Category: hack entries

  • Ys IV: Unmasked Released

    You can follow clymax’s projects via FFVC or YouTube.
    For the Wanderlust family of mods, click here.

    The Ys IV: Unmasked mod has been released courtesy of clymax.

    This mod is unofficial and is unaffiliated with Nihon Falcom.

    Like all of clymax’s rando mods, it’s a self-randomizer, so just simply reset the game to play a new randomization.

    A release build for Romhack Plaza is being considered, or you can get early access to the dev build on Game Jolt.

    Development Build: Features

    Chest items are now randomized.

    Currently, duplicates can still be rolled.

    Experience boosted to 16x.

    Gold boosted to 16x.

    All destinations of fast travel now unlocked at start. Wings also given at start.

    Passive MP regen added at a rate of 1 MP/sec. The MP increases aren’t shown on the screen yet.

    You now deal a minimum of one damage to enemies, including bosses.

    You now start with the Necklace of Radiance.

    Chest relooting added as a backup mechanic for Pure Chaos runs.

    You can now turn off random chest items by setting Sound to MONO.

    So, what do you think? Which platform do you think has the best version of Ys IV? Where do you think Ys IV ranks in the series? Comment below, or come check us out on Discord.

    This post has been viewed 47 time(s).

  • Berserker ATB Fixes Released

    For Final Fantasy V (SFC)

    RoSoDude’s recent FF work includes comprehensive ATB enhancement mods for FFIX, FFVI, and FFVII (TBA). When not modding FF, RoSoDude is a PC gamer obsessed with systems design, and he’s worked on extensive balance modifications for Deus Ex (GMDX), System Shock 2, Prey, and Pathologic, with future plans to create mods for Dying Light and other games. You can follow these and other projects via RoSoDude’s blog, Discord, or YouTube.

    Writes RoSoDude:

    FF5’s Berserker is always slowest to engage the enemy, yet it has nothing to do with its Agility stat penalty. Rather, the Berserker (or any character under the zombie/confuse/berserk status) runs on its own ATB system, which can desynchronize with normal ATB under the following conditions:

    • Battle start, where Berserkers receive a noticeable penalty to initiative
    • Revival from death or removal of petrify status, upon which the Berserker can suddenly attack
    • Due to the slow status, which does not affect zombie/confuse/berserk characters as much as it should

    These discrepancies are hidden from the player as the Berserker does not show its turn progression in the ATB gauge display, but they nonetheless impact the Berserker’s utility and make its behavior difficult to understand.

    This patch aligns berserk ATB with normal ATB, such that the Berserker can gain first turn initiative in battle if they are built to overcome their Agility penalty, and they do not suddenly attack when revived or unpetrified. Berserk characters are properly hindered by slow, as are zombified or confused characters. Berserk characters reveal their turn progression in the ATB gauge display, while characters under the zombie and confuse status still have their true ATB hidden.

    The patch incorporates/replaces Inu’s kiss of blessing exploit fix (for any hacks that use bit 6 on monster data 25). Source files for assembly are included as a reference for other modders.

    You can now get the patch via Romhack Plaza here or via RHDN here.

    So, what do you think? Comment below, or check us out on Discord.

    This post has been viewed 49 time(s).

  • SSF2: Pulverized Released

    You can follow clymax’s projects via FFVC or YouTube.

    The Super Street Fighter II: Pulverized mod for the SNES has been released courtesy of clymax.

    It belongs to the lineup of clymax’s “RPG/leveling” mods.

    A release build for Romhack Plaza is being considered, or you can get early access to the dev build on Game Jolt. Our sister Discord for arcade gaming1 is available for support.

    1. clymax’s magical arcade Discord here. ↩︎

    Development Build: Features

    Grind your characters into the ultimate fighters!

    For each match victory you earn, you will gain one level, shown at the top of the screen.

    Each character has his or her own level. Your progress carries across runs and resets!

    Save-file support has been added. Character levels are autosaved in the save file.

    Each level improves your attack and defense. Minimum level is zero. Max level is 175.

    Currently, the attack bonuses do piercing damage, so opponent blocking does not help them.

    The bonuses currently don’t apply to throws.

    Going for that 1HKO has never been easier, but can you handle the grind?

    To reset all character levels, go to Options and briefly change Stereo to monaural.

    Only the 1P side is currently supported.

    The game now defaults to the fastest speed setting of three stars rather than the slowest speed setting of no stars.

    Want to see the mod in action?

    So, what do you think? Which of the six original iterations of Street Fighter II is your favorite? Which port do you like playing on most?

    This post has been viewed 44 time(s).

  • Contra: Vaporized Released

    You can follow clymax’s projects via FFVC or YouTube.

    The Contra: Vaporized mod for the SNES has been released courtesy of clymax.

    It belongs to the lineup of clymax’s “RPG/leveling” mods.

    A release build for Romhack Plaza is being considered, or you can get early access to the dev build on Game Jolt. Our sister Discord for arcade gaming1 is available for support.

    1. clymax’s magical arcade Discord here. ↩︎

    Development Build: Features

    Grind your character into an epic soldier!

    Grind your character into an epic soldier! Earn score-ups to level up your character.

    Your progress carries across runs and resets! Levels currently not shown.

    Save-file support has been added. Character levels are autosaved in the save file.

    Requires the MMC-3 conversion patch from Infidelity to be applied first.

    Each level improves your weapon power.

    Minimum level is zero. Max level is 102.

    To reset your levels, hold B, A, and SELECT simultaneously while on the title screen.

    2P mode has been added. Each player gets his or her own level.

    So, what do you think? How does this entry compare to the other games in the series? Have you beaten any Contra game without the Konami code?

    This post has been viewed 59 time(s).