Mod Families
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For the Whirlwind family of mods, click here.
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1. Final Fantasy Mainline
This table summarizes the farming boosts offered by the Whirlwind family of mods of Final Fantasy I-VI.
Mod | EXP | Gil | JP1/ABP/AP | Stat |
Headwind | 8x | 8x | — | — |
Upwind | 10x | 10x | — | 10x |
Crosswinds | 16x | 16x | 16x | — |
Downwind | 32x | 32x | — | — |
Whirlwind | 1-62x | 1-62x | 1-62x | — |
Tailwind | 32x | 32x | 32x | — |
- Unlike Job Points (JP), Capacity Points (CP) remain at 1x because changing jobs no longer requires CP. ↩︎
2. Dragon Quest Mainline
This table summarizes the farming boosts offered by the Aflame family of mods of Dragon Quest I-VI.
Mod | EXP | Gold |
Ablaze | 30x | 30x |
Blazemore | 64x | 64x |
Blazemost | 64x | 64x |
Embers | 64x | 64x |
Molten | 64x | 64x |
Aflame | 64x | 64x |
3. Ys Mainline
This table summarizes the farming boosts offered by the Wanderlust family of mods of Ys I-IV.
Mod | EXP | Gold | Ring | Ring eff. |
Lost | 16x | 16x | — | — |
Forgotten | 16x | 16x | — | — |
Wanderlust (FC) | 16x | 16x | 16x | 16x |
Wanderlust (SNES) | 16x | 16x | 16x | 6.4x |
Unmasked | 16x | 16x | — | — |
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