Category: guides

  • FF5r-IC Definitive

    Game Notes, Chapter Eight

    For the Game Notes index, click here. For clymax’s projects, click here.

    The following monsters have been given experience points of “0”.

    ●First world

     Curwen Area

      Gatlings
      Tattoo
      Bighorn

     desert

      Sand Bear (Field Boss)

     sea

      Terra Bubble (Field Boss)

     island

      prototype

     Lonca Ruins

      Dorum Chimera
      mimic
      Combat Mask

    ●Second world

     Around Lugoll
      Cockatrice
      Dillul
      Killer Mantis
      Devourer
      Mandrake
      Koozer (Field Boss)

     Bar Castle Basement

      Image
      Image

     Barrier Tower/Exdeath Castle

      Red Dragon
      Blue Dragon
      Yellow Dragon
      Green Dragon
      Lunatis

     Moore Area

      Cure Beast
      Land Turtle
      Pyro Zombie

     pyramid

      Viper

    ●Third World

     sea

      Stingray

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  • FF5r-IC Definitive

    Game Notes, Chapter Seven

    For the Game Notes index, click here. For clymax’s projects, click here.

    ■■ Alchemy Specifications ■■

     With the Alchemist’s “Renkin” command
     The effect produced is described here.
     (Some of the recipes are the same as those in the original FF5)

     For information on what can be done with each combination of items,
     You can check it out at “Specifications: Alchemy Table.jpg”.
     There are also some effects where the items you combine have changed compared to the original FF5.

      High Ether: Recovers 120 MP
      
      Ether Turbo MP300 recovery
      
      Water of Life Regeneration
      
      Ether Super MP Full Recovery
      
      Panacea: Removes darkness, zombies, poison, dwarves, frogs, stone, etc. from all allies.
                Silence, Berserk, Confusion, Paralysis, Sleep, Aging, Slow,
                Treat Stop
                (Unlike the item of the same name, it is a single target but can cure petrification.)
      
      Life Shield – Grants instant death resistance
      
      Float Petal Levitate + Shell
      
      Elemental Power: All elemental magic power is multiplied by 1.5 (same as in the original)
      
      Elemental Guard: Fire, Ice, Lightning, Wind, Water, Earth element nullification
      
      Lilith’s Kiss MP Absorption
      
      Kiss of Life – Resurrection with 1/2 HP recovery
      
      Undead Kiss – Turns the enemy into an undead
      
      Poison Kiss: Dark damage equal to current HP (formerly Poison Breath)
      
      Dark Ether MP Damage
      
      Dark Elixir: Near death (higher chance than in the original)
      
      Moon Curtain Reflect Shell Haste
      
      Curtain of Darkness Dwarf + Aging
      
      Healing Curtain – HP recovery and cures darkness, zombies, poison, frogs, and petrification
      
      Curtain of Fire Damage
      
      Zeus Curtain Lightning damage
      
      Chocobo Dance Paralyzes the target.
      
      Chocobo Breeze Wind damage
      
      Chocobo’s Kiss Darkness, Zombie, Poison, Dwarf, Frog, Petrification, Silence, Berserker, Confusion
                Cure paralysis, sleep, aging, slow, and stop
      
      White Chocobo Feather – Recovers 90 MP
      
      Black Chocobo Feather Haste, Protect, Shell, Reflect, Regenerate
      
      Mega Phoenix – Full HP Recovery
      
      Half Reverse – Resurrection with 1/2 HP recovery
      
      Reincarnation – Full HPMP recovery resurrection
      
      Death Phoenix Instant Death
      
      Heliosphere: Absorbs fire, ice, and lightning attributes

      Black Hole Damage + Instant Death
      
      Strangelet: Damage 10 times HP + User unable to fight
      
      Contaminant Non-elemental damage + Slip
      
      Giant’s Medicine – Doubles HP
      
      Morbol’s XXX: Near death + Confusion
      
      Necrosis Dust Dark attribute damage + Slip
      
      Hell Plague Dark elemental damage + Slip
      
      Deadly virus, high probability of instant death
      
      Time Stop Time stop (same effect as Quick)
      
      Armor Break: Halves defense and magic defense (formerly known as turtle shell breaking)
      
      Golden Bomber: Non-elemental damage equal to twice current HP
      
      Double Protect: Protect + Shell (formerly Defense Potion)
      
      Dragon Soul – Grants dragon and boss resistance (formerly Dragon’s Kiss)
      
      Weak Maker All Attribute Weakness
      
      Wurtzite Barrier – Absorbs fire, ice, lightning, wind, water, and earth
     
      Samson Power Level +5
     
      Phoenix Power Level +20

      Gamma Burst: Maximum damage to all enemies

     ・Concoctions not used in alchemy effects
     
      Potion
      holy water
      Antidote
      Eye drops
      poison
      explosive
      Stimulant
      Neutralize
      Cure Blind
      Bacchus’ Wine
      A kiss of blessing
      Frog kiss
      Drain Kiss
      Dark Potion
      Dark Breath
      Dark Breath
      Dark Gas
      Death Potion
      Dragon Breath
      Dragon Armor
      Dragon Shield
      Resist Poison
      Resist Fire
      Resist Ice
      Resist Thunder
      Lamia’s Kiss
      Shadow Flare

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  • FF5r-IC Definitive

    Game Notes, Chapter Six

    For the Game Notes index, click here. For clymax’s projects, click here.

    ■■ Magic Specifications ■■

     Some magic effects are difficult to understand.
     Here are some of the original spells in this patch.
     
     Some of the items are the same specifications as the original FF5.

     ●White magic●

      Thane Holy Attribute Attack Magic

      Sword Thane Magic Sword Thane

      Lasain Holy Attribute Attack Magic

      Poison cures darkness, poison, and sleep. Effective on everyone during battle.

      Wilna: Cures darkness, poison, frogs, dwarves, and zombies. Effective on everyone during battle.

      Wall Protect + Shell

      Volga: Protect + Shell to all allies

      Revive: Revives all allies (recovers a small amount of HP)

      Week Minimum + Old

      Esunaga: Blindness, Zombie, Poison, Dwarf, Frog, Petrification, Silence, for all allies
       Cures Berserk, Confusion, Paralysis, Sleep, and Aging

     ●Black Magic●

      Gravity Non-elemental attack magic (non-percentage damage)

      Graviga Non-elemental attack magic (non-percentage damage)

      Elemento Fire + Ice + Lightning + Wind attribute attack magic (enemy only)

      Elemera Fire + Ice + Lightning + Wind attribute attack magic (enemy only)

      Water Water-element attack magic

      Waterla Water-element attack magic

      Water attribute attack magic

      Shadow Dark attribute attack magic

      Dark Dark attribute attack magic

      Evil Dark Attribute Attack Magic

      Spoil: Confuses and petrifies all enemies

      Ruin Fire + Ice Element Attack Magic

      Ruinga Fire + Ice Element Attack Magic

      Ultima: Non-elemental attack on all enemies

     ●Space-time magic●

      Shake Earth attribute attack magic

      Quake: Earth-element magic attack on all enemies (Reflect piercing)

      Gravide Non-elemental attack magic

      Graviga Non-elemental attack magic

      Clock MP recovery magic

      Kurokuga: A magic spell that restores MP for all allies.

      Defas Slow + Stop all enemies (enemy only)

     ●Holy magic●

      All holy magic has reflect penetration ability.

      Cures: Recover a large amount of HP for all allies

      Resurrection: Revives all allies with a large amount of HP restored.

      Neutralize: All allies are immune to darkness, zombies, poison, dwarves, frogs, stone, silence,
               Cures Berserk, Confusion, Paralysis, Sleep, Aging, Slow, and Stop

      A Mighty Guard Almighty Guard. Blink, haste, and attack all allies.
               Inflicts Protect, Shell, Regenerate, Levitate, and Reflect states.

      Falling Star – Four attributeless magic attacks.

      Level Boost: Increase one ally’s level by 10.

      Suspension: Puts all enemies into a powerful halt.

      Erase All Erase all enemies.

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  • FF5r-IC Definitive

    Game Notes, Chapter Four

    For the Game Notes index, click here. For clymax’s projects, click here.

    ■■ Job and Ability Specifications ■■

     ◆ Knight ◆

    ・Cover (ABP:5)
    
     Protect a dying comrade.
     It is also a job characteristic, so if you master the Knight
     The handover is done without makeup, etc.
    
    
    ・Defense (ABP:18)
    
     Completely blocks physical attacks.
    
    
    ・Iron wall
    
     From Disc 2 onwards the defenses become impenetrable.
     Completely blocks physical attacks and grants Protect to all allies.
    
    
    ・Two-handed (ABP:50)
    
     Increases attack power when holding a weapon in both hands. However, shields cannot be equipped.
    
    
    ・Knight equipment (ABP:200)
    
     You will be able to wear the same equipment as a Knight.
    
    
    ・Paladin Lord (ABP:350)
    
     ☆ Party Abilities ☆
    
     If set as the third command, it will grant auto-protect to all allies.
     The person who sets the ability can equip a sword, knight's sword, and shield.
     It also has a two-handed feature.

     ◆ Monk ◆

    Has the highest strength value of all jobs.
    
    
    ・Save (ABP:10)
    
     Gather power and double your attack power.
    
    
    ・Fighting (ABP:20)
    
     Your unarmed attack power becomes the same as that of a monk.
     It is also a job characteristic, so if you master Monk
     The handover is done without makeup, etc.
    
    
    ・Qigong Training (ABP:45)
    
     HP recovery and poison/darkness cure. "Melee" attack power up.
     (The latter is invalid.)
    
    
    ・Counter (ABP:60)
    
     When attacked physically, retaliates with a physical attack.
     It is also a job characteristic, so if you master Monk
     The handover is done without makeup, etc.
    
    
    
    ・HP 20% increase (ABP:150)
    
     Increases maximum HP by 20%.
    
    
    ・HP 30% increase (ABP:260)
    
     Increases maximum HP by 30%.

     ◆ Dark Knight ◆

    Brainwashing (ABP:15)
    
     Brainwash and control a monster.
    
    
    ・Darkness (ABP:37)
    
     Deals a dark attack to all enemies. However, your own HP will be reduced to 1.
    
    
    ・Endark (ABP:50)
    
     When set on a Dark Knight, it greatly increases attack power and absorbs dark attributes.
     Weak to Fire, Ice, Lightning, Saint, Wind, Earth, and Water elements (the number of added weaknesses decreases from Disc 2 onwards)
     If set to any character other than the Dark Knight, it will increase attack power slightly and make all attributes weaker.
    
    
    ・Dark Armor (ABP:88)
    
     You will be able to equip equipment that only Dark Knights can equip.
    
    
    ・Physical Improvement (ABP:120)
    
     Your strength increases and your HP also increases by 10%.
    
    
    ・Black Death Penalty (ABP:333)
    
     Deals dark damage to one enemy based on their HP,
     Additionally, it will kill all enemies whose level is a multiple of 5.

     ◆ Dragoon ◆

    ・Jump (ABP:25)
    
     Jump and attack. If you have a spear equipped, it will deal double damage.
     There are also spears whose damage does not increase when jumping.
    
    
    ・Dragon Sword (ABP:70)
    
     A physical attack that deals damage and absorbs MP.
     However, unlike the original, HP cannot be absorbed.
    
    
    ・Highwind (ABP:150)
    
     ☆ Party Abilities ☆
    
     If you set it as the third command, all allies can absorb wind and earth attributes.
     The person who set the ability can equip a spear and a shield.

     ◆ Ninja ◆

    It has the highest speed value of all jobs.
    
    
    ・Ninja's Code of Conduct (ABP:35)
    
     Increases chances of preemptive attack.
     You will be able to wear the same equipment as a ninja.
    
    
    ・Throwing (ABP:150)
     Attacks by throwing weapons. Also uses throwing in various ninjutsu techniques.
    
    
    ・Dual wielding (ABP:280)
    
     You can hold a weapon in both hands.
     It is also a job characteristic, so if you master the Ninja
     The handover is done without makeup, etc.

     ◆ Samurai ◆

     The job command is “Iai Nuki” instead of “Zeni Nage”
     Zeninage disappears.

    ・Hachimichi (ABP:35)
    
     Has a certain chance of blocking physical attacks.
     It's also a job characteristic, so if you master Samurai
     The handover is done without makeup, etc.
    
    
    ・Iai-nuki (ABP:120)
    
     Disc 1-2 There is a chance of instantly killing one enemy. 
     Disc 3: Chance of instantly killing all enemies.
    
    
    ・Meikyo still water (ABP:80)
    
     ☆ Party Abilities ☆
    
     If you set it as the third command, all allies can absorb the water attribute.
     The person who set the ability can equip a sword and a shield.

     ◆ Astrologer ◆

    Has the highest magical power value of all jobs.
    
    
    
    ・Constellation Protection (ABP:25)
    
     Prevents zombies, dwarves, frogs, petrification, and one-hit death.
     It's also a job characteristic, so if you master Astrologian, you can wear no makeup, etc.
     The handover takes place.
    
    
    ・Etoile (ABP:60)
    
     Heals all allies by the same amount as your current HP,
     Darkness, Zombie, Poison, Dwarf, Frog, Silence, Berserk, Confusion, Paralysis,
     It also cures sleep, aging, slowness and stopping.
     Cannot be reflected by Reflect.
    
    
    ・Stargazer (ABP:85)
    
     Summons a random star beast. The lower the current HP, the more powerful the beast that appears.
    
        Aries Ale: Increase the level of all allies by 10
        Taurus Crush: Non-elemental attack on all enemies.
        Scam Gemini: Dwarfs and confuses all enemies
        Cancer Bully: Bloc + Shell + Regen to all allies
        Leo Inferno: Fire and holy damage to all enemies
        Shiny Virgo: Fully restores HP to all allies
        Release Libra: Cancels the positive magical effects of all enemies
        Scorpion Tail: 7777 damage to one enemy
        Arrow Sagittarius: Non-elemental damage to all enemies
        Capricorn Blow: Certain death to one enemy
        Aquarius Veil: Water damage to all enemies
        Pisces Shoot: Water damage to one enemy + Slip
    
    
    ・Reflection Pierce (ABP:170)
    
     Allows you to cast spells ignoring the opponent's Reflect state.
     It's also a job characteristic, so if you master Astrologian, you can wear no makeup, etc.
     The handover takes place.
    
    
    ・Fully equipped (ABP:500)
    
     You will be able to equip all weapons and armor.

     ◆ Hunter ◆

    ・Aim (ABP:10)
    
     Performs a guaranteed-hit physical attack.
    
    ・Bow and arrow equipment (ABP:35)
    
     You will be able to equip a bow and arrow.
    
    ・Random Attack (ABP:300)
    
     Performs four physical attacks on random targets.
     Unlike the original, the defense ignoring effect is not activated.

     ◆ Viking ◆

    Has the highest stamina value of all jobs.
    
    
    ・Robbery (ABP:20)
    
     Attack and steal at the same time.
    
    
    ・Artillery (ABP:30)
    
     Non-attribute damage to all enemies depending on attack power. Self becomes permanently paralyzed.
     Be careful, you will remain paralyzed until you are treated.
    
    
    ・Ocean (ABP:80)
    
     Attack your enemies with the power of Mother Sea
     The effects that are activated are random, and as you level up, the effects become more powerful.
     It becomes easier to activate.
    
        Sea breeze: Water/wind damage
        Coral Missile: Earth damage
        St. Elmo's Fire: Fire and lightning damage to a single target.
        Sea Fog: Deals water damage to all enemies and inflicts Frog and Poison status.
        Gomamongara: Deals damage to all enemies according to their HP
        Tsunami: Water damage to all enemies
        Large Tsunami: Water damage to all enemies
        Whirlpool: Brings all enemies to the brink of death
        Red Tide: Paralyzes all enemies and puts them into a frog state
        Water Spout: Deals water and wind damage to all enemies.
    
    
    ・Charge (ABP:100)
    
     Berserk, Haste, Protect, Levitate to all allies
    
    
    ・Berserk (ABP:330)
    
     ☆ Party Abilities ☆
    
     If you set this as the third command, your allies' attack power will continue to increase throughout battle.
     Be careful, as the effect will wear off and weaken after a while.
     The person who sets the ability will be able to equip an axe, hammer, and shield.

     ◆ White Mage ◆

    ・Magic Barrier (ABP:5)
    
     Shell when dying.
     It's also a job characteristic, so if you master White Mage
     The handover is done without makeup, etc.
    
    
    ・White magic (Lv2 ABP:12 Lv3 ABP:30
               Lv4 ABP:50 Lv5 ABP:90 Lv6 ABP:200)
    
     Can use white magic according to level.

     ◆ Black Mage ◆

    ・Black Magic (Lv1 ABP:8 Lv2 ABP:10 Lv3 ABP:30
               Lv4 ABP:50 Lv5 ABP:70 Lv6 ABP:100)
    
     Can use black magic according to level.
    
    ・Magical Boost (ABP:260)
    
     Magical power increases significantly, and maximum MP also increases by 30%.

     ◆ Time Mage ◆

    ・Space-time magic (Lv1 ABP:6 Lv2 ABP:12 Lv3 ABP:24
                 Lv4 ABP:60 Lv5 ABP:60 Lv6 ABP:120)
    
     You can use space-time magic according to your level.
    
    
    ・Quick Trick (ABP:360)
    
     ☆ Party Abilities ☆
    
     If you set it as the third command, it will grant auto-haste to all allies.
     The person who sets the ability can equip a rod or staff.

     ◆ Elite Summoner ◆

     The word “fight” has become “Love Bear.”
     On disc 3 it becomes “Polar Bear”.

    ・Summon (Lv3 ABP:45 Lv4 ABP:60 Lv5 ABP:110)
    
     You can use summoning magic according to your level.
     Some summoning spells become more powerful as the disc progresses, and also consume more MP.
     Learning begins at level 3.
    
    
    ・Swift magic (ABP:180)
    
     Without consuming MP, you can fire attack magic at the enemy over and over again.
     The number of times you hit it and the type of magic are random.
     As the disc progresses, the magic cast also becomes more powerful.

     ◆ Psychic ◆

    ・Hidden Passage (ABP:3)
    
     Using his X-ray vision, he can see hidden passages.
     It's also a job trait, so if you master Psychic
     The handover is done without makeup, etc.
    
    
    ・Future Prediction (ABP:5)
    
     By seeing into the future, you can prevent back attacks.
     It's also a job trait, so if you master Psychic
     The handover is done without makeup, etc.
    
    
    ・Levitation (ABP:10)
    
     Always floats in the air. During battle, you will always be in a levitated state, and will avoid pitfalls and other obstacles while moving.
     You can avoid the damage floor. It is also a job characteristic, so use Psychic.
     Once you have mastered it, you can carry on with the no-makeup look.
    
    
    ・Telekinesis (ABP:20)
    
     Deals percentage damage through telekinesis.
    
    
    ・Mega Barrier (ABP:60)
    
     Cast Haste, Shell, Regen, and Levitate on yourself.
    
    
    ・Hypnotic wave (ABP:100)
    
     Sleep and darkness on all enemies.
    
    
    ・Pulsar (ABP:380)
    
     Shockwave Pulsar.
     Deals damage to all enemies and instantly kills enemies without instant-death resistance.

     ◆ Red Mage ◆

    ・Black and White Mage (Lv1 ABP:3 Lv2 ABP:10 Lv3 ABP:100)
    
     Can use black and white magic according to level.
     On Disc 3, the spells on the spell list are limited to only useful ones, making them easier to use.
     White and Black Magic Level 3 is learned after Red Magic.
    
    
    ・Red Magic (ABP:50)
    
     You can use techniques that you have learned from your enemies.
     The learning itself is available to anyone, regardless of job.
    
    
    ・Serial Magic (ABP:777)
    
     You can cast a spell twice in a row. The spells on the spell list are
     The same as the Black and White Mage spell list. (Time and Space spells and Summoning spells cannot be used.)

     ◆ Moogle Warrior ◆

    ・Bye-bye (ABP:7)
    
     Say goodbye to the enemy and withdraw from the battle.
    
    
    ・Steal (ABP:12)
    
     Steal an item from an enemy. You can steal up to two items from an enemy.
    
    
    ・Capture (ABP:50)
    
     You can capture monsters by reducing their HP and weakening them.
    
    
    Release
    
     Release the monster captured by Capture. The effect is Captured.
     Varies depending on the monster. When released, the captured monster disappears.
    
    
    ・No encounters (ABP:300)
    
     You will not encounter any enemies.

     ◆ Alchemist ◆

    ・Wisdom of All Things (ABP:10)
    
     The effectiveness of medicines is doubled and the power of all elemental attack magic is increased by 1.5 times.
     It is also a job characteristic, so if you master Alchemist,
     The handover is done without makeup, etc.
    
    
    ・Law (ABP:30)
    
     Randomly generates some of the effects obtained through alchemy.
     The item is not consumed.
    
    
    ・Jewel (ABP:50)
    
     Uses gems created through alchemy to produce beneficial effects.
    
        Brave Bee: Increases attack power
        Mirror Sapphire: Reflect, Haste, Protect
        Rune Emerald: Shell, Levitate, Regenerate
        Twice Topaz: Doubles HP and max HP
        Superior Diamond: Increase your level by 10
    
    
    ・Alchemy (ABP:150)
    
     Combine two items to create a special effect.
     There are also effects that occur when using combinations that differ from those in the original.
     For more details, please see "Specifications: Alchemy.txt"...
    
    
    ・Elixir (ABP:250)
    
     Same effect as the item of the same name. Although it can only be used on yourself,
     You can use it any number of times without consuming the item.

     ◆ Imitation Lawyer ◆

    Like the original impersonator, the status of other jobs you have mastered
    There is no function to inherit job characteristics, so you can change them freely.
    There is only one command slot. (In other words, it is the same as a regular job.)
    
    
    ・Magical Up (ABP:30)
    
     Magical power increases, and maximum MP also increases by 10%.
    
    ・Impersonation (ABP:250)
    
     Imitate the actions of the person in front of you. No items or MP are consumed.

     ◆ Minstrel ◆

    "Sing" cannot be learned. In Disc 3, "Sing" itself is removed.
    The second command becomes white magic.
    
    
    ・Speed ​​Up (ABP:60)
    
     Increases speed.
    
    ・Luna Concert (ABP:280)
    
     ☆ Party Abilities ☆
    
     If you set it as the third command, it will auto-shell to all allies.
     The person who sets the ability can equip the harp and bell.

     ◆ Spirit User ◆

     Job command is Summon LV2 (LV4 on Disc 3)

    ・Summon (Lv1 ABP:8 Lv2 ABP:20)
    
     You can use summoning magic according to your level.
     Some summoning spells become more powerful as the disc progresses, and also consume more MP.
     Summoning magic above level 3 cannot be learned.
    
    
    ・Dancing (ABP:35)
    
     The divine dance will be performed randomly from four types of dances.
     As the disc progresses, the dances selected change.
     Sometimes spirits, enchanted by the dance, will become your allies. 
    
    
        dance
    
        Enchanting Wango: A sure hit will cause confusion to one enemy.
        Mystery Waltz: Absorbs MP from a single enemy.
        Terror Step: A sure hit will cause confusion and poison to one enemy.
        Passionate Jive: Percentage damage to one enemy
        Cha-cha-cha of Love: Deals double HP damage to one enemy.
        Sword Dance: Deals four times the normal damage.
    
    
        Spirit
    
        Dryad: Damage (ineffective against flying enemies)
        Kururahorn: Damage (all)
        Napier: Recovers HP
        Leprechaun: Absorbs MP
        Kirin: Recovers HP
        Arceis: Damage + Slip
        Kushy: Damage (ineffective against flying enemies)
    
    
    
    ・Barrier (ABP:56)
    
     A spirit descends and casts a spirit barrier around all allies.
     Darkness, Zombie, Poison, Dwarf, Frog, Petrification, Silence, Berserk,
     Gains resistance to confusion, paralysis, sleep, and aging.
    
    
    ・Triple Step (ABP:177)
    
     ☆ Party Abilities ☆
    
     If you set it as the third command, all allies will gain fire, ice, and lightning attributes.
     Also, the person who set the ability
     Allows you to equip ribbons.

     ◆ Holy Mentor ◆

    You can set three commands and master other jobs.
    You can inherit job characteristics and status.
    
    
    ・Holy Light Wave (ABP:180)
    
     Performs three holy magic attacks on random targets.
     It does not consume MP and can be activated even when silenced.
    
    
    ・Golden Heart (ABP:360)
    
     The holy aura nullifies all attributes.
    
    
    ・Vitals (ABP:500)
    
     Doubles the HP of all allies. Takes a long time to activate.
    
    
    ・Holy magic (ABP:999)
    
     Can use holy magic.

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