Category: hack entries

  • Mega Man X3 (SNES)

    Vaporized Romhack Enters Closed Beta [Update: Released]

    For clymax’s projects, click here. You can also follow him on YouTube or Twitter.

    For the Vaporized family of mods for the Mega Man universe, click here.

    The Vaporized mod of Mega Man X3 on SNES has entered closed beta courtesy of clymax.

    This mod is unofficial and is unaffiliated with Capcom.

    This mod was made using binary editing in a debugging emulator. No game-specific editing tool was used.

    A release build for Romhack Plaza will eventually be considered, but a release is not guaranteed and has no ETA. [Editor’s note: see below for an update.]

    Update on 1/11/26

    Release Build: Features

    The release build is available exclusively on our affiliate Romhack Plaza here.

    Every Maverick you defeat, your X-Buster levels up for more damage.

    All levels of Buster charge get the same bonus damage.

    This completes the Vaporized trilogy of the Mega Man X series.

    Development Build: Features

    For a limited time, eligible players can get early access to the dev build via the Rando-Speedrun Pilot here.

    Our seasonal events, such as the Whirlwind Fiesta, may also offer access to certain hacks, although there is no guarantee a specific hack will be in the seasonal rotation.

    Otherwise, or if you wish to support the hack author, you can also get early access on Game Jolt here.

    In any case, hop on our Discord to show support for more features being added.

    Saber Module

    Your Z-Saber now has a dedicated button: the X button.

    You can use the Z-Saber without getting that upgrade.

    However, your saber damage starts at zero.

    Every Maverick you defeat, your Z-Saber levels up for more damage.

    To clarify, although you should be able to get the actual Z-Saber upgrade if you wanted, that Z-Saber behaves the same as the early Z-Saber.

    For balancing purposes, the Buster damage bonus has been removed, favoring an exclusive Saber damage bonus instead.

    Open Module

    The intro stage is now skipped.

    You can now exit any stage, including unbeaten stages.

    Bosses only have minimal invulnerability frames when taking damage.

    Capsule dialogue is skipped.

    The cutscene unveiling the Doppler stages is skipped.

    The cutscene unearthing Dr. Doppler’s Laboratory is skipped.

    You can now access the first Doppler stage from the start.

    Update on 1/10/26

    Zero Module

    You can now summon Zero to any stage.

    No limit to how many times you can summon in the current stage.

    You can summon Zero to boss fights.

    Zero can use Maverick weapons.

    Zero now shares the same max health as X.

    Zero will no longer be put out of commission when defeated. Instead, he’ll share the same stock of extra lives as X.

    You’ll now start your next life as the same character you lost your last life as.

    You’ll start your next stage as the same character you beat the last stage as.

    Save RAM has been added to store Zero’s current health.

    Losing a life or losing all lives does not replenish the other character’s health.

    Zero can collect hearts, sub-tanks, capsule upgrades, and Ride-Armor chips.

    Zero can use Ride Armors, though he’ll appear as an off-color X.

    Zero can air dash.

    Because up-dashing as Zero leads to graphical glitches, protection has been added to prevent up-dashing as Zero.

    The glitches arise from the lack of up-dashing sprites for Zero.

    Zero can collect health to fill sub-tanks.

    The game forces a switch to X right before a boss, but this is being looked into. As a stopgap, you can switch back to Zero immediately afterward.

    Update on 1/13/26

    Rando Module

    When you pick up health or weapon energy, there’s a random chance to get awarded a boss weapon.

    The award includes powering up your Z-Saber by one level.

    The award also includes marking the Maverick as being defeated.

    Rando can be turned off by setting sound mode to monaural.

    More features will be announced here as they become available.

    In the meantime, challenge Sigma directly, or farm the Mavericks to power up your Z-Saber!

    A gameplay demo of the dev build is below.

    So, what do you think? Comment below, or come check us out on Discord.

    This post has been viewed 43 time(s).

  • Mega Man X2 (SNES)

    Vaporized Romhack Released

    For clymax’s projects, click here. You can also follow him on YouTube or Twitter.

    For the Vaporized family of mods for the Mega Man universe, click here.

    The Vaporized mod of Mega Man X2 on SNES has been released courtesy of clymax.

    This mod is unofficial and is unaffiliated with Capcom.

    This mod was made using binary editing in a debugging emulator. No game-specific editing tool was used.

    Release Build: Features

    The release build is available exclusively on our affiliate Romhack Plaza here.

    You can now perform the Shoryuken without getting that upgrade.

    X is now visible even when doing the early Shoryuken.

    You can do the Shoryuken even without max HP.

    However, your Shoryuken damage starts at zero.

    Every Maverick or X-Hunter you defeat, your Shoryuken levels up for more damage.

    To clarify, although you should be able to get the actual Shoryuken upgrade if you wanted, that Shoryuken behaves the same as the early Shoryuken.

    Development Build: Features

    The dev build is available in the clymax’s magical arcade Discord.

    Do you want to see more features added? Hop in our Discord to show your support for this project being developed further.

    The intro stage has been skipped.

    You can now exit any stage, including those you haven’t beaten.

    The first X-Hunter stage is accessible from the start.

    The X-Hunter intro cutscene has been skipped.

    Bosses no longer have invulnerability frames when taking damage.

    Challenge Sigma directly, or farm the Mavericks and X-Hunters to power up your Shoryuken!

    A gameplay demo of the dev build is below.

    So, what do you think? Comment below, or come check us out on Discord.

    This post has been viewed 23 time(s).

  • Mega Man X (SNES)

    Vaporized Romhack Released

    For clymax’s projects, click here. You can also follow him on YouTube or Twitter.

    For the Vaporized family of mods for the Mega Man universe, click here.

    The Vaporized mod of Mega Man X on SNES has been released courtesy of clymax.

    This mod is unofficial and is unaffiliated with Capcom.

    This mod was made using binary editing in a debugging emulator. No game-specific editing tool was used.

    Release Build: Features

    The release build is available exclusively on our affiliate Romhack Plaza here.

    You can now perform the Hadouken without getting that upgrade.

    X is now visible even when throwing the early Hadouken.

    You can throw the Hadouken even without max HP.

    However, your Hadouken damage starts at zero.

    Every Maverick you defeat, your Hadouken levels up for more damage.

    To clarify, although you should be able to get the actual Hadouken upgrade if you wanted, that Hadouken behaves the same as the early Hadouken.

    Development Build: Features

    The dev build is available in the clymax’s magical arcade Discord.

    Do you want to see advanced features, such as an internal randomizer? Hop in our Discord to show your support for this project being developed further.

    The intro stage is now skipped.

    You can now exit stages you haven’t beaten.

    You can now access the first Sigma stage from the start.

    You can now dash even before getting the leg upgrade.

    Maverick intros and outros are skipped. So are capsule dialogues and the cutscene of discovering Sigma’s fortress.

    Bosses no longer have invulnerability frames when taking damage.

    Challenge Sigma directly, or farm the Mavericks to power up your Hadouken!

    A gameplay demo of the dev build is below.

    So, what do you think? Comment below, or come check us out on Discord.

    This post has been viewed 52 time(s).

  • Manual Trance Mod Released

    For Final Fantasy IX on PSX

    You can find the RHDN publication here.

    Writes the hack author, YerekRavein:

    This is a pretty simple mod. It does two things:

    1. Trance no longer triggers automatically. You can enter it manually via pressing r2 while the character whose menu is open’s trance gauge is full.
    2. To facilitate this Maelstrom now just reduces HP to 1.

    The latter was done since the code has to go somewhere.

    So, what do you think? Comment below, or come check us out on Discord.

    This post has been viewed 9 time(s).