Orichalcum Not bad Shaman Dagger Mythril Sword Coral Sword Ancient Sword Mythril Spear Trident Wind Spear Mythril Hammer Ogre Killer Ashura Fire Rod Ice Rod Lightning Rod Silver Policies Sword of Ankoku Electric Whip Gearman’s Gold Engetsurin Shadow Blade Fire Yumiya Mizuno Yumiya Lightning Bow Yumiya of Darkness
Winged hat Triangle hat Green Beret
Shinobi no komo Human’s clothes Scholar’s Robe Spirit’s Garb
For the Game Notes index, click here.For clymax’s projects, click here.
■■ Item Specifications ■■
Among the effects of weapons, armor, accessories, general tools, etc., Anything that is confusing or some of the original items in this patch will be listed in this text.
Some of the specifications are the same as those of the original FF5.
Air Knife: Wind-element weapon. Wind-element magic is 1.5 times more powerful.
Gale Bow and Arrow Alternative Activation: “Wild Shot”
Hammer of the Earth – Earth magic is 1.5 times more powerful Alternative Quake activation (fails with Goutatsu)
Defender: When used, it becomes a “wall”
Ancient Bow Additional Activation “Weak”
Fire Byte: Additional activation of “Firaga”
Strike Rod: “Break” when used
Staff of Light: “Holy” when used (Staff breaks)
Sage’s Staff: “Raise” when used
Staff of Power: Additional activation: Berserk
Staff of Judgement: Dispel when used
Black Wand: When used, it causes paralysis and darkness on the enemy.
Variant Knife: Max HP – Current HP Defense Ignoring Damage
Fairy Tail: When used, everyone gets “Shell”
Nirvana: “Arise”
When David’s Harp is used, everyone gets a “Shell”
Requiem Harp Additional activation “Requiem”
Crescent Blade Fixed Damage Weapon
Aspirizer: Can perform MP absorption attacks (no HP damage) When used, it becomes “Aspill”
Bone Club: Death when used
Deathbringer – When used, it means “Death”
Lance Bucain Alternative activation “Hishou” (short-time jump)
Masamune “Pioneer” – Can act first at the start of battle When used, it will activate “Haste”.
Lionheart “Pioneer” – Can act first at the start of battle
Additional activation: An effect that activates additionally after an attack. Alternative Activation: An effect that activates instead of an attack with a certain probability when attacking.
Chicken Knife Brave Blade does not exist.
◆ Armor ◆
Genji’s Shield: Dwarf and Paralysis Resistant
Genji Helmet Dwarf/Confusion Resistant
Genji Armor Frog/Confusion Resistance
Flame Shield Fire Absorption
Ice Shield Ice Absorption
Holy Shield Holy Null
Aegis Shield: Evade attack magic.
Bloodstained Shield – Holy Attribute Null
Black Shield: Avoids attack magic. Reduces darkness by half.
Black Armor Darkness halved
Black Helm Darkness halved
Grand Helmet Prevents dwarfs and confusion
Demon’s Shield: Blocks attack magic with a certain probability. Prevents confusion. Immune to darkness.
Demon’s Armor Darkness Null
Demon’s Helmet Darkness immunity
Spirit Clothing Prevents paralysis. Reduces fire damage by half.
Angel’s White Robe: Immunity to darkness. Darkness, poison, frogs, petrification, death, silence, Berserk – Prevents aging
Goddess’ White Robe: Darkness nullification, Holy half reduction Prevents darkness, poison, frogs, petrification, death, silence, berserk, and aging.
Lamia’s Tiara Prevents confusion. “Dance” makes it easier to perform Sword Dance.
Gold Tiara – Prevents confusion, sleep, and berserk
Miracle Veil: Halves all attributes. Prevents silence, confusion, paralysis, and petrification.
Silver-rimmed glasses: Resists darkness, paralysis, and slow
Silver Bracelet: Resistance to poison, frogs, and stop
Elf Cloak – Evade physical attacks
Pirate’s Gauntlets: Increases the chance of stealing. Resists silence, confusion, paralysis, and petrification.
Genji’s Gauntlets: Resistance to Frog Paralysis
Red Shoes “Item” becomes “Red Magic”. Resists silence, confusion, paralysis, and petrification. ”Dance” increases the probability of sword dance activation
Saint’s Earrings The second command becomes White Magic (Lv6). (※) However, the command change effect does not apply to bare-faced characters.
Time Crystal The first command becomes Space-Time (Lv6) However, if you have not acquired the ability Space-Time (Lv6) It has no effect. Also, it is ineffective when worn without makeup or by a Holy Master. Prevents slow, stop, paralysis, and sleep.
Hermes Shoes Auto Heist
Corsage – Protects against darkness, poison, frogs, petrification, death, silence, berserk, and aging.
Fire Ring: Absorbs fire, nullifies ice, and makes weak to water
Coral Ring: Absorbs water, nullifies fire, and is weak to lightning
Angel Ring Prevents zombies, aging, paralysis, slowing, and stopping
Equipment has a description in the movement menu or is not listed here. Some have hidden resistances. Find them and use them to your advantage in battle.
Even if you are wearing equipment with abnormal status resistance, it will penetrate the resistance and cause abnormal status. There are attacks too, so don’t get overconfident.
If you become a dwarf by equipping dwarf-resistant armor or accessories, Even if you use the magic mallet, you cannot remove the dwarf state.
※ When you equip the Saint’s Earrings, you will be able to use white magic, Even after removing it, you can still use white magic in the movement menu. It would take too much effort to create a system that would disable the use of white magic when the spell is removed. Since you can’t use white magic during battle, it’s not a big advantage. This is the reason why it is specified.
◆ Items ◆
Chocobo Feather – Cure for poison and darkness. Effective for all enemies when used during battle.
Panacea: Removes darkness, zombies, poison, dwarves, frogs, silence, etc. from all allies. Cures Berserk, Confusion, Paralysis, Sleep, Aging, Slow, and Stop (Petrification cannot be cured)
Curtain of Light Alchemy material. When used during battle, it has the effect of reflecting.
Gold Needle Petrification cure. Can be used on allies. It won’t be effective unless you use it alone.
◆ Armor that can enhance fighting ◆
When a job with a monk or “fighting” ability is unarmed, An example of armor with a function that increases attack power (the same function as the Kaiser Knuckles from the original work).
For the Game Notes index, click here.For clymax’s projects, click here.
■■ True FF5r-IC Specifications ■■
・This patch is based on FF5r140.
- This patch uses a disc change system, so you can change the game as the story progresses. You progress through the story by switching ROMs (discs) used. For details, please refer to the enclosed “Disk Change Guide.txt”.
- The protagonist’s appearance (when walking) is the same as that of an ordinary woman in the original FF5.
◆ Story ◆
In the Third World, in the Wind Temple, Fireship, and Winged Dragon Valley, You can reacquire treasure chests, and they often contain good items. There may be a powerful boss inside, but if you defeat it you may be able to get something useful. I might.
- The treasure chest recovery rate numbers in “Knowing Old Man” are now correct. There may be cases where it is not present. (Because the treasure chest flag is reused.)
-You won’t get anything from the place where the Istori frog sleeps. Only the events will remain as they are.
◆ Magic ◆
- The attribute name has been changed from cold to ice.
・The following magic spells have been strengthened from the original. Poisona – Cure poison and darkness (all heals during battle)
- As the disc progresses, the position of the magic changes, making it easier to use and likely becoming unnecessary. The spell is removed from the spell list.
- There aren’t many status abnormality spells, but this can be made up for by weapons that inflict status abnormalities.
- Blue magic has been renamed red magic and can be used by Moogles and Red Mages.
・Learning is possible for any job.
In addition to learning red magic normally, there is also red magic that can be purchased in stores.
-The position of some red magic spells on the list may change on Disc 3. Therefore, some red magic will be forgotten, Such red magic can be purchased at low prices in towns and other places.
・There is no ability called “Mahoken”. To cast a magic sword, It must be equipped on an ally using a rod or other item, or bestowed with red magic.
・Equipment that increases ice attributes by 1.5 times, such as the Ice Rod At the same time, the water attribute can be powered up by 1.5 times. (Disc 3 only)
・Aero magic can be learned as black magic. Also, fire, etc. It has the same power as magic of the same class, making it easy to use.
・The poison attribute has been removed and replaced with a dark attribute. Also, dark attribute black magic now exists.
・Enemy elemental resistances are weak points, nullification, and absorption, and also deal 4x damage. There is something called a “great weakness.” In Libra, there are normal weaknesses and The description is the same, but if you can find it, it will be a big loss. It’s something to look forward to.
・When attacking a major weak point, if you are wearing equipment that enhances elemental magic Further damage can be expected.
・When you have acquired attribute absorption capabilities through equipment or abilities, When an enemy uses a debuff attack that gives you a weak spot, Rather than being absorbed, the disadvantage is that it can actually become a major weakness. (If the weak point and absorb attributes match, it becomes a major weak point.)
-Some summoning spells increase damage and MP consumption as the disc progresses. (This mainly applies to elemental attack summoning magic.)
・The specifications of “Black and White Magic” will change from Disc 3. There are seven levels in total: white magic levels 4 to 6 and black magic levels 1 to 4. The spells in the Level 1 section of Black Magic are the strongest in Disc 3, so The black and white demons on Disc 3 are very powerful.
- The magic list for “Continuous Magic” is the same as that for Black and White Magic, and there are no unnecessary spaces, so it is more powerful than the original. It is easy to use. However, time-space magic and summoning magic are not available for consecutive magic targets. It’s off.
- Disc 3 has 12 black magic spells and 12 time-space spells (3 spells x 4 levels). It will be the maximum number.
- On Disc 3, the relationship between the magic ability level and the displayed magic has been changed. Because it is a bit special, the level of the magic ability you set and the magic level you can actually use are different. There may be some misalignment.
◆ Abilities ◆
・As you progress through the disc, some abilities will evolve automatically. (Since there is a limit to the number of ability slots that can be added, I have no choice but to do this.)
Example: Knight Guard → Toppi
・The “Endark” skill that the Dark Knight learns is used by the Dark Knight and The effect will be different depending on whether it is used by other jobs.
In the case of the Dark Knight, the attack power increases significantly and the darkness is absorbed. Other than darkness, it is weak to other than the Dark Knight. Its attack power is increased slightly and it becomes weak to all attributes. Also, as the disc progresses for the Dark Knight, the number of weak attributes decreases.
・If you use zombie powder while you have acquired zombie resistance through the blessings of the constellations, etc. If you receive this attack, you will recover 1 HP. (If you are incapacitated, you will be revived with 1 HP.)
- “Singing” cannot be acquired, and its existence itself disappears in Disc 3, Some songs have different forms, such as additional effects when attacking with a harp or red magic. It does exist.
・The Samurai’s “Iai Nuki” is a single target in Disc 1 and 2, and it takes a while to activate. It’s a bit long. From Disc 3 onwards, it goes back to being for everyone.
◆ Party Abilities ◆
-The method of learning party abilities is the same as for normal abilities.
・If you set it as the third command, some beneficial effect will occur to all allies.
example. Time Mage’s “quick trick”: Auto Haste for all Bard’s “Lunar Concert”: Autoshell for everyone Dancer’s “Triple Step”: Allows all members to absorb fire, ice, and lightning attributes.
・Even if the character who has the party ability set becomes unable to fight, The effect never wears off.
The effects do not appear immediately when you enter battle. Most of them are the type that only have an effect when your turn comes around. Therefore, if you are fighting an enemy that launches elemental attacks right away, Even if you have set an attribute absorption party ability, it will only be applied on the first turn. You will take normal damage.
・The effect of being able to equip certain weapons and armor In some cases, it may be included as a bonus. However, the effect of being able to equip it is This only applies to the person who sets the ability. Also, if you want only that effect, you can set it anywhere other than the third command. The effect will be seen.
・The early “no makeup” is a special no makeup look, so it’s something Abilities are set, but after the first job change When I went back to barefaced again, the second and third commands were No abilities will be set.
・Abilities learned in a specific job can be set in another job. Some things may be less effective.
- Only one of the Impersonator’s command slots can be freely swapped. In addition, the status and job characteristics of other mastered jobs can be inherited. There are no functions. In other words, it is the same as a regular job.
・The top command for Elite Summoner is “Continuous Bear”, From disc 3 onwards the theme changes to “Polar Bear”.
◆ Items ◆
-Potions have a large recovery amount.
- Poison Ball has been renamed to “Chocobo Feather” and can cure poison, darkness, and sleep. It also affects all allies during battle.
・There is no holy water. Zombies can be cured with the white magic spell “Wilna”.
・The item “Bannou Heal” applies to the entire battle, but only Petrification It cannot be cured.
・When you select “Sort”, the items in the top part of the item list (2 horizontal, 4 vertical) will be It’s not organized. Use this feature to organize your items in a way that makes them easy to use. (This is the same as FF5r.)
- Items that are described as “magic-casting” in the item list can be used with weapons other than swords. It is exactly as described, but in exchange it does not have any weapon-type specific properties.
The unique properties of the weapon type are, for example, The property that “the damage value is determined after dividing the target’s defense power by 1/4″ For example, a sword would give you “high critical rate,” and a spear would give you “double attack power when jumping.” It refers to the nature of something. Weapons with the description “Magic Sword” do not have any weapon-specific properties, but This means that it is possible to cast a magic sword.
・Chicken Knife and Brave Blade have been removed. You don’t need to worry about how many times you run away.
・Golden Needle can now be used on all allies, but if you try to use it on all allies It is meaningless as it does not apply to petrified characters. Be sure to use a single target. However, you can use it on the whole enemy. It definitely affects all enemies.
- Because there is a limit to the maximum number of descriptions that can be added to an item, Like the “HP recovery” in potions, which everyone knows. Item description messages have been deleted and their space has been allocated to other messages. Also, some items have explanatory messages that disappear as the disc progresses. The effect remains unchanged.
・Some weapons have additional effects that are activated as the disc progresses. Some effects that replace normal attacks will disappear. For example, the additional thunder effect of “Thunder Whip” disappears on Disc 2. For details, please see “Specification:Item.txt”.
- The prices of some items will increase as the story progresses.
・There are no item icons for whip-type weapons.
・In order to ensure a sufficient number of magic spells and special skills, the effect of the harp has been changed.
-Ribbons have been changed from a headgear category to an accessory category.
- The additional effect of Triton Hammer’s Kamaitachi has been removed.
・Even if you are equipped with equipment that is resistant to abnormal conditions, such as ribbons, the resistance will not be penetrated. This patch also has attacks that cause abnormal conditions, but they penetrate resistance and turn you into a dwarf. If this happens, you will need to use the item “Uchi de no Kozuchi” to recover from the dwarf state. This will no longer be possible. (It can be removed by other means such as Esunag.)
◆ Monster ◆
・Boss monsters and treasure chest bosses often have high ABPs. You may also be able to drop or steal valuable items.
- Not only small monsters but also boss class monsters are present in the field. There are also places where you can encounter them. They are called “field bosses”. It’s hard to defeat this one, but it has a high ABP. There are many bonuses, such as valuable items, so don’t run away and give it a try. You’ll know it’s a boss right away because the battle music will change to that of a boss.
・Some monsters can be defeated by reducing their MP to 0.
・Gilgamesh will go down in history as being uncool.
・Even if you check the website using Libra, the values may not be accurate. Even in that case, the percentage of damage accumulated from the maximum HP is It can be used as a guideline.
・Even if you have abnormal status resistance, attacks that penetrate it and cause abnormal status There are some monsters that come.
◆ Map ◆
- Treasure chests and barrels containing items can be examined again as the disc progresses. (For example, each town on Disc 3.)
Other detailed specifications are Twitter hashtag “#True FF5rIC version” Please take a look.
(Due to Twitter issues, old posts may not be displayed.)
If there is a contradiction between the content of Twitter and this text, This text has the correct information. However, this does not apply if the date of the Tweet is newer than the distribution date.
For the Game Notes index, click here.For clymax’s projects, click here.
■■ Red magic version ■■
Among the red magic effects, some are difficult to understand and some are in this patch. Some of the original red magic spells are listed here.
Some of the blue magic spells are included, with the same specifications as those used in the original FF5.
Dark Flare Dark attribute attack magic
Mighty Guard: Protect + Shell + Haste + Regen for all allies
Level 6 Chaos – Against enemies whose levels are multiples of 6 Silence + Berserk + Confusion + Paralysis + Sleep + Aging
Level 5 Arda: Deals non-elemental damage to enemies whose levels are multiples of 5
Level 4 Donaku: Silence + Paralysis + Aging on enemies whose level is a multiple of 4
Level 3 Darga: Poison + Darkness + Dwarf to enemies whose level is a multiple of 3
Aqua Saber Magic Sword Waterla
Wave Saber Magic Sword Waterga
Wind Saber Magic Sword Aerola
Storm Saber Magic Sword Aeroga
Mysidia Rabbit Confuses one enemy (※)
Mysidia Rabbit 2 – High chance of confusing one enemy
Mysidia Rabbit 3: High chance of confusing all enemies.
Dekearu Dark attribute attack magic
Wind: Wind-type attack magic (※)
Magic Hammer: Reduces the target’s MP by half. Reflect X
Cars Flash Poison + Darkness + Frog on all enemies
Chaos Drive: Percentage damage to a single enemy + Paralysis
Deep Freeze: Ice damage to all enemies + paralysis
Trine Lightning attribute attack
Hell Blizzard Ice + Dark attribute attack magic
Hell Thunder Lightning + Dark attribute attack magic
Dark Haze: Confusion and aging for all enemies.
Earth Spiral Earth attribute attack magic
Hero’s Song: Gradually increase everyone’s level
Fusion: The target’s HP and MP are fully restored, and the user becomes unable to fight.
Black Impact: Halves the level of a single enemy
Guard Offering: Halves the physical and magical defense of a single enemy.
Magnitude 9 – Earthquake attack on all enemies
Needle 3000 – Deals 3000 damage to one enemy
Punish Ray: A non-elemental attack that ignores most magic defenses. Reflect X
Meltdown Fire attribute attack Reflect Reflect X
Seven Fever: 7777 damage to all enemies
Grand Cross: Incapacitated, petrified, frog, dwarf, poison, zombie, darkness, aging, Sleep, Paralysis, Confusion, Berserk, Silence, Slow, Inflict one of the following effects on all enemies: Slip or Near Death.
Deathclaw, missile, and self-destruct cannot be learned.
* Learned from the beginning
■■ Spirit specifications ■■
When using the Spirit User’s “Dance” command, she is sometimes summoned dancing. The effects of the spirits are listed here.
Dryad damage (ineffective against flying enemies)
Kururahorn Damage (all)
Napire Recover HP
Leprechaun Absorb MP
Kirin Recovers HP
Arceis Damage + Slip
Kuushi Damage (ineffective against flying enemies)