Nintendo is now in closed beta courtesy of clymax.

    This mod is unofficial and is unaffiliated with Nintendo.

    Like all of clymax’s rando mods, it’s a self-randomizer, so just simply reset the game to play a new randomization.

    A release build for Romhack Plaza is being considered, or redeem early access to the mod through participating in our community.

    Development Build: Features

    The opening cutscene is skipped. So is the intro sequence at Ceres Station.

    Planet Zebes is preactivated.

    Missile Expansions give you twenty missiles instead of five missiles.

    Simple Baby Skip now possible, but the camera remains locked, and Samus wraps around the screen before finding the room exit.

    Mother Brain’s third phase is now skipped. So are any related cutscenes.

    Demonstrating the open world.

    Gray doors have not been made openable, due to instability issues on certain maps.

    Speed blocks are not yet breakable by the normal beam. Many other types of blocks are, however.

    Demonstrating Plasma Beam plus Spazer Beam.

    Demonstrating random drops. Currently, duplicates can be rolled.

    Item locations are the same as in vanilla. Items at these locations are not randomized.

    All one-time collectible upgrades are in the pool of rando drops. Energy Tanks, Reserve Tanks, Missiles, Super Missiles, and Power Bombs are not.

    Incorporates the Kraid Hyper Beam crash fix in support of the new Plasma-Spazer beam combo.

    A new beam has been added to the pool of random items in a new update.

    So, what do you think? Which 2D entry is your favorite in the Metroid series? Comment below, or come check us out on Discord.

    This post has been viewed 34 time(s).

  • Item-Randomizer Builds Compared

    For clymax’s projects, click here.

    This post compares available builds of clymax’s flagship Item Randomizer mod of Battle of Olympus.

    Comparison Chart

    ReleaseBetaDevelopment
    Version1.011.412.25
    AvailabilityRHDN, RHDI, RHPBoO Rando DiscordGame Jolt
    Randomized items
    Set seeding
    Random seeding
    Free as in beerRando-Speedrun Pilot
    New Harp warps
    Softlock reduction
    Set starting location
    Random starting location
    Customize starting items
    Multiple endings
    New Fists weapon
    Secret codesFewMany
    LeaderboardsRetro AchievementsSpeedruns.com
    Achievements
    Vanilla mode
    Fragments extend Argus range
    Fast stairs
    Jump off stairs
    Argus no longer depletes health
    Purified Fist Argus
    Alternate Fist projectile
    Cutscene skips
    Walk faster
    Run button
    Option to jump higher
    Tartarus City flip protection
    Kill switch
    Carry more olives
    Overfarming allowed
    Enemies respawn
    Cerberus stays defeated
    Faster player projectiles
    Enter hidden doors
    Ares takes randomized item
    Randomize NPCs
    Inventory menu shows Golden Apple
    Seed display/hiding in inventory menu
    Option to reuse last set seed/flags
    Fixing Key softlocks
    Fixing sprites for items dropped from enemies or environment

    This post may be expanded over time with more details. Want to discuss? Comment below, or come hang out with us at our Discord.

    This post has been viewed 34 time(s).