Category: hack entries

  • UMK3: Pulverized Released

    You can follow clymax’s projects via FFVC or YouTube.

    The Ultimate Mortal Kombat III: Pulverized mod for the SNES has been released courtesy of clymax.

    It belongs to the lineup of clymax’s “RPG/leveling” mods.

    A release build for Romhack Plaza is being considered, or you can get early access to the dev build on Game Jolt. Our sister Discord for arcade gaming1 is available for support.

    1. clymax’s magical arcade Discord here. ↩︎

    Development Build: Features

    Grind your characters into the ultimate kombatants!

    For each Finisher you perform, you will gain one level, shown as your “Wins” number at the top of the screen.

    Each character has his or her own level. Your progress carries across runs and resets!

    Save-file support has been added. Character levels are autosaved in the save file.

    Each level improves your attack and defense. Minimum level is zero. Max level is 165.

    Currently, the attack bonuses do piercing damage, so opponent blocking does not help them. This is currently being reevaluated.

    Going for that 1HKO has never been easier, but can you handle the grind?

    To reset all character levels, go to Options and change Music to OFF; no need to exit Options for it to work.

    Only the 1P side is currently supported.

    Want to see the mod in action?

    Need more?

    Need we say more?

    So, what do you think? Which of the classic MK entries up to Trilogy is your favorite? Which port do you like playing on most?

    This post has been viewed 88 time(s).

  • Dragon Quest—Re:Mapped Released

    The DQ—Re:Mapped mod has been released courtesy of YeOldeLoremonger.

    Release Build: Features

    Towns and dungeons have been remapped.

    Development Build: Features

    The overworld has been remapped.

    You can get early access to the development build here.

    This post has been viewed 19 time(s).

  • Final Fantasy—Re:Jobbed Released

    The FF—Re:Jobbed mod has been released courtesy of YeOldeLoremonger.

    Release Build: Features

    An all-new lineup of jobs for an all-new experience.

    Development Build: Features

    The release build covers content from Cornelia to heading to Pravoca.

    The development build covers content from Pravoca to the Temple of Fiends past.

    You can get early access to the development build here.

    This post has been viewed 23 time(s).

  • Gradius III: Vaporized Released

    You can follow clymax’s projects via FFVC or YouTube.

    The Gradius III: Vaporized mod for the SNES has been released courtesy of clymax.

    It belongs to the lineup of clymax’s “RPG/leveling” mods.

    A release build for Romhack Plaza is being considered, or you can get early access to the dev build on Game Jolt.1 Our sister Discord for arcade gaming2 is available for support.

    1. Itch.io has a twenty-listing limit and does not allow multiple untiered entries in a single listing, so no listing there for now. ↩︎
    2. clymax’s magical arcade Discord here. ↩︎

    Development Build: Features

    Grind your ship into an epic destroyer! Earn score-ups to level up your ship. Your progress carries across runs and resets!

    Hi-score display has been replaced with Level display.

    Save-file support has been added. Ship level is autosaved in the save file.

    Requires the SA-1 v1.7 Origin patch from VitorVilela7 on Github to be applied first—more info here.

    Each level improves your weapon power. Minimum level is zero. Max level is 99.

    To reset your ship level, change Sound Mode to Monaural in the Option menu without needing to exit the menu.

    In 2P mode, both players will share and contribute toward the same level.

    Continues increased from three to unlimited.

    Reduce-type shields can now stack to shield more hits than you can count!

    Each weapon loadout now has its own level. All custom loadouts are represented by a fifth level.

    A new death mechanic has arrived!

    Want to see more of the mod in action?

    So, what do you think? Where does Gradius III stand compared to the other entries in the series? Do you think the arcade version or the SNES port is superior? Do you prefer the SA-1 Root or Origin patch?

    This post has been viewed 125 time(s).