Category: hack entries

  • Legacy of the Wizard: Item Randomizer Released

    You can follow clymax’s projects via FFVC or YouTube.

    The Legacy of the Wizard: Item Randomizer mod for the NES has been released courtesy of clymax.

    The base game is the Western localization of Dragon Slayer IV: Drasle Family.

    Like all of clymax’s rando mods, it’s a self-randomizer, so just simply reset the game to play a new seed.

    You can pick up the release build on Romhack Plaza here or get early access to the dev build on Game Jolt. Our sister Discord1 is available for support.

    1. Battle of Olympus Central Discord here. ↩︎

    Release Build: Features

    Regular attacks will no longer cost magic.

    Development Build: Features

    Items have been randomized. Seeding not yet supported.

    So, what do you think? Where does Legacy of the Wizard rank among adventure games on the NES? How does it hold up today?

    This post has been viewed 43 time(s).

  • Blaster Master: Item Randomizer Released

    You can follow clymax’s projects via FFVC or YouTube.

    The Blaster Master: Item Randomizer mod for the NES has been released courtesy of clymax.

    Like all of clymax’s rando mods, it’s a self-randomizer, so just simply reset the game to play a new seed.

    You can pick up the release build on Romhack Plaza here or get early access to the dev build on Game Jolt. Our sister Discord1 is available for support.

    1. Battle of Olympus Central Discord here. ↩︎

    Release Build: Features

    Continues now unlimited, up from four.

    Crusher and Wall 2 given at start.

    Wall 2 now lets you climb up walls.

    Development Build: Features

    Sofia sub-weapons no longer cost ammo to use, but you must have at least one ammo to use them.

    The progression requirement for using Homing Missiles has been removed.

    Jason can now jump repeatedly in the air.

    You no longer lose weapon power when taking damage as Jason.

    Sofia ammo and Jason weapon power are now carried across continues.

    Jason will no longer take falling damage.

    Boss items are fully randomized on pickup​. Seeding not yet supported.

    Duplicate random items prior to the endgame have been eliminated.

    So, what do you think? How does Blaster Master rank among adventure games on the NES?

    With the Western versions limiting players to five continues, do you think Blaster Master ranks among the harder games in the NES library?

    This post has been viewed 43 time(s).

  • Dragon Quest: Ablaze Released

    For the Aflame family of mods, click here. For clymax’s projects, click here. You can also follow him on YouTube.

    An early build of the Dragon Quest: Ablaze mod for Dragon Warrior on the NES has been released courtesy of clymax.

    Like all of clymax’s rando mods, it’s a self-randomizer, so just simply reset the game to play a new seed.

    You can pick up the release build on Romhack Plaza here.

    You can also get early access to the dev build on Game Jolt.

    Release Build: Features

    This build features randomized chests and has been available to Discord members as a preview prior to the release.

    Here is more on the randomization involved.

    1. Chest contents in vanilla have been randomized among themselves.
    2. This is not a shuffle, so you can get duplicate chests.
    3. Items not in a vanilla chest can’t be obtained in a rando chest.
    4. Seeding not currently supported but can be via a future update. (Our group has added seeding to many titles including FF II, IV, V, and VI.)

    Wings are given at start in case a Magic Key doesn’t drop from the first three chests.

    An optional upgrade patch, ReMapped, has a preview available to Discord members. Update: ReMapped standalone has released.

    Development Build: Features

    No random encounters unless you hold the B button while walking.

    The bridge to Charlock is pre-built.

    Poison tiles and barrier tiles no longer bring your health below one.

    Experience has effectively been boosted to 20x. Same for gold.

    Stairs are taken automatically.

    More and better features can be developed if there’s sufficient player interest, so check it out today!

    What do you think? Do you think the early DQ entries still hold up today? What’s your fondest memory of playing a DQ game?

    This post has been viewed 156 time(s).

  • FFIV: Downwind Released

    For the Whirlwind family of mods, click here. For clymax’s projects, click here.

    The Final Fantasy IV: Downwind mod for the SNES has been released courtesy of clymax.

    The mod is a cousin of the Whirlwind mod for FFV and is intended to deliver an experience similar to Whirlwind‘s Open World mode.

    This release completes the FF hexalogy of the Whirlwind family of mods.

    The mod can be identified by the “Wind” label in the main menu, just like in Whirlwind.

    Early access to the dev build is available via Game Jolt. You can also get a free dev build via our Whirlwind Fiesta event.

    Patching Info

    1. Final Fantasy IV (Japan) (Rev 1) [CRC32 CAA15E97]
    2. J2e v3.21 [CRC32 3B97B364] here
    3. Downwind

    Release Build: Features

    Chest loot is now fully randomized.

    Development Build: Features

    You will now start with the Enterprise and the Lunar Whale.

    You will also start with an Emergency Exit, and it can now be used anywhere.

    The game sends you to the wrong place if you try to use it in the very beginning when you gain control of Cecil, so this has been fixed, as shown in this video.

    Movement speed has been doubled in overworlds, towns, and dungeons.

    Random encounters have been disabled unless you walk around while holding the B button.

    You can now save your game anywhere.

    Experience is boosted to 32x.

    Gil is boosted to 32x.

    Support for seeding is being investigated, one issue being that there’s no way to rename characters. Update: you can now rename Cecil, as shown in this video.

    Seeding is now supported.

    A config toggle for randomizing chests has been added. You can toggle this off anytime during a run to get vanilla chest items.

    The opening cutscene has been shortened. The intro battles are now skipped.

    Event dialogue is no longer shown. Event pauses are now skipped.

    The Underworld is now accessible from the beginning.

    The cutscene of the crashing airship is now skipped. The Enterprise is also pre-upgraded to fly over lava.

    The Hovercraft and Hook upgrade are given at start.

    Mt. Ordeals can now be entered without Palom or Porom.

    The Tellah recruitment event is skipped to avoid softlock potential later in the game.

    Fixed battles have been skipped.

    A config toggle for skipping cutscenes has been added. For game stability, stick with the default of skipping OFF for now.

    A config toggle for going through NPCs has been added. This can be used to go through blocking NPCs to enable more sequence breaks.

    The Falcon has been added to the moon. This is for purposes of modding research.

    A secret warp to Zeromus has been added.

    The Zeromus dialog is now fast-forwarded through.

    Dummy items have been filtered out of the pool of rollable items.

    A new item has been added to the pool of rollable items. The new item is required to be in your inventory before a secret warp to Zeromus can be used.

    Pure Chaos mode added and ON by default. To turn off, change Control to Order in the Config menu.

    For Pure Chaos mode to take effect, Cecil must have been renamed to something other than Cecil.

    Chaos mode will no longer take effect in the final dungeon. This is to preserve endgame farming. This behavior is the same as in Whirlwind.

    What do you think? Which FF of the SFC trilogy is your favorite, and why?

    If you haven’t played FFIV, this mod is a modernized take on the game that took the series to the next level. So what are you waiting for?

    This post has been viewed 221 time(s).