Category: devlog

  • “FFV: Whirlwind” Archipelago Design

    Multiworld Integration for Final Fantasy V

    For the Whirlwind family of mods, click here. For clymax’s projects, click here.

    The design is an initial one and is subject to change.

    Whirlwind Config changes to activate Archipelago mode.

    The slider for item shops is moved two notches to the right of the default position for that slider.

    For more updates, check out the Whirlwind topic in the Archipelago Discord (or the Archipelago topic in the Whirlwind Discord).

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  • Making “FFV: Whirlwind” Eligible for Archipelago Integration

    In this devlog, clymax documents the changes to the Final Fantasy V: Whirlwind mod to make it Archipelago-eligible under current policies. You can follow clymax’s projects via FFVC or YouTube.

    Fan-Translation Removal

    Before: character dialogue

    After:

    Before: store dialogue

    After:

    Before: in-store dialogue

    After:

    Before: battle dialogue

    After:

    Before: ending poem

    After:

    Elements Left Intact

    Map Names

    Shop Names

    Item Names

    Menu Elements

    Character Names

    Character Attributes

    Abilities

    Actions

    Enemy Names

    Enemy Actions

    Battle Messages

    Ability Descriptions

    Item Descriptions

    Stats from Mr. Clio

    Remaining Work

    A set of character and NPC interactions at minimum still need to be checked and debugged to make sure they still function properly following the script removals.

    Examples include recruiting characters such as Lenna and Faris, engaging summons such as Shiva, Ifrit, Carbuncle, and Leviathan, and engaging bosses, the thirteen demons of the Rift, and the three superbosses (Omega, Shinryu, and Gogo).

    However, with the changes noted in this post, the fan-translated script of the game should no longer be embedded in any patch of the Archipelago-oriented build of the mod.

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