You can follow clymax’s projects via FFVC or YouTube.
The Gradius III: Vaporized mod for the SNES has been released courtesy of clymax.
It belongs to the lineup of clymax’s “RPG/leveling” mods.
A release build for Romhack Plaza is being considered, or you can get early access to the dev build on Game Jolt.1 Our sister Discord for arcade gaming2 is available for support.
Itch.io has a twenty-listing limit and does not allow multiple untiered entries in a single listing, so no listing there for now. ↩︎
Grind your ship into an epic destroyer! Earn score-ups to level up your ship. Your progress carries across runs and resets!
Hi-score display has been replaced with Level display.
Save-file support has been added. Ship level is autosaved in the save file.
Requires the SA-1 v1.7 Origin patch from VitorVilela7 on Github to be applied first—more info here.
Each level improves your weapon power. Minimum level is zero. Max level is 99.
To reset your ship level, change Sound Mode to Monaural in the Option menu without needing to exit the menu.
In 2P mode, both players will share and contribute toward the same level.
Continues increased from three to unlimited.
Reduce-type shields can now stack to shield more hits than you can count!
Each weapon loadout now has its own level. All custom loadouts are represented by a fifth level.
A new death mechanic has arrived!
Want to see more of the mod in action?
So, what do you think? Where does Gradius III stand compared to the other entries in the series? Do you think the arcade version or the SNES port is superior? Do you prefer the SA-1 Root or Origin patch?
You can follow clymax’s projects via FFVC or YouTube.
The Lufia II: Rise of the Sinistrals: Arise mod has been released courtesy of clymax.
Like all of clymax’s rando mods, it’s a self-randomizer, so just simply reset the game to play a new seed.
A release build for Romhack Plaza is being considered, or you can get early access to the dev build on Game Jolt.
Release Build: Features
No more random encounters in the overworld.
Development Build: Features
Chest items have been fully randomized. Seeding not yet supported.
The config toggle for message speed now doubles for turning off rando chests.
You can now hold the B button to trigger overworld encounters.
So what do you think? How do you think Lufia II compares to its prequel or to predecessor RPGs such as Dragon Quest? Do you prefer the normal progression in Lufia II or its Ancient Cave challenge dungeon?