FF5r-IC Definitive

Game Notes, Chapter Two

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■■ Item Specifications ■■

 Among the effects of weapons, armor, accessories, general tools, etc.,
 Anything that is confusing or some of the original items in this patch will be listed in this text.

 Some of the specifications are the same as those of the original FF5.

 ◆ Weapons ◆

  Spear Alternate Activation: Jump

  Shaman Dagger Additional Activation “Gravity” (Disc 1 only)

  Electric Whip Additional Activation “Thunder” (Disc 1 only)

  Coral Sword Lightning Weapon

  Trident Lightning Weapon

  Ancient Sword Additional Activation “Old”

  Poison Axe Additional Activation “Bio” (Disc 2 only)

  Air Knife: Wind-element weapon. Wind-element magic is 1.5 times more powerful.

  Gale Bow and Arrow Alternative Activation: “Wild Shot”

  Hammer of the Earth – Earth magic is 1.5 times more powerful
           Alternative Quake activation (fails with Goutatsu)

  Defender: When used, it becomes a “wall”

  Ancient Bow Additional Activation “Weak”

  Fire Byte: Additional activation of “Firaga”

  Strike Rod: “Break” when used

  Staff of Light: “Holy” when used (Staff breaks)

  Sage’s Staff: “Raise” when used

  Staff of Power: Additional activation: Berserk

  Staff of Judgement: Dispel when used

  Black Wand: When used, it causes paralysis and darkness on the enemy.

  Variant Knife: Max HP – Current HP Defense Ignoring Damage

  Fairy Tail: When used, everyone gets “Shell”
  
  Nirvana: “Arise”

  When David’s Harp is used, everyone gets a “Shell”
  
  Requiem Harp Additional activation “Requiem”

  Crescent Blade Fixed Damage Weapon

  Aspirizer: Can perform MP absorption attacks (no HP damage)
           When used, it becomes “Aspill”

  Bone Club: Death when used

  Deathbringer – When used, it means “Death”

  Lance Bucain Alternative activation “Hishou” (short-time jump)

  Masamune “Pioneer” – Can act first at the start of battle
           When used, it will activate “Haste”.

  Lionheart “Pioneer” – Can act first at the start of battle

  Additional activation: An effect that activates additionally after an attack.
  Alternative Activation: An effect that activates instead of an attack with a certain probability when attacking.

  Chicken Knife Brave Blade does not exist.

 ◆ Armor ◆

  Genji’s Shield: Dwarf and Paralysis Resistant

  Genji Helmet Dwarf/Confusion Resistant

  Genji Armor Frog/Confusion Resistance

  Flame Shield Fire Absorption

  Ice Shield Ice Absorption

  Holy Shield Holy Null

  Aegis Shield: Evade attack magic.

  Bloodstained Shield – Holy Attribute Null

  Black Shield: Avoids attack magic. Reduces darkness by half.

  Black Armor Darkness halved

  Black Helm Darkness halved

  Grand Helmet Prevents dwarfs and confusion

  Demon’s Shield: Blocks attack magic with a certain probability. Prevents confusion. Immune to darkness.

  Demon’s Armor Darkness Null

  Demon’s Helmet Darkness immunity

  Spirit Clothing Prevents paralysis. Reduces fire damage by half.

  Angel’s White Robe: Immunity to darkness. Darkness, poison, frogs, petrification, death, silence,
            Berserk – Prevents aging

  Goddess’ White Robe: Darkness nullification, Holy half reduction
            Prevents darkness, poison, frogs, petrification, death, silence, berserk, and aging.

  Lamia’s Tiara Prevents confusion. “Dance” makes it easier to perform Sword Dance.

  Gold Tiara – Prevents confusion, sleep, and berserk

  Miracle Veil: Halves all attributes. Prevents silence, confusion, paralysis, and petrification.

  Gendarme: Evade attack magic, nullify fire, water, wind, earth

 ◆ Accessories ◆

  Silver-rimmed glasses: Resists darkness, paralysis, and slow

  Silver Bracelet: Resistance to poison, frogs, and stop

  Elf Cloak – Evade physical attacks

  Pirate’s Gauntlets: Increases the chance of stealing. Resists silence, confusion, paralysis, and petrification.

  Genji’s Gauntlets: Resistance to Frog Paralysis

  Red Shoes “Item” becomes “Red Magic”.
            Resists silence, confusion, paralysis, and petrification.
            ”Dance” increases the probability of sword dance activation

  Saint’s Earrings The second command becomes White Magic (Lv6). (※)
            However, the command change effect does not apply to bare-faced characters.

  Time Crystal The first command becomes Space-Time (Lv6)
            However, if you have not acquired the ability Space-Time (Lv6)
            It has no effect. Also, it is ineffective when worn without makeup or by a Holy Master.
            Prevents slow, stop, paralysis, and sleep.

  Hermes Shoes Auto Heist

  Corsage – Protects against darkness, poison, frogs, petrification, death, silence, berserk, and aging.

  Ribbon Darkness, Zombie, Poison, Dwarf, Frog, Petrification, Death,
            Silence, Berserk, Confusion, Paralysis, Sleep, Aging,
            Prevents slow stops.

  Triple Ribbon: Master the Hunter and equip it without makeup to “Fight”
            ”Wild Attack” Darkness, Zombies, Poison, Dwarves, Frogs,
            Petrification, Death, Silence, Berserk, Confusion, Paralysis, Sleep, Aging,
            Prevents slow stops.

  Tetra elements: Fire, Ice, Lightning, Earth attribute absorption

  Fire Ring: Absorbs fire, nullifies ice, and makes weak to water

  Coral Ring: Absorbs water, nullifies fire, and is weak to lightning

  Angel Ring Prevents zombies, aging, paralysis, slowing, and stopping

  Equipment has a description in the movement menu or is not listed here.
  Some have hidden resistances.
  Find them and use them to your advantage in battle.

  Even if you are wearing equipment with abnormal status resistance, it will penetrate the resistance and cause abnormal status.
  There are attacks too, so don’t get overconfident.

  If you become a dwarf by equipping dwarf-resistant armor or accessories,
  Even if you use the magic mallet, you cannot remove the dwarf state.

※ When you equip the Saint’s Earrings, you will be able to use white magic,
Even after removing it, you can still use white magic in the movement menu.
It would take too much effort to create a system that would disable the use of white magic when the spell is removed.
Since you can’t use white magic during battle, it’s not a big advantage.
This is the reason why it is specified.

 ◆ Items ◆

  Chocobo Feather – Cure for poison and darkness. Effective for all enemies when used during battle.

  Panacea: Removes darkness, zombies, poison, dwarves, frogs, silence, etc. from all allies.
          Cures Berserk, Confusion, Paralysis, Sleep, Aging, Slow, and Stop
          (Petrification cannot be cured)

  Curtain of Light Alchemy material. When used during battle, it has the effect of reflecting.

  Gold Needle Petrification cure. Can be used on allies.
          It won’t be effective unless you use it alone.

 ◆ Armor that can enhance fighting ◆

  When a job with a monk or “fighting” ability is unarmed,
  An example of armor with a function that increases attack power (the same function as the Kaiser Knuckles from the original work).

  Diamond Breastplate

  Black Costume

  Mirage Vest

  Behemoth Suit

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